DETECTION OF BODY AND PROPS
    21.
    发明申请
    DETECTION OF BODY AND PROPS 有权
    身体和检查的检测

    公开(公告)号:US20110085705A1

    公开(公告)日:2011-04-14

    申请号:US12972837

    申请日:2010-12-20

    IPC分类号: G06K9/00

    CPC分类号: G06K9/00369

    摘要: A system and method for detecting and tracking targets including body parts and props is described. In one aspect, the disclosed technology acquires one or more depth images, generates one or more classification maps associated with one or more body parts and one or more props, tracks the one or more body parts using a skeletal tracking system, tracks the one or more props using a prop tracking system, and reports metrics regarding the one or more body parts and the one or more props. In some embodiments, feedback may occur between the skeletal tracking system and the prop tracking system.

    摘要翻译: 描述了用于检测和跟踪包括身体部位和道具的目标的系统和方法。 一方面,所公开的技术获取一个或多个深度图像,生成与一个或多个身体部位和一个或多个道具相关联的一个或多个分类图,使用骨骼跟踪系统跟踪该一个或多个身体部位, 使用道具跟踪系统的更多道具,并且报告关于一个或多个身体部位和一个或多个道具的指标。 在一些实施例中,可以在骨骼跟踪系统和支架跟踪系统之间进行反馈。

    Detection of body and props
    22.
    发明授权
    Detection of body and props 有权
    检测身体和道具

    公开(公告)号:US08660303B2

    公开(公告)日:2014-02-25

    申请号:US12972837

    申请日:2010-12-20

    IPC分类号: G06K9/00 G06K9/62 G06K9/36

    CPC分类号: G06K9/00369

    摘要: A system and method for detecting and tracking targets including body parts and props is described. In one aspect, the disclosed technology acquires one or more depth images, generates one or more classification maps associated with one or more body parts and one or more props, tracks the one or more body parts using a skeletal tracking system, tracks the one or more props using a prop tracking system, and reports metrics regarding the one or more body parts and the one or more props. In some embodiments, feedback may occur between the skeletal tracking system and the prop tracking system.

    摘要翻译: 描述了用于检测和跟踪包括身体部位和道具的目标的系统和方法。 在一个方面,所公开的技术获取一个或多个深度图像,生成与一个或多个身体部位和一个或多个道具相关联的一个或多个分类图,使用骨骼跟踪系统跟踪一个或多个身体部位, 使用道具跟踪系统的更多道具,并且报告关于一个或多个身体部位和一个或多个道具的指标。 在一些实施例中,可以在骨骼跟踪系统和支架跟踪系统之间进行反馈。

    User Interface Control Using a Keyboard
    23.
    发明申请
    User Interface Control Using a Keyboard 有权
    使用键盘进行用户界面控制

    公开(公告)号:US20110210917A1

    公开(公告)日:2011-09-01

    申请号:US12714295

    申请日:2010-02-26

    IPC分类号: G06F3/033

    摘要: User interface control using a keyboard is described. In an embodiment, a user interface displayed on a display device is controlled using a computer connected to a keyboard. The keyboard has a plurality of alphanumeric keys that can be used for text entry. The computer receives data comprising a sequence of key-presses from the keyboard, and generates for each key-press a physical location on the keyboard. The relative physical locations of the key-presses are compared to calculate a movement path over the keyboard. The movement path describes the path of a user's digit over the keyboard. The movement path is mapped to a sequence of coordinates in the user interface, and the movement of an object displayed in the user interface is controlled in accordance with the sequence of coordinates.

    摘要翻译: 描述使用键盘的用户界面控制。 在一个实施例中,使用连接到键盘的计算机来控制在显示装置上显示的用户界面。 键盘具有可用于文本输入的多个字母数字键。 计算机从键盘接收包括一系列按键的数据,并为每个按键生成键盘上的物理位置。 比较按键的相对物理位置以计算键盘上的移动路径。 移动路径描述用户在键盘上的数字的路径。 移动路径被映射到用户界面中的一系列坐标,并且根据坐标序列来控制显示在用户界面中的对象的移动。

    User interface control using a keyboard
    24.
    发明授权
    User interface control using a keyboard 有权
    使用键盘进行用户界面控制

    公开(公告)号:US08471814B2

    公开(公告)日:2013-06-25

    申请号:US12714295

    申请日:2010-02-26

    IPC分类号: G06F3/033

    摘要: User interface control using a keyboard is described. In an embodiment, a user interface displayed on a display device is controlled using a computer connected to a keyboard. The keyboard has a plurality of alphanumeric keys that can be used for text entry. The computer receives data comprising a sequence of key-presses from the keyboard, and generates for each key-press a physical location on the keyboard. The relative physical locations of the key-presses are compared to calculate a movement path over the keyboard. The movement path describes the path of a user's digit over the keyboard. The movement path is mapped to a sequence of coordinates in the user interface, and the movement of an object displayed in the user interface is controlled in accordance with the sequence of coordinates.

    摘要翻译: 描述使用键盘的用户界面控制。 在一个实施例中,使用连接到键盘的计算机来控制在显示装置上显示的用户界面。 键盘具有可用于文本输入的多个字母数字键。 计算机从键盘接收包括按键序列的数据,并为每个按键生成键盘上的物理位置。 比较按键的相对物理位置以计算键盘上的移动路径。 移动路径描述用户在键盘上的数字的路径。 移动路径被映射到用户界面中的一系列坐标,并且根据坐标序列来控制显示在用户界面中的对象的移动。

    Tunable resonant cable trap
    28.
    发明申请
    Tunable resonant cable trap 审中-公开
    可调谐共振电缆陷阱

    公开(公告)号:US20060290448A1

    公开(公告)日:2006-12-28

    申请号:US11166890

    申请日:2005-06-24

    IPC分类号: H03H7/01

    摘要: A resonant cable trap for use with a shielded cable having an outer shield surrounding at least one inner conductor includes first and second members and a coil defined in the outer shield. The first member has a first conductive surface coupled to the shield. The second member has a second conductive surface coupled to the shield and is disposed to overlap at least a portion of the first member. The first and second conductive surfaces define a capacitor. The capacitor is coupled to the shield in parallel with the coil. A method for tuning the resonant cable trap includes adjusting the amount of overlap between the first and second members to tune the resonant frequency of the resonant cable trap.

    摘要翻译: 与屏蔽电缆一起使用的共振电缆陷阱具有围绕至少一个内部导体的外屏蔽,包括第一和第二构件以及限定在外屏蔽中的线圈。 第一构件具有联接到屏蔽件的第一导电表面。 第二构件具有联接到屏蔽件的第二导电表面,并且设置成与第一构件的至少一部分重叠。 第一和第二导电表面限定电容器。 电容器与线圈并联连接到屏蔽层。 用于调谐谐振电缆陷阱的方法包括调整第一和第二构件之间的重叠量,以调谐谐振电缆陷波器的谐振频率。

    VIRTUAL JOINT ORIENTATION IN VIRTUAL SKELETON
    29.
    发明申请
    VIRTUAL JOINT ORIENTATION IN VIRTUAL SKELETON 审中-公开
    虚拟骨骼中的虚拟联动方向

    公开(公告)号:US20140045593A1

    公开(公告)日:2014-02-13

    申请号:US13569145

    申请日:2012-08-07

    IPC分类号: A63F13/06

    摘要: A method of modeling a human subject includes receiving from a depth camera a depth map of a scene including the human subject. The human subject is modeled with a virtual skeleton including a plurality of virtual joints. Each virtual joint is defined with a three-dimensional position. Furthermore, each of the plurality of virtual joints is further defined with three orthonormal vectors. The three orthonormal vectors for each virtual joint provide an orientation of that virtual joint at the three-dimensional position defined for that virtual joint.

    摘要翻译: 对人类对象建模的方法包括从深度相机接收包括人类对象的场景的深度图。 人类受试者用包括多个虚拟关节的虚拟骨架建模。 每个虚拟关节用三维位置定义。 此外,多个虚拟关节中的每一个进一步被定义为三个正交向量。 每个虚拟关节的三个正交向量在为该虚拟关节定义的三维位置处提供该虚拟关节的取向。

    AVATAR CONSTRUCTION USING DEPTH CAMERA
    30.
    发明申请
    AVATAR CONSTRUCTION USING DEPTH CAMERA 有权
    使用深度摄像机的AVATAR建筑

    公开(公告)号:US20130342527A1

    公开(公告)日:2013-12-26

    申请号:US13585540

    申请日:2012-08-14

    IPC分类号: G06T13/00 G06T15/00

    摘要: A method for constructing an avatar of a human subject includes acquiring a depth map of the subject, obtaining a virtual skeleton of the subject based on the depth map, and harvesting from the virtual skeleton a set of characteristic metrics. Such metrics correspond to distances between predetermined points of the virtual skeleton. In this example method, the characteristic metrics are provided as input to an algorithm trained using machine learning. The algorithm may be trained using a human model in a range of poses, and a range of human models in a single pose, to output a virtual body mesh as a function of the characteristic metrics. The method also includes constructing a virtual head mesh distinct from the virtual body mesh, with facial features resembling those of the subject, and connecting the virtual body mesh to the virtual head mesh.

    摘要翻译: 用于构建人类对象的化身的方法包括获取对象的深度图,基于深度图获取对象的虚拟骨架,以及从虚拟骨架获取一组特征度量。 这样的度量对应于虚拟骨架的预定点之间的距离。 在该示例方法中,特征度量被提供作为使用机器学习训练的算法的输入。 可以使用姿态范围中的人类模型和单个姿态中的人类模型的范围来训练算法,以根据特征度量输出虚拟身体网格。 该方法还包括构建与虚拟身体网格不同的虚拟头部网格,以及类似于对象的面部特征,以及将虚拟身体网格物体连接到虚拟头部网格物体。