Selecting a language encoding of a static communication in a virtual universe
    31.
    发明授权
    Selecting a language encoding of a static communication in a virtual universe 有权
    在虚拟宇宙中选择静态通信的语言编码

    公开(公告)号:US09110890B2

    公开(公告)日:2015-08-18

    申请号:US12032530

    申请日:2008-02-15

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    System and method for group control in a metaverse application
    32.
    发明授权
    System and method for group control in a metaverse application 有权
    虚拟应用程序中的组控制的系统和方法

    公开(公告)号:US08990707B2

    公开(公告)日:2015-03-24

    申请号:US11971575

    申请日:2008-01-09

    IPC分类号: G06F3/048 G06N3/00

    摘要: A metaverse system and method for allowing a user to control a group of avatars in a metaverse application. The metaverse system includes a client computer, a metaverse server, and a group link engine. The metaverse server hosts a metaverse application over a network. The client computer interfaces with the metaverse application. The group link engine opens a group link connection. A linked group associated with the group link connection includes at least two linked users. At least one user is designated as a leader of the linked group. The group link engine includes a group link controller to allow the leader to control an action of an avatar of at least one other user.

    摘要翻译: 用于允许用户在虚拟应用程序中控制一组化身的虚拟系统和方法。 虚拟机系统包括客户端计算机,虚拟服务器和组链接引擎。 metaverse服务器通过网络托管一个metaverse应用程序。 客户端计算机与metaverse应用程序接口。 组链接引擎打开组链接连接。 与组链接连接相关联的链接组包括至少两个链接的用户。 至少一个用户被指定为链接组的领导者。 组链接引擎包括组链接控制器,以允许领导者控制至少一个其他用户的化身的动作。

    Planning A Route For A Convoy Of Automobiles
    33.
    发明申请
    Planning A Route For A Convoy Of Automobiles 失效
    规划一辆汽车的路线

    公开(公告)号:US20130158845A1

    公开(公告)日:2013-06-20

    申请号:US13329651

    申请日:2011-12-19

    IPC分类号: G01C21/34 G08G1/00

    CPC分类号: G01C21/3484 G01C21/3492

    摘要: Planning a route for a convoy of automobiles, including: identifying a plurality of automobiles included in a convoy; planning, for the convoy by a route planning module, a route from an origin to a destination in dependence upon current automobile traffic between the origin and the destination, automobile characteristics of the convoy, and aggregate user preferences of convoy automobile users; and providing for display, by the route planning module to a route display module of each automobile in the convoy, the convoy's route.

    摘要翻译: 规划汽车车队的路线,包括:识别车队中包含的多个汽车; 根据目的地的目的地汽车交通,车队的汽车特性以及车队汽车用户的总体用户偏好,规划路线规划模块的车队,从起点到目的地的路线; 并通过路线规划模块向车队中每辆汽车的路线显示模块,车队的路线提供显示。

    Management of recorded data for online simulations
    34.
    发明授权
    Management of recorded data for online simulations 失效
    管理在线模拟记录数据

    公开(公告)号:US08165991B2

    公开(公告)日:2012-04-24

    申请号:US12977350

    申请日:2010-12-23

    IPC分类号: G06F7/00 G06F17/00

    摘要: Embodiments of the present invention address deficiencies of the art in respect to online simulations. In one embodiment of the invention, a method for managing recorded data for an online simulation can be provided. The method can include determining that a first experience of a user of the online simulation shall be recorded. The method can further include generating a recording of the first experience and associating metadata with the recording. The method can further include reading metadata of a second experience of the user of the online simulation and determining that the metadata of the second experience matches the metadata of the first experience. The method can further include notifying the user that the recording is associated with the second experience.

    摘要翻译: 本发明的实施例解决了在线模拟方面的技术缺陷。 在本发明的一个实施例中,可以提供用于管理在线模拟的记录数据的方法。 该方法可以包括确定应当记录在线模拟用户的第一次体验。 该方法还可以包括生成第一体验的记录并将元数据与记录相关联。 该方法还可以包括读取在线模拟用户的第二次体验的元数据,并确定第二体验的元数据与第一体验的元数据相匹配。 该方法还可以包括通知用户记录与第二体验相关联。

    LOCATION/EVENT BASED DICTIONARIES TO FACILITATE COMMUNICATION IN A VIRTUAL WORLD LOCATION
    35.
    发明申请
    LOCATION/EVENT BASED DICTIONARIES TO FACILITATE COMMUNICATION IN A VIRTUAL WORLD LOCATION 有权
    基于虚拟世界地理位置/活动的信息来促进虚拟世界的交流

    公开(公告)号:US20100023476A1

    公开(公告)日:2010-01-28

    申请号:US12177713

    申请日:2008-07-22

    IPC分类号: G06F17/30

    CPC分类号: G06F17/2735

    摘要: Embodiments of the present invention address deficiencies of the art in respect to jargon usage in a location in a virtual world and provide a method, system and computer program product for location and event based dictionaries to facilitate communication in location in a virtual world. In an embodiment of the invention, a method for communication facilitation in a location within the virtual world can include identifying jargon in a message exchanged in a location in a virtual world, looking up a glossary entry for the jargon in a dictionary of jargon for the location in the virtual world, and rendering the glossary entry in connection with the jargon in the message.

    摘要翻译: 本发明的实施例解决了本领域在虚拟世界中的位置上的术语使用的缺陷,并提供了一种用于基于位置和事件的字典的方法,系统和计算机程序产品,以促进虚拟世界中的位置的通信。 在本发明的一个实施例中,用于在虚拟世界内的位置中的通信促进的方法可以包括在虚拟世界中的位置中交换的消息中识别术语,在行话辞典中查找用于术语的词汇表条目 虚拟世界中的位置,并呈现与消息中的术语相关的词汇表条目。

    Method to Invite Users to a Virtual World Using Instant Messaging
    36.
    发明申请
    Method to Invite Users to a Virtual World Using Instant Messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US20090282109A1

    公开(公告)日:2009-11-12

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE
    37.
    发明申请
    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE 有权
    选择虚拟大学中的静态通信语言编码

    公开(公告)号:US20090210213A1

    公开(公告)日:2009-08-20

    申请号:US12032530

    申请日:2008-02-15

    IPC分类号: G06F17/28

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    DYNAMIC MEETING AGENDA GENERATION BASED ON PRESENTER AVAILABILITY
    38.
    发明申请
    DYNAMIC MEETING AGENDA GENERATION BASED ON PRESENTER AVAILABILITY 失效
    基于提供者可用性的动态会议议程生成

    公开(公告)号:US20090094532A1

    公开(公告)日:2009-04-09

    申请号:US11868480

    申请日:2007-10-06

    IPC分类号: G06F3/00

    CPC分类号: G06Q10/109

    摘要: Embodiments of the present invention address deficiencies of the art in respect to C&S e-meeting scheduling and provide a method, system and computer program product for dynamic agenda updating in a C&S system. In an embodiment of the invention, a method for dynamic agenda updating based upon presenter participation in an e-meeting can be provided. The method can include creating a new e-meeting in a collaborative computing environment for attendees and presenters selected from amongst the attendees. The method also can include generating an invite with an agenda for the new e-meeting including a time block and time slots for presentations by different ones of the presenters. Finally, the method can include dynamically changing a view to the agenda for viewing ones of the attendees to reflect changes in the time slots resulting from replies to the invite received by individual ones of the presenters.

    摘要翻译: 本发明的实施例解决了关于C&S会议调度的本领域的缺陷,并提供了用于C&S系统中的动态议程更新的方法,系统和计算机程序产品。 在本发明的一个实施例中,可以提供基于演示者参与电子会议的动态议程更新的方法。 该方法可以包括在协作计算环境中为参与者和从参与者中选择的演示者创建新的电子会议。 该方法还可以包括为新的电子会议生成具有议程的邀请,包括由不同的演示者呈现的时间块和时隙。 最后,该方法可以包括动态地将视图更改为观看与会者的议程,以反映由各个演示者接收到的邀请的回复所导致的时隙的变化。

    System and Method for Sharing Continuous Email Activity with Recipients Using Continuity Service
    39.
    发明申请
    System and Method for Sharing Continuous Email Activity with Recipients Using Continuity Service 审中-公开
    使用连续性服务与收件人共享连续电子邮件活动的系统和方法

    公开(公告)号:US20080155026A1

    公开(公告)日:2008-06-26

    申请号:US11614178

    申请日:2006-12-21

    IPC分类号: G06F15/16

    摘要: A system, method, and program product that receives an email message at a first computer system, the received email message being subsequent to an original email message that was addressed to a group of email recipients, and the received email message is addressed to one of the email participants that include the email recipients and the original sender of the original email message. The system, method, and computer program product identifies whether a continuity of service was set for the original email message. If the continuity of service was set for the original email message and that the received email message is addressed to the original sender, then the received email message is forwarded to the other email recipients.

    摘要翻译: 一种在第一计算机系统接收电子邮件消息的系统,方法和程序产品,所接收的电子邮件消息是在寻址给一组电子邮件接收者的原始电子邮件消息之后,并且所接收的电子邮件消息被发送到 电子邮件参与者包括电子邮件收件人和原始电子邮件的原始发件人。 系统,方法和计算机程序产品标识是否为原始电子邮件设置了服务的连续性。 如果为原始电子邮件设置了服务的连续性,并且接收的电子邮件消息被发送给原始发件人,则所接收的电子邮件消息被转发到其他电子邮件接收者。

    METHOD AND PROCESS TO ADD RECIPIENTS TO AN ON-GOING ELECTRONIC MESSAGE THREAD
    40.
    发明申请
    METHOD AND PROCESS TO ADD RECIPIENTS TO AN ON-GOING ELECTRONIC MESSAGE THREAD 审中-公开
    接收电子邮件信号线路的方法和过程

    公开(公告)号:US20080098072A1

    公开(公告)日:2008-04-24

    申请号:US11551920

    申请日:2006-10-23

    IPC分类号: G06F15/16

    摘要: A method, article, and system to implement software for enabling recipients to be added to an electronic message thread, while providing for the new recipient to receive previous messages within the electronic message thread. In addition, members that are currently a part of the message thread are notified of the addition of a new member to the electronic message thread, when they send out a new message, in order to provide the existing member the option to include the new member as a recipient of the new message within the electronic message thread.

    摘要翻译: 一种方法,文章和系统,用于实现用于使接收者能够添加到电子消息线程的软件,同时为新接收者提供在电子消息线程内接收先前的消息。 此外,当前是消息线程的一部分的成员被通知在电子消息线程中添加新成员时,当它们发送新消息时,为了向现有成员提供包括新成员的选项 作为电子消息线程中的新消息的接收者。