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公开(公告)号:US11964204B2
公开(公告)日:2024-04-23
申请号:US17189257
申请日:2021-03-01
Applicant: Warner Bros. Entertainment Inc.
Inventor: Greg Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis S. Ostrover , Michael Smith
IPC: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/00 , G09G3/00 , H04L67/131
CPC classification number: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/006 , G09G3/003 , H04L67/131 , A63F2300/8082
Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
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公开(公告)号:US11826653B2
公开(公告)日:2023-11-28
申请号:US16846268
申请日:2020-04-10
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gary Lake-Schaal , Lewis S. Ostrover , Matthew Huard , Adam Husein
CPC classification number: A63F13/67 , A63F13/77 , A63F13/79 , G06N5/04 , G06N20/00 , A63F2300/5533 , A63F2300/6027
Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
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公开(公告)号:US20210252397A1
公开(公告)日:2021-08-19
申请号:US17189257
申请日:2021-03-01
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis S. Ostrover , Michael Smith
Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
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公开(公告)号:US10657727B2
公开(公告)日:2020-05-19
申请号:US16277918
申请日:2019-02-15
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Christopher DeFaria , Piotr Mintus , Gary Lake-Schaal , Lewis Ostrover
IPC: G06T19/00 , H04N13/356 , G06F3/0487 , G06F3/01
Abstract: An augmented reality (AR) output device or virtual reality (VR) output device is worn by a user and includes one or more sensors positioned to detect actions performed by a user of the immersive output device. A processor provides a data signal configured for the AR or VR output device, causing the immersive output device to provide AR output or VR output via a stereographic display device. The data signal encodes audio-video data. The processor controls a pace of scripted events defined by a narrative in the one of the AR output or the VR output, based on output from the one or more sensors indicating actions performed by a user of the AR or VR output device. The audio-video data may be packaged in a non-transitory computer-readable medium with additional content that is coordinated with the defined narrative and is configured for providing an alternative output, such as 2D video output or the stereoscopic 3D output.
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