摘要:
Third-party apps on a mobile device can expose their content, such as audio content, video content, music stations, audio books, and so forth, to an in-vehicle computing device via a standardized format for content items that is decoupled from the user interfaces of the third-party apps. In this way, the in-vehicle computing device can display the content items in an in-vehicle user interface without granting providers of the content items access to the in-vehicle user interface. This system can present the content items in a different, independent user interface, even though the content items are associated with a third-party app having its own user interface. Content items encapsulate metadata describing the media, such as a title, subtitle, artwork, playback progress, a content item type, whether the content item is playable, whether the content item is a container item, and so forth.
摘要:
Various implementations disclosed herein include devices, systems, and methods for indicating a distance to a selectable portion of a virtual surface. In various implementations, a device includes a display, a non-transitory memory and one or more processors coupled with the display and the non-transitory memory. In some implementations, a method includes displaying a graphical environment that includes a virtual surface, wherein at least a portion of the virtual surface is selectable. In some implementations, the method includes determining a distance between a collider object and the selectable portion of the virtual surface. In some implementations, the method includes displaying a depth indicator in association with the collider object. In some implementations, a visual property of the depth indicator is selected based on the distance between the collider object and the selectable portion of the virtual surface.
摘要:
A device implementing a system for managing multi-modal rendering of application content includes at least one processor configured to receive content, provided by an application running on a device, for displaying in a three-dimensional display mode. The at least one processor is further configured to determine that the content corresponds to two-dimensional content. The at least one processor is further configured to identify a portion of the two-dimensional content for enhancement by a three-dimensional render. The at least one processor is further configured to enhance, in response to the determining, the portion of the two-dimensional content by the three-dimensional renderer. The at least one processor is further configured to provide for display of the enhanced portion of the two-dimensional content on a display of the device in the three-dimensional display mode.
摘要:
Instructions stored in a tangible, non-transitory, computer-readable medium executable by a computing device to record audio. The instructions include instructions to, when a first record command to record a first piece of audio is detected, generate an original audio composition, which includes a first audio file reference to a first audio file that stores a digital representation of the first piece of audio, a first waveform file reference to a first waveform file that stores a digital representation of intensity of the first piece of audio, and a first metadata. Additionally, the instructions includes instructions to, when a second record command that modifies at least a portion of the first piece of audio is detected, generate an audio fragment, which includes a second audio file reference to a second audio file that stores a digital representation of the second piece of audio, a second waveform file reference to a second waveform file that stores a digital representation of intensity of the second piece of audio, and a second metadata. More specifically, the first metadata and second metadata describe playback organization of the first audio file, the second audio file, the first waveform file, and the second waveform file, and enable recomposition of the original audio composition and the audio fragment into a composed audio composition.
摘要:
Various implementations disclosed herein include devices, systems, and methods for indicating a distance to a selectable portion of a virtual surface. In various implementations, a device includes a display, a non-transitory memory and one or more processors coupled with the display and the non-transitory memory. In some implementations, a method includes displaying a graphical environment that includes a virtual surface, wherein at least a portion of the virtual surface is selectable. In some implementations, the method includes determining a distance between a collider object and the selectable portion of the virtual surface. In some implementations, the method includes displaying a depth indicator in association with the collider object. In some implementations, a visual property of the depth indicator is selected based on the distance between the collider object and the selectable portion of the virtual surface.
摘要:
The present disclosure relates to providing a multi-user computer generated reality (“CGR”) session. In some embodiments, a first electronic device displays a CGR environment, wherein the CGR environment is responsive to input from the first electronic device and a second electronic device, wherein the second device is external to the first device. While displaying the CGR environment, the device obtains a first scene graph from a process executing on the first device, wherein the first scene graph includes information for rendering a first entity, and obtains a second scene graph from a process executing on the second device, wherein the second scene graph includes information for rendering a second entity. The first electronic device updates the displayed CGR environment based on the first scene graph and the second scene graph, wherein the displayed CGR environment includes a visual representation of the first and a visual representation of the second entity.
摘要:
In some implementations, a computing device can send a priming command to a media application to cause the media application to load media items and media item metadata into memory associated with the media application. The computing device can predict a media application that is likely to be invoked by a user. The computing device can launch the media application. The computing device can send the priming command to the media application to cause the media application to prepare media items for playback or presentation to the user. After the media application loads the media items, the computing device can receive metadata associated with the loaded media items and present the metadata and appropriate media application controls on a display of the computing device.
摘要:
A media process may receive, from a client application, a request for media information about a range of media items in a queue of a media application, the request being sent while the media application is executing. The queue includes a previous set of media items that have been played by the media application, a current item (e.g., currently playing), and a future set of items that are to be played The request may specify the range to include the current item and at least one item from the previous set and/or future set. The daemon sends a request to the media application and receives media information from the application. The received media information may include an order of media items and an identifier for each item in the range of items. The received information may be sent to the client application for displaying information about the range of items.
摘要:
Techniques are disclosed for managing media playback among an ad hoc group of playback devices. Such techniques may involve building a session among the playback devices in which playback devices communicate information regarding their playback capabilities. Based on the playback capabilities of the devices, playback mode may be derived for the session. Playback operations may be synchronized among the devices that are members of the session, in which devices receive identification of asset(s) to be rendered pursuant to the playback operation and timing information of playback of the asset. The devices may stream the playback assets directly from media sources when they are capable of doing so. In this manner, communication resources are conserved.
摘要:
In some implementations, a computing device can send a priming command to a media application to cause the media application to load media items and media item metadata into memory associated with the media application. The computing device can predict a media application that is likely to be invoked by a user. The computing device can launch the media application. The computing device can send the priming command to the media application to cause the media application to prepare media items for playback or presentation to the user. After the media application loads the media items, the computing device can receive metadata associated with the loaded media items and present the metadata and appropriate media application controls on a display of the computing device.