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公开(公告)号:US20240269566A1
公开(公告)日:2024-08-15
申请号:US18442958
申请日:2024-02-15
发明人: Frederick HOWARD , Josef HALL
IPC分类号: A63F13/67 , A63F13/54 , A63F13/56 , A63F13/79 , G10L13/02 , G10L15/06 , G10L15/18 , G10L15/183 , G10L15/22
CPC分类号: A63F13/67 , A63F13/54 , A63F13/56 , A63F13/79 , G10L13/02 , G10L15/063 , G10L15/1815 , G10L15/183 , G10L15/22 , G10L2015/0635 , G10L2015/223
摘要: A method may include: receiving, by a computer program, a user speech or a user action from a user of the computer program, the computer program comprising a virtual agent; identifying a user intent from the user speech or the user action; retrieving saved user-specific memories, static data, and an application state for the computer program; generating a prompt based on the user speech or the user action, the saved user-specific memories, the static data, and the application state; providing the prompt to a text generation module and receiving a suggested action for the virtual agent; converting the suggested action into virtual agent speech and a virtual agent action, wherein the virtual agent outputs the virtual agent speech and takes the virtual agent action; and updating the saved user-specific memories, the static data, and/or the application state with the virtual agent speech and the virtual agent action.
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公开(公告)号:US20240261691A1
公开(公告)日:2024-08-08
申请号:US18641024
申请日:2024-04-19
IPC分类号: A63F13/803 , A63F13/67 , A63F13/69
CPC分类号: A63F13/803 , A63F13/67 , A63F13/69 , A63F2300/8017
摘要: Systems, methods, and other embodiments associated with output production are described. One example system comprises an analysis component configured to analyze a data set to produce an evaluation result. The system also comprises a production component configured to produce a rendered output based, at least in part, on the evaluation result, where the rendered output is stored in a computer-readable medium.
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公开(公告)号:US12046022B2
公开(公告)日:2024-07-23
申请号:US17585677
申请日:2022-01-27
发明人: Chao Huang
IPC分类号: G06V10/774 , A63F13/67 , G06V10/764 , G06V10/77
CPC分类号: G06V10/7747 , A63F13/67 , G06V10/764 , G06V10/7715
摘要: A processing circuitry obtains a training set based on an interaction process of a plurality of cards. The training set includes a plurality of video frames, and a video frame includes a trigger region for triggering an action during the interaction process. The processing circuitry determines feature regions in the trigger region. A feature region includes a card and is set with an action label for indicating a first training content in the feature region. The processing circuitry also determines a feature vector based on the plurality of video frames. The feature vector indicates a triggering of the feature region. The processing circuit inputs the feature vector into a first model for training to obtain a second model. The first model associates the feature vector with the action label, and the second model is used for indicating a correspondence between a content of the card and the action label.
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公开(公告)号:US20240198232A1
公开(公告)日:2024-06-20
申请号:US18554931
申请日:2022-04-11
申请人: GOOGLE LLC
IPC分类号: A63F13/67 , A63F13/352 , A63F13/79 , G06N5/04
CPC分类号: A63F13/67 , A63F13/352 , A63F13/79 , G06N5/04
摘要: Systems and methods are described for training a locally executed actor component to execute real-time gameplay actions in a gaming application based on one or more gameplay data models generated by a remote learning service. A gameplay data model for the gaming application is provided from one or more server computing systems executing the remote learning service to the client computing device. Observational data is generated by the local actor component based on in-game results of artificial gameplay actions performed by the local actor component, based at least in part on inferences generated by the actor component using the provided gameplay data model. Based on the received observational data, the remote learning service modifies the gameplay data model and provides the modified gameplay data model to the local actor component to improve future artificial gameplay actions.
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15.
公开(公告)号:US12011665B2
公开(公告)日:2024-06-18
申请号:US18187446
申请日:2023-03-21
申请人: Gree, Inc.
发明人: Takashi Kuwatani , Makoto Chida
IPC分类号: A63F13/67 , A63F13/211 , A63F13/24 , A63F13/26 , A63F13/533 , A63F13/69
CPC分类号: A63F13/69 , A63F13/211 , A63F13/24 , A63F13/26 , A63F13/533 , A63F13/67 , A63F2300/8082
摘要: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.
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公开(公告)号:US12005352B2
公开(公告)日:2024-06-11
申请号:US18315810
申请日:2023-05-11
申请人: Supercell Oy
IPC分类号: A63F13/42 , A63F13/25 , A63F13/426 , A63F13/44 , A63F13/52 , A63F13/56 , A63F13/67 , A63F13/69 , G06F3/04812 , G06F3/0482
CPC分类号: A63F13/42 , A63F13/25 , A63F13/426 , A63F13/44 , A63F13/52 , A63F13/56 , A63F13/67 , A63F13/69 , G06F3/04812 , G06F3/0482
摘要: A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the 10 target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.
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公开(公告)号:US11992762B2
公开(公告)日:2024-05-28
申请号:US18131481
申请日:2023-04-06
发明人: Adil Ahmed Sherwani , Mischa G. Stephens , Karthik Anandh Govindaraj , Nitin Y. Mohan , Oscar Michael Sanchez , Derek Andrew Parker
IPC分类号: A63F13/5375 , A63F13/67
CPC分类号: A63F13/5375 , A63F13/67
摘要: Techniques for improving a graphical user interface are described. In an example, a computer system receives an activity identifier of an activity in a video game and correlated locations. It builds a map of the locations from completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game by other players. The identifier can be predefined in program code of the video game. Data is processed to determine where the likely location is for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.
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18.
公开(公告)号:US20240165518A1
公开(公告)日:2024-05-23
申请号:US18557845
申请日:2022-04-28
CPC分类号: A63F13/67 , G06F3/013 , G06V40/174 , G06F2203/011 , G16H20/70
摘要: The technology discloses providing a three-dimensional gameplay via a graphical user interface to a user device, wherein the provided three-dimensional gameplay prompts a response from a user device and the response is tracked via a gaze contingent technique. Next, performance data is identified based on the received response from the user device. A difficulty level of the provided three-dimensional gameplay is adjusted based on the identified performance data. The adjusted three-dimensional gameplay is provided to the user device to track additional performance data.
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19.
公开(公告)号:US20240157247A1
公开(公告)日:2024-05-16
申请号:US18419260
申请日:2024-01-22
申请人: University of Geneva , Yissum Research Development Company of The Hebrew University of Jerusalem Ltd.
IPC分类号: A63F13/67
CPC分类号: A63F13/67
摘要: Techniques are provided for automatically adapting difficulty levels of a video game to improve the learning-to-learn capability of a user. An action video game hub module provides an action video game with action-mechanics, adapted to engage the user with adaptively selected game modules. The hub and game modules capture the user's gaming performance. The hub module and each game module generate a difficulty setting. Each setting comprises a plurality of level dimensions for a respective main level, with each level dimension being associated with a different aspect of the user's gaming performance and having a plurality of dimension-specific sub-levels defining a current position in a multidimensional sub-level space. The system uses probabilistic processes to switch the main level or to switch one of the sub-levels in accordance with the user's gaming performance for adjusting the difficulty level to the user's performance.
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公开(公告)号:US20240149167A1
公开(公告)日:2024-05-09
申请号:US18497328
申请日:2023-10-30
IPC分类号: A63F13/67
CPC分类号: A63F13/67
摘要: A method of user availability estimation includes recording a timing of a plurality of first user sessions during in which the first user performs one or more tasks of a predetermined type, estimating a timing of a subsequent session of the first user based upon the recorded timings of the plurality of first user sessions, for the subsequent session of the first user, ordering for completion by the first user one or more tasks of the predetermined type, having respective durations, that fit within the estimated timing of the subsequent session.
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