Abstract:
Systems and methods for a media content delivery service. A media content provider includes a data store for storing and serving media content to subscribers. The media content provider continually records and or otherwise stores video and audio content from around the world. Stored content will generally correspond to a large number of other media content providers, such as cable television operators, Internet based media content providers, television networks, and so on. Subscribers to the media provider interact with the media content provider via hardware and/or software mechanisms either provided by the media content provider or conforming to specifications of the media content provider. Based on these subscriber's subscriptions to the other content providers, the subscribers will have viewing, listening, or application execution privileges for content maintained in the data store. Content of a subscriber corresponding to multiple video content providers is maintained and served by a single provider.
Abstract:
Methods and systems for publishing a playlist are disclosed. A user generates or selects a playlist, which is then provided (e.g., uploaded) for publishing. A playlist identifying at least one of one or more tracks and one or more albums is received. The playlist may then be published such that the playlist is viewable by one or more individuals. A user may then purchase one or more tracks/albums identified in the playlist via an online store.
Abstract:
Improved techniques and systems for storage, delivery and acquisition of digital assets stored in cloud data storage. Cloud data storage can be provided by a cloud data repository that is capable of storing digital data for various users. A given user can access cloud data storage from any of his/her authorized client devices via a network. A given client device can access not only locally stored digital assets but also remotely stored digital assets from cloud data storage. In one embodiment, downloads of digital assets resident in cloud data storage to client devices can be managed in view of available network performance. As one example, digital assets of differing quality levels can be downloaded in a manner dependent on network performance. As another example, locally stored digital assets of reduced quality can be upgraded (e.g., replaced) by higher quality versions in a manner dependent on network performance.
Abstract:
In accordance with some embodiments, a method is performed at a device with one or more processors, non-transitory memory, a display, and an input device. The method includes displaying, on the display, a playback status indicator regarding playback of a media item. The method includes displaying, on the display, an image associated with the media item. The method includes detecting an input interacting with the image. In response to a first portion of the input, the method includes adjusting the appearance of the image on the display in accordance with the first portion of the input. In response to a second portion of the input, the method includes changing playback of media items on the device in accordance with the input in accordance with the second portion of the input.
Abstract:
Methods and systems provide synchronized sharing of multimedia between multiple devices. The multiple devices may form an ad-hoc network for sharing of multimedia. In an embodiment, group members may have playlist manipulation privileges such as pausing, rewinding, fast forwarding, or adding tracks to the playlist. A system may stream or distribute content according to the shared playlist. Playback may be synchronized for group members so that everyone is exposed to a same part of the content as the same time.
Abstract:
An electronic device provides, to a display, data to present a user interface with a plurality of user interface objects that includes a first user interface object and a second user interface object. A current focus is on the first user interface object. The device receives an input that corresponds to a request to move the current focus; and, in response, provides, to the display, data to: move the first user interface object from a first position towards the second user interface object and/or tilt the first user interface object from a first orientation towards the second user interface object; and, after moving and/or tilting the first user interface object, move the current focus from the first user interface object to the second user interface object, and move the first user interface object back towards the first position and/or tilt the first user interface object back towards the first orientation.
Abstract:
An electronic device provides, to a display, data to present a user interface that includes: a plurality of user interface objects, and a current focus on a first user interface object. The device receives an input that corresponds to a gesture detected on a touch-sensitive surface of a user input device. The gesture includes a movement of a contact across the touch-sensitive surface followed by a lift-off of the contact from the touch-sensitive surface. The gesture includes a characteristic movement distance and a characteristic movement speed. In accordance with a determination that the gesture satisfies coasting criteria, the device moves the current focus in the user interface; and decelerates movement of the current focus across the series of user interface objects at a first deceleration rate that is based on: the characteristic movement distance of the gesture, and the characteristic movement speed of the gesture.
Abstract:
Systems, methods, and non-transitory computer-readable storage media for intelligently managing a playlist of digital media provide an intelligent dynamic queue that is configured to manage the playback of digital media. The queue can transition between passive playback mode, active playback mode, and mixed playback mode. The queue can handle the playback of the songs in the queue according to the playback mode and/or a queue status field that is associated with each song in the queue.
Abstract:
Improved techniques and apparatus for managing data between a host device (e.g., host computer) and a media device are disclosed. The data being managed can, for example, pertain to media data for media assets. The managing of the media data thus can involve transfer of media assets between the host device and the media device. In one embodiment, the transfer of media assets between a host device and a media device can be referred to as synchronization.
Abstract:
Aspects include systems, computer readable media and methods for remotely updating properties of Audio/Visual (A/V) performance nodes that can receive A/V content through a wireless network from a central content source. The central content source can maintain information about properties of such nodes, providing such information to a device configured with remote control software, upon request. The remote control device can accept user inputs relating to properties updates, indications of such being provided to the central content source for distribution to nodes whose properties were updated. Examples of updatable properties include on/off toggling, and volume controls. Updating such properties can be protected by passwords. The central content source can be configured as software executing on a personal computer operable to communicate over the Internet for obtaining access to streaming and/or downloadable A/V content. Remote control device examples include phones that can be networked to receive node properties data, obtain user inputs affecting such data, and transmit that data back to the central source.