Abstract:
Methods and systems for implementing multi-screen video user interfaces. A handheld device is used to search for content to be displayed on a television. The handheld device presents data according to a first user interface, and while searching for content, any changes to the navigation state of the handheld device are sent to the television. The television receives an update and reformats the data according to a second user interface optimized for displaying the data on the television. The first user interface is native to the handheld device and the second user interface is native to the television. The user of the handheld device is able to utilize a familiar format while searching for content while viewers of the television are able to see the same navigation state as the handheld device but in a familiar format on the television.
Abstract:
In some implementations, a computing system can reduce startup delays for presenting remote media items. For example, when a user requests media content from a media service, the computing system can include information about the first media item to be played in the initial startup messages to reduce the number of roundtrips needed between client and server devices to present the first media item. A media item can include an introductory asset. The introductory asset can be a portion of the full media item that can be decrypted with a local key or not encrypted at all so that a media client can receive and start presenting the introductory media asset quickly while the full media item is being processed by the media client. In some implementations, the system can remove leading silence from the media item so that the amount of delay perceived by the user is reduced.
Abstract:
In some implementations, a computing device can transfer a playback queue between the computing device and a playback device. For example, the computing device can detect when the computing device is within a threshold distance of a playback device. The computing device can establish a connection to the playback device and receive state information describing the media playback state of the playback device. The computing device can determine the media playback state of the computing device. The computing device can present graphical user interfaces for initiating a transfer of a playback queue between the computing device and the playback device based on the playback state of the devices. The computing device can initiate a transfer of the playback queue in response to user input to one of the graphical user interfaces or automatically based on the context of the computing device.
Abstract:
Techniques for automatically configuring and controlling a digital media device are described. A digital media device can be configured or controlled by a mobile device, e.g., a smart mobile phone. When the digital media device is being configured, the digital media device can broadcast a signal, indicating that the digital media device is requesting configuration information from a mobile device. A mobile device located in proximity of the digital media device, upon detecting the signal, can perform various security checks to determine that the request is legitimate, and then open a communication channel with the digital media device. The mobile device can provide user preferences of the mobile device, as well as credentials for accessing and downloading remote content, to the digital media device through the communication channel. Upon receiving the configuration information, the digital media device can use parameters in the configuration information as its settings.
Abstract:
In some implementations, a computing system can be configured so that a first user device can delegate a first user's media account credentials to second user device corresponding to a second user. For example, a playback device may be configured with the second user's media account credentials for accessing media items through a network media service. A first user may wish to play media items associated with the first user's media account credentials on the playback device. To do so, the first user device can request a device identifier for the playback device, request and obtain a delegate token for the device identifier from the media service, and provide the delegate token along with media item information to the playback device. The playback device can then use the delegate token to request the media item associated with the first user's media access account.
Abstract:
In some implementations, a computing system can reduce startup delays for presenting remote media items. For example, when a user requests media content from a media service, the computing system can include information about the first media item to be played in the initial startup messages to reduce the number of roundtrips needed between client and server devices to present the first media item. A media item can include an introductory asset. The introductory asset can be a portion of the full media item that can be decrypted with a local key or not encrypted at all so that a media client can receive and start presenting the introductory media asset quickly while the full media item is being processed by the media client. In some implementations, the system can remove leading silence from the media item so that the amount of delay perceived by the user is reduced.
Abstract:
Methods and systems provide synchronized sharing of multimedia between multiple devices. The multiple devices may form an ad-hoc network for sharing of multimedia. In an embodiment, group members may have playlist manipulation privileges such as pausing, rewinding, fast forwarding, or adding tracks to the playlist. A system may stream or distribute content according to the shared playlist. Playback may be synchronized for group members so that everyone is exposed to a same part of the content as the same time.
Abstract:
Third-party apps on a mobile device can expose their content, such as audio content, video content, music stations, audio books, and so forth, to an in-vehicle computing device via a standardized format for content items that is decoupled from the user interfaces of the third-party apps. In this way, the in-vehicle computing device can display the content items in an in-vehicle user interface without granting providers of the content items access to the in-vehicle user interface. This system can present the content items in a different, independent user interface, even though the content items are associated with a third-party app having its own user interface. Content items encapsulate metadata describing the media, such as a title, subtitle, artwork, playback progress, a content item type, whether the content item is playable, whether the content item is a container item, and so forth.
Abstract:
In some implementations, a computing device can transfer a playback queue between the computing device and a playback device. For example, the computing device can detect when the computing device is within a threshold distance of a playback device. The computing device can establish a connection to the playback device and receive state information describing the media playback state of the playback device. The computing device can determine the media playback state of the computing device. The computing device can present graphical user interfaces for initiating a transfer of a playback queue between the computing device and the playback device based on the playback state of the devices. The computing device can initiate a transfer of the playback queue in response to user input to one of the graphical user interfaces or automatically based on the context of the computing device.
Abstract:
Techniques for automatically configuring and controlling a digital media device are described. A digital media device can be configured or controlled by a mobile device, e.g., a smart mobile phone. When the digital media device is being configured, the digital media device can broadcast a signal, indicating that the digital media device is requesting configuration information from a mobile device. A mobile device located in proximity of the digital media device, upon detecting the signal, can perform various security checks to determine that the request is legitimate, and then open a communication channel with the digital media device. The mobile device can provide user preferences of the mobile device, as well as credentials for accessing and downloading remote content, to the digital media device through the communication channel. Upon receiving the configuration information, the digital media device can use parameters in the configuration information as its settings.