Content-related information display system
    8.
    发明授权
    Content-related information display system 有权
    内容相关信息显示系统

    公开(公告)号:US09480920B2

    公开(公告)日:2016-11-01

    申请号:US13537336

    申请日:2012-06-29

    申请人: Kazuhiro Ooya

    发明人: Kazuhiro Ooya

    摘要: An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to contents, such as a game, during a reproduction of the contents by a first apparatus without stopping the reproduction of the contents by the first apparatus. The first apparatus displays the contents on a first display. When a predetermined condition is satisfied during the reproduction of the contents, the first apparatus transmits reproducing status information on a reproducing status of the content to a second apparatus. The second apparatus receives the reproducing status information and specifies content-related information according to the reproducing status information. The second apparatus displays the content-related information on a second display.

    摘要翻译: 本发明的目的是提供一种内容相关信息显示系统,其能够在通过第一装置再现内容期间获取与诸如游戏之类的内容相对应的相关信息,而不停止第一个内容的再现 仪器。 第一装置在第一显示器上显示内容。 当在再现内容期间满足预定条件时,第一装置将关于内容的再现状态的再现状态信息发送到第二装置。 第二装置根据再现状态信息接收再现状态信息并指定内容相关信息。 第二装置在第二显示器上显示内容相关信息。

    Cloud-based game slice generation and frictionless social sharing with instant play
    9.
    发明授权
    Cloud-based game slice generation and frictionless social sharing with instant play 有权
    基于云的游戏切片生成和无摩擦的社交共享与即时播放

    公开(公告)号:US09474973B2

    公开(公告)日:2016-10-25

    申请号:US14526472

    申请日:2014-10-28

    摘要: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

    摘要翻译: 方法可以从游戏中创建游戏片段。 提供多种游戏用于在显示设备上呈现。 每个游戏由图像识别。 在其中一个游戏的图像上检测到选择活动。 响应于选择,执行所选择的游戏的游戏代码以使游戏能够进行解锁游戏。 所选择的游戏被流式传输到显示设备。 接收与游戏相关的用户交互。 检查游戏的记录,以识别用于生成游戏片段的游戏片段,这些游戏片段返回到建议的列表中进行选择。 从列表中为选定的部分生成游戏切片。 游戏片段的游戏记录被记录为主视频片段。 提供游戏片段和主要视频片段以通过网络共享。

    Portable virtual characters
    10.
    发明授权
    Portable virtual characters 有权
    便携式虚拟人物

    公开(公告)号:US09292957B2

    公开(公告)日:2016-03-22

    申请号:US14659066

    申请日:2015-03-16

    摘要: Described herein are methods, systems, apparatuses and products for portable virtual characters such as virtual characters. One embodiment provides a method for providing a virtual character, including: storing, in device memory, a listing of at least one mobile device having at least one device component selected from the group consisting of an accelerometer, a camera, and a microphone; and transferring, using a processor, to a mobile device information to permit an instantiation of a mobile device version of a virtual character on the mobile device, the instantiation of the virtual character on the mobile device including at least one virtual character attribute matching the at least one device component selected from the group consisting of an accelerometer, a camera, and a microphone. Other embodiments are disclosed and claimed.

    摘要翻译: 这里描述了用于诸如虚拟字符的便携式虚拟字符的方法,系统,装置和产品。 一个实施例提供了一种用于提供虚拟角色的方法,包括:在设备存储器中存储至少一个移动设备的列表,所述至少一个移动设备具有从由加速度计,照相机和麦克风组成的组中选择的至少一个设备组件; 以及使用处理器将移动设备信息传送到允许移动设备上的虚拟角色的移动设备版本的实例化,所述移动设备上的所述虚拟角色的所述实例包括至少一个与所述移动设备匹配的虚拟角色属性 从由加速度计,照相机和麦克风组成的组中选择的至少一个设备组件。 公开和要求保护其他实施例。