摘要:
A system and process for generating High Dynamic Range (HDR) video is presented which involves first capturing a video image sequence while varying the exposure so as to alternate between frames having a shorter and longer exposure. The exposure for each frame is set prior to it being captured as a function of the pixel brightness distribution in preceding frames. Next, for each frame of the video, the corresponding pixels between the frame under consideration and both preceding and subsequent frames are identified. For each corresponding pixel set, at least one pixel is identified as representing a trustworthy pixel. The pixel color information associated with the trustworthy pixels is then employed to compute a radiance value for each pixel set to form a radiance map. A tone mapping procedure can then be performed to convert the radiance map into an 8-bit representation of the HDR frame.
摘要:
Multi-pass image resampling technique embodiments are presented that employ a series of one-dimensional filtering, resampling, and shearing stages to achieve good efficiency while maintaining high visual fidelity. In one embodiment, high-quality (multi-tap) image filtering is used inside each one-dimensional resampling stage. Because each stage only uses one-dimensional filtering, the overall computation efficiency is very good and amenable to graphics processing unit (GPU) implementation using pixel shaders. This embodiment also upsamples the image before shearing steps in a direction orthogonal to the shearing to prevent aliasing, and then downsamples the image to its final size with high-quality low-pass filtering. This ensures that none of the stages causes excessive blurring or aliasing.
摘要:
Multi-pass image resampling technique embodiments are presented that employ a series of one-dimensional filtering, resampling, and shearing stages to achieve good efficiency while maintaining high visual fidelity. In one embodiment, high-quality (multi-tap) image filtering is used inside each one-dimensional resampling stage. Because each stage only uses one-dimensional filtering, the overall computation efficiency is very good and amenable to graphics processing unit (GPU) implementation using pixel shaders. This embodiment also upsamples the image before shearing steps in a direction orthogonal to the shearing to prevent aliasing, and then downsamples the image to its final size with high-quality low-pass filtering. This ensures that none of the stages causes excessive blurring or aliasing.
摘要:
A system and process for compressing and decompressing multiple video streams depicting substantially the same dynamic scene from different viewpoints that from a grid of viewpoints. Each frame in each contemporaneous set of video frames of the multiple streams is represented by at least a two layers—a main layer and a boundary layer. Compression of the main layers involves first designating one or more of these layers in each set of contemporaneous frames as keyframes. For each set of contemporaneous frames in time sequence order, the main layer of each keyframe is compressed using an inter-frame compression technique. In addition, the main layer of each non-keyframe within the frame set under consideration is compressed using a spatial prediction compression technique. Finally, the boundary layers of each frame in the current frame set are each compressed using an intra-frame compression technique. Decompression is generally the reverse of the compression process.
摘要:
A system and process for generating, and then rendering and displaying, an interactive viewpoint video in which a user can watch a dynamic scene while manipulating (freezing, slowing down, or reversing) time and changing the viewpoint at will. In general, the interactive viewpoint video is generated using a small number of cameras to capture multiple video streams. A multi-view 3D reconstruction and matting technique is employed to create a layered representation of the video frames that enables both efficient compression and interactive playback of the captured dynamic scene, while at the same time allowing for real-time rendering.
摘要:
A system and process for generating, and then rendering and displaying, an interactive viewpoint video in which a user can watch a dynamic scene while manipulating (freezing, slowing down, or reversing) time and changing the viewpoint at will. In general, the interactive viewpoint video is generated using a small number of cameras to capture multiple video streams. A multi-view 3D reconstruction and matting technique is employed to create a layered representation of the video frames that enables both efficient compression and interactive playback of the captured dynamic scene, while at the same time allowing for real-time rendering.
摘要:
A system and process for generating a high dynamic range (HDR) image from a bracketed image sequence, even in the presence of scene or camera motion, is presented. This is accomplished by first selecting one of the images as a reference image. Then, each non-reference image is registered with another one of the images, including the reference image, which exhibits an exposure that is both closer to that of the reference image than the image under consideration and closest among the other images to the exposure of the image under consideration, to generate a flow field. The flow fields generated for the non-reference images not already registered with the reference image are concatenated to register each of them with the reference image. Each non-reference image is then warped using its associated flow field. The reference image and the warped images are combined to create a radiance map representing the HDR image.
摘要:
A feature symbol triplets object instance recognizer and method for recognizing specific objects in a query image. Generally, the recognizer and method find repeatable features in the image, and match the repeatable features between a query image and a set of training images. More specifically, the recognizer and method finds features in the query image and then groups all possible combinations of three features in to feature triplets. Small regions or “patches” in the query image, and an affine transformation is applied to the patches to identify any similarity between patches in a query image and training images. The affine transformation is computed using position of neighboring features in each feature triplet. Next, all similar patches are found, and then pairs of images are aligned to determine if the patches agree in the position of the object. If they do, then it is said that object is found and identified.
摘要:
A system and process for computing a 3D reconstruction of a scene from multiple images thereof, which is based on a color segmentation-based approach, is presented. First, each image is independently segmented. Second, an initial disparity space distribution (DSD) is computed for each segment, using the assumption that all pixels within a segment have the same disparity. Next, each segment's DSD is refined using neighboring segments and its projection into other images. The assumption that each segment has a single disparity is then relaxed during a disparity smoothing stage. The result is a disparity map for each image, which in turn can be used to compute a per pixel depth map if the reconstruction application calls for it.
摘要:
A system and process for generating a two-layer, 3D representation of a digital or digitized image from the image and a pixel disparity map of the image is presented. The two layer representation includes a main layer having pixels exhibiting background colors and background disparities associated with correspondingly located pixels of depth discontinuity areas in the image, as well as pixels exhibiting colors and disparities associated with correspondingly located pixels of the image not found in these depth discontinuity areas. The other layer is a boundary layer made up of pixels exhibiting foreground colors, foreground disparities and alpha values associated with the correspondingly located pixels of the depth discontinuity areas. The depth discontinuity areas correspond to prescribed sized areas surrounding depth discontinuities found in the image using a disparity map thereof.