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公开(公告)号:US20190299094A1
公开(公告)日:2019-10-03
申请号:US16391059
申请日:2019-04-22
Applicant: Valve Corporation
Inventor: Jeffrey Peter Bellinghausen , Claire Michelle Gottschalk , Eric James Hope , Jeffrey Scott Keyzer , Scott Dalton
IPC: A63F13/285 , A63F13/2145 , A63F13/24 , A63F13/214
Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.
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公开(公告)号:US10406431B2
公开(公告)日:2019-09-10
申请号:US15630081
申请日:2017-06-22
Applicant: VALVE CORPORATION
Inventor: Ian Campbell , Jeffrey Bellinghausen , Scott Dalton
Abstract: A hand-held controller includes a controller body having a front and a back, with at least one thumb control on the front of the controller body. A back shell on the back of the controller body has left and right portions, each having top and bottom regions. A first force sensitive resistor (FSR) underlies the top region of the left portion of the back shell. A second FSR underlies the bottom region of the left portion of the back shell. A third FSR underlies the top region of the right portion of the back shell. A fourth FSR underlies the bottom region of the right portion of the back shell.
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公开(公告)号:US11033809B2
公开(公告)日:2021-06-15
申请号:US16405802
申请日:2019-05-07
Applicant: Valve Corporation
Inventor: Austin Palmer , Ian Campbell , Scott Dalton
IPC: A63F13/2145 , G06F3/0346 , G06F3/0338 , G06F3/044 , A63F13/24
Abstract: A handheld controller may include a movable control that is usable for activating and deactivating a motion control feature of the handheld controller based on a detection of, or a failure to detect, a finger contacting a surface of the movable control. For example, a touch sensor associated with the movable control may provide touch sensor data indicative of a proximity of a finger relative to the movable control, and based on this touch sensor data, the motion control feature of the handheld controller can be toggled on and off, depending on whether the finger is contacting the movable control or not. When the motion control feature is activated, motion sensor data from a motion sensor(s) is sent to an application (e.g., a video game) as application input. When the motion control feature is deactivated, the motion sensor data is not used as application input.
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公开(公告)号:US20210146241A1
公开(公告)日:2021-05-20
申请号:US16688833
申请日:2019-11-19
Applicant: Valve Corporation
Inventor: Iestyn Bleasdale-Shepherd , Scott Dalton , Richard Kaethler
IPC: A63F13/355 , A63F13/86 , A63F13/358 , A63F13/332 , H04L29/06 , H04N21/478
Abstract: A trained machine learning model(s) is used to determine scores indicative of probabilities that certain types of user input will be provided to a player's game controller while playing a video game in order to compensate for latency between player action and player perception of video game content relating to the player action. In an example process, sensor data received from a client machine and/or game state data received from a video game is provided as input to a trained machine learning model(s), and a score as output therefrom, the score relating to a probability that a type of user input will be provided to a player's game controller. In this manner, game control data corresponding to the type of user input can be generated based on the score and provided to the video game as input before actual game control data is even received, thereby compensating for latency.
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公开(公告)号:US10722786B2
公开(公告)日:2020-07-28
申请号:US15234893
申请日:2016-08-11
Applicant: VALVE CORPORATION
Inventor: Jeffrey Bellinghausen , Claire Michelle Gottschalk , Eric Hope , Jeffrey Keyzer , Scott Dalton
Abstract: A hand-held video game controller includes a controller body having a front and a back, with at least one front control on the front of the controller body. A removable and resilient unitary back shell is removably attached to the back of the controller body. At least one back control button underlies the unitary back shell, and is depressible by flexing of the unitary back shell into contact with that back control button. At least one battery compartment may underlie the unitary back shell, and may be accessible by removal of the removable unitary back shell.
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16.
公开(公告)号:US10691233B2
公开(公告)日:2020-06-23
申请号:US15984245
申请日:2018-05-18
Applicant: Valve Corporation
Inventor: Scott Dalton , Jeffrey Peter Bellinghausen , Scott Douglas Nietfeld , Jeffrey George Leinbaugh , Ian Campbell , Cheang Tad Yoo , Lawrence Yang , Jeffrey Walter Mucha
IPC: G06F3/041 , A63F13/24 , A63F13/218 , G06F3/038 , A63F13/214 , A63F13/44
Abstract: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.
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公开(公告)号:US10328344B2
公开(公告)日:2019-06-25
申请号:US14513703
申请日:2014-10-14
Applicant: VALVE CORPORATION
Inventor: Jeffrey Peter Bellinghausen , Scott Dalton , Claire Michelle Gottschalk , Eric James Hope , Jeffrey Keyzer
IPC: A63F13/214 , A63F13/285 , A63F13/2145 , A63F13/24
Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.
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公开(公告)号:US11717748B2
公开(公告)日:2023-08-08
申请号:US16688833
申请日:2019-11-19
Applicant: Valve Corporation
Inventor: Iestyn Bleasdale-Shepherd , Scott Dalton , Richard Kaethler
IPC: A63F13/358 , A63F13/355 , A63F13/86 , H04N21/478 , A63F13/332 , H04L67/131 , A63F13/335
CPC classification number: A63F13/355 , A63F13/332 , A63F13/358 , A63F13/86 , H04L67/131 , H04N21/4781 , A63F13/335
Abstract: A trained machine learning model(s) is used to determine scores indicative of probabilities that certain types of user input will be provided to a player's game controller while playing a video game in order to compensate for latency between player action and player perception of video game content relating to the player action. In an example process, sensor data received from a client machine and/or game state data received from a video game is provided as input to a trained machine learning model(s), and a score as output therefrom, the score relating to a probability that a type of user input will be provided to a player's game controller. In this manner, game control data corresponding to the type of user input can be generated based on the score and provided to the video game as input before actual game control data is even received, thereby compensating for latency.
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公开(公告)号:US20230085784A1
公开(公告)日:2023-03-23
申请号:US17994952
申请日:2022-11-28
Applicant: Valve Corporation
Inventor: Eric Judson VanWyk , Lucas Allen Whipple , Walter Petersen , Jeffrey Walter Mucha , Scott Dalton , Pierre-Loup Miguel Griffais
IPC: A63F13/24 , G06F3/0354 , G06F3/01 , G06F3/0338 , A63F13/214 , A63F13/285 , A63F13/218
Abstract: Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.
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公开(公告)号:US11491392B2
公开(公告)日:2022-11-08
申请号:US17303391
申请日:2021-05-27
Applicant: Valve Corporation
Inventor: Austin Palmer , Ian Campbell , Scott Dalton
IPC: G06F3/0346 , G06F3/044 , A63F13/2145 , A63F13/24 , G06F3/0338
Abstract: A handheld controller may include a movable control that is usable for activating and deactivating a motion control feature of the handheld controller based on a detection of, or a failure to detect, a finger contacting a surface of the movable control. For example, a touch sensor associated with the movable control may provide touch sensor data indicative of a proximity of a finger relative to the movable control, and based on this touch sensor data, the motion control feature of the handheld controller can be toggled on and off, depending on whether the finger is contacting the movable control or not. When the motion control feature is activated, motion sensor data from a motion sensor(s) is sent to an application (e.g., a video game) as application input. When the motion control feature is deactivated, the motion sensor data is not used as application input.
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