METHOD AND SYSTEM FOR AUTO-PLAYING PORTIONS OF A VIDEO GAME

    公开(公告)号:US20240115948A1

    公开(公告)日:2024-04-11

    申请号:US17960442

    申请日:2022-10-05

    CPC classification number: A63F13/56 A63F13/533 A63F2300/308 A63F2300/6607

    Abstract: A method for providing an auto-play mode option to a user during gameplay of a video game includes accessing, by a server, a user play model, which incorporates extracted features related to gameplay by the user and classification of the extracted features. The accessing of the model is triggered at a current time during gameplay. The method also includes identifying, by the server, predicted interactive activity that is predicted to occur ahead of the current time of gameplay. The method further includes identifying, by the server, at least part of the predicted interactive activity to be anticipated grinding content (AGC). The method also includes providing a notification, by the server, to a display screen of a user device, where the notification identifies the AGC in upcoming gameplay and provides the user with an option to use the auto-play mode during gameplay of the AGC.

    NOISE, ACTIVE NOISE CANCELATION, AND FILTERING TO IMPROVE PRIVACY FOR HMD MOTION SENSORS

    公开(公告)号:US20240046912A1

    公开(公告)日:2024-02-08

    申请号:US17816922

    申请日:2022-08-02

    CPC classification number: G10K11/17881 G10K11/17825

    Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.

    AWAY FROM KEYBOARD (AFK) HELPER FOR GAME PLAYERS

    公开(公告)号:US20240042314A1

    公开(公告)日:2024-02-08

    申请号:US17816969

    申请日:2022-08-02

    CPC classification number: A63F13/49

    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.

    Intent Identification for Dialogue Support
    28.
    发明公开

    公开(公告)号:US20240029726A1

    公开(公告)日:2024-01-25

    申请号:US17870510

    申请日:2022-07-21

    CPC classification number: G10L15/22 G10L15/08 G06F3/013 G06F3/017 G10L15/30

    Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.

    EMOTION DETECTION & MODERATION BASED ON VOICE INPUTS

    公开(公告)号:US20230096357A1

    公开(公告)日:2023-03-30

    申请号:US17491269

    申请日:2021-09-30

    Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.

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