Abstract:
During a process, decorrelation may be selectively applied to audio data for an audio object based, at least in part, on whether a speaker for which speaker feed signals will be determined is a surround speaker. In some implementations, decorrelation may be selectively applied according to whether such a speaker is a height speaker. Some implementations may reduce, or even eliminate, audio artifacts such as comb-filter notches and peaks. Some such implementations may increase the size of a “sweet spot” of a reproduction environment.
Abstract:
In some embodiments, virtualization methods for generating a binaural signal in response to channels of a multi-channel audio signal, which apply a binaural room impulse response (BRIR) to each channel including by using at least one feed-back delay network (FDN) to apply a common late reverberation to a downmix of the channels. In some embodiments, input signal channels are processed in a first processing path to apply to each channel a direct response and early reflection portion of a single-channel BRIR for the channel, and the downmix of the channels is processed in a second processing path including at least one FDN which applies the common late reverberation. Typically, the common late reverberation emulates collective macro attributes of late reverberation portions of at least some of the single-channel BRIRs. Other aspects are headphone virtualizers configured to perform any embodiment of the method.
Abstract:
Methods and systems for designing binaural room impulse responses (BRIRs) for use in headphone virtualizers, and methods and systems for generating a binaural signal in response to a set of channels of a multi-channel audio signal, including by applying a BRIR to each channel of the set, thereby generating filtered signals, and combining the filtered signals to generate the binaural signal, where each BRIR has been designed in accordance with an embodiment of the design method. Other aspects are audio processing units configured to perform any embodiment of the inventive method. In accordance with some embodiments, BRIR design is formulated as a numerical optimization problem based on a simulation model (which generates candidate BRIRs) and at least one objective function (which evaluates each candidate BRIR), and includes identification of a best one of the candidate BRIRs as indicated by performance metrics determined for the candidate BRIRs by each objective function.
Abstract:
Audio objects that are present in input audio content in one or more frames are determined. Output clusters that are present in output audio content in the one or more frames are also determined. Here, the audio objects in the input audio content are converted to the output clusters in the output audio content. One or more spatial error metrics are computed based at least in part on positional metadata of the audio objects and positional metadata of the output clusters.
Abstract:
Embodiments are directed to a method of representing spatial rendering metadata for processing in an object-based audio system that allows for lossless interpolation and/or re-sampling of the metadata. The method comprises time stamping the metadata to create metadata instances, and encoding an interpolation duration to with each metadata instance that specifies the time to reach a desired rendering state for the respective metadata instance. The re-sampling of metadata is useful for re-clocking metadata to an audio coder and for the editing audio content.
Abstract:
Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.
Abstract:
The present disclosure relates to a method and audio processing system for performing dynamic range adjustment of spatial audio objects. The method comprises obtaining (step S1) a plurality of spatial audio objects (10), obtaining (step S2) at least one rendered audio presentation of the spatial audio objects (10) and determining (step S3) signal level data associated with each presentation audio channel in said set of presentation audio channels. The method further comprises obtaining (step S31) a threshold value and, for each time segment, selecting (step S4) a selected presentation audio channel which is associated with a highest or a lowest signal level, determining (step S5) a gain based on the threshold value and the representation of the signal level of the selected audio channel, and applying (step S6) the gain of each time segment to corresponding time segments of the spatial audio objects.
Abstract:
Methods and systems for designing binaural room impulse responses (BRIRs) for use in headphone virtualizers, and methods and systems for generating a binaural signal in response to a set of channels of a multi-channel audio signal, including by applying a BRIR to each channel of the set, thereby generating filtered signals, and combining the filtered signals to generate the binaural signal, where each BRIR has been designed in accordance with an embodiment of the design method. Other aspects are audio processing units configured to perform any embodiment of the inventive method. In accordance with some embodiments, BRIR design is formulated as a numerical optimization problem based on a simulation model (which generates candidate BRIRs) and at least one objective function (which evaluates each candidate BRIR), and includes identification of a best one of the candidate BRIRs as indicated by performance metrics determined for the candidate BRIRs by each objective function.
Abstract:
A method for representing a second presentation of audio channels or objects as a data stream, the method comprising the steps of: (a) providing a set of base signals, the base signals representing a first presentation of the audio channels or objects; (b) providing a set of transformation parameters, the transformation parameters intended to transform the first presentation into the second presentation; the transformation parameters further being specified for at least two frequency bands and including a set of multi-tap convolution matrix parameters for at least one of the frequency bands.
Abstract:
A method for generating mastered audio content, the method comprising obtaining an input audio content comprising a number, M1, of audio signals, obtaining rendered presentation of the input audio content, the rendered presentation comprising a number, M2, of audio signals, obtaining a mastered presentation generated by mastering the rendered presentation, comparing the mastered presentation with the rendered presentation to determine one or more indications of differences between the mastered presentation and the rendered presentation, modifying one or more of the audio signals of the input audio content based on the indications of differences to generate the mastered audio content. With this approach, conventional, typically stereo, channel-based mastering tools can be used to provide a mastered version of any input audio content, including object-based immersive audio content.