摘要:
Disclosed are a method, an apparatus, and a recording medium for playing a game with server transferring in an online game environment. The method includes: receiving identification information for login from a first client; transmitting online game environment information to the first client; performing an advance operation of the server transferring for a server transferring of a second client with an outside server; receiving data for playing the game transmitted from the outside server or the second client; transmitting a resulting data of game play, in which the received data is applied to the online game environment, to the outside server or the second client, which has transmitted the data for playing the game; and storing a result of an interaction generated between the first client and the second client in a game history of the first client.
摘要:
Provided is a method of storing accident data for a vehicle, in which image data taken by a camera during driving is stored in real time, a weight value is set according to a measured impulse value to calculate a priority index and data is stored in a memory based on the priority index, thereby preventing initial accident-cause data from being deleted over time. The method includes acquiring driving data including image data, setting a weight value corresponding to an average impulse value and calculating a priority index, selecting a block having a lowest priority index and storing the driving data in the selected block if the capacity of the volatile memory is full, determining whether a timer starts, and reading out all data stored in the volatile memory and storing the read data in the non-volatile memory if the predetermined amount of time has elapsed.
摘要:
A data transition minimization method includes exclusive-NORing inputted nth image data (where n is a natural number) and (n−m)th image data (where m is a natural number smaller than n) expressing the same color as that of the nth image data to generate transition information data; generating inversion data indicative of inversion information by inverting all bits included in the transition information data and adding a unit bit having the logic value ‘1’ to the inverted transition information data when the number of unit bits having a logic value ‘1’ in the transition information data is larger than the number of unit bits having a logic value ‘0’ in the transition information data, and adding a unit bit having the logic value ‘0’ to the transition information data when the number of unit bits having the logic value ‘I’ in the transition information data is equal to or smaller than the number of unit bits having the logic value ‘0’ in the transition information data; exclusive-NORing the transition information data with the inversion data added and corrected image data of (n−1)th image data to generate corrected image data of the nth image data, and supplying the generated corrected image data to a data driver through data transmission lines; and restoring the corrected image data supplied to the data driver to restored image data corresponding to the original nth image data.
摘要:
A plasma display panel that is adaptive for improving discharge efficiency. In the panel, a plurality of the first and second electrodes are provided at the rear side of an upper substrate. A dielectric layer is provided at the rear side of the upper substrate in such a manner to cover the upper substrate and the first and second electrodes. A plurality of the first and second auxiliary electrodes are provided in parallel to the first and second electrodes within the dielectric layer.
摘要:
The present invention relates to a network management system for analyzing Internet application traffic. An apparatus for Internet application traffic classification benchmark according to the present invention configures two or more Internet application traffic classifications in plug-in scheme to perform a benchmarking function for the performance of each Internet application traffic classification. The apparatus can provide an objective and accurate evaluation for each classification technology by aggregating various Internet application traffic classification technologies by the plug-in scheme.
摘要:
Provided is a method of storing accident data for a vehicle, in which image data taken by a camera during driving is stored in real time, a weight value is set according to a measured impulse value to calculate a priority index and data is stored in a memory based on the priority index, thereby preventing initial accident-cause data from being deleted over time. The method includes acquiring driving data including image data, setting a weight value corresponding to an average impulse value and calculating a priority index, selecting a block having a lowest priority index and storing the driving data in the selected block if the capacity of the volatile memory is full, determining whether a timer starts, and reading out all data stored in the volatile memory and storing the read data in the non-volatile memory if the predetermined amount of time has elapsed.
摘要:
A data transition minimization method includes exclusive-NORing inputted nth image data (where n is a natural number) and (n−m)th image data (where m is a natural number smaller than n) expressing the same color as that of the nth image data to generate transition information data; generating inversion data indicative of inversion information by inverting all bits included in the transition information data and adding a unit bit having the logic value ‘1’ to the inverted transition information data when the number of unit bits having a logic value ‘1’ in the transition information data is larger than the number of unit bits having a logic value ‘0’ in the transition information data, and adding a unit bit having the logic value ‘0’ to the transition information data when the number of unit bits having the logic value ‘1’ in the transition information data is equal to or smaller than the number of unit bits having the logic value ‘0’ in the transition information data; exclusive-NORing the transition information data with the inversion data added and corrected image data of (n−1)th image data to generate corrected image data of the nth image data, and supplying the generated corrected image data to a data driver through data transmission lines; and restoring the corrected image data supplied to the data driver to restored image data corresponding to the original nth image data.
摘要:
Disclosed herein is a Radio Frequency Identification (RFID) system and method for controlling distance ranges. The RFID system includes a plurality of RFID tags, a plurality of readers, and middleware. The RFID tags receive position coordinates and time data through signals from a satellite and store data. The readers transmit and receive data to and from the RFID tags. The middleware forms a network in conjunction with the readers and controls distance ranges between the RFID tags and the readers.
摘要:
The present invention relates to a superdirective speaker, and particularly, to a superdirective speaker in which speaker units are disposed and aligned adjacent to one another, and sound outputted from the speaker units overlaps and propagates stepwise, such that the sound may be clearly transmitted over a long distance.
摘要:
Disclosed are a method, an apparatus, and a recording medium for playing a game with server transferring in an online game environment. The method includes: receiving identification information for login from a first client; transmitting online game environment information to the first client; performing an advance operation of the server transferring for a server transferring of a second client with an outside server; receiving data for playing the game transmitted from the outside server or the second client; transmitting a resulting data of game play, in which the received data is applied to the online game environment, to the outside server or the second client, which has transmitted the data for playing the game; and storing a result of an interaction generated between the first client and the second client in a game history of the first client.