Method to invite users to a virtual world using instant messaging
    1.
    发明授权
    Method to invite users to a virtual world using instant messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US07970837B2

    公开(公告)日:2011-06-28

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    Method to Invite Users to a Virtual World Using Instant Messaging
    2.
    发明申请
    Method to Invite Users to a Virtual World Using Instant Messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US20090282109A1

    公开(公告)日:2009-11-12

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE
    3.
    发明申请
    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE 有权
    选择虚拟大学中的静态通信语言编码

    公开(公告)号:US20090210213A1

    公开(公告)日:2009-08-20

    申请号:US12032530

    申请日:2008-02-15

    IPC分类号: G06F17/28

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    Returning passed objects in a surface based computing environment using a virtual bungee
    6.
    发明授权
    Returning passed objects in a surface based computing environment using a virtual bungee 失效
    使用虚拟蹦极在基于表面的计算环境中返回传递的对象

    公开(公告)号:US08161403B2

    公开(公告)日:2012-04-17

    申请号:US11951002

    申请日:2007-12-05

    IPC分类号: G06F3/048

    摘要: The present invention discloses a solution for a surface based computing device to return passed objects. That is, software of the surface based computing device can permit software objects appearing within a display of a surface based computing device to be passed among users positioned about the surface based computing device. The surface based computing device can also include software maintaining linkages between passed software objects and return positions defined for each of the passed software objects. Further software can be configured to automatically return at least one of the passed software objects from a current position on the display to an associated return position responsive to an occurrence of a return object event relating to that passed software object. Visual representation of the linkages can be optionally shown on the surface based computing device and the passing objects can be optionally animated.

    摘要翻译: 本发明公开了一种用于基于表面的计算设备返回已传送对象的解决方案。 也就是说,基于表面的计算设备的软件可以允许在基于表面的计算设备周围的用户之间传递出现在基于表面的计算设备的显示器内的软件对象。 基于表面的计算设备还可以包括维护传递的软件对象之间的连接的软件和为每个所传递的软件对象定义的返回位置。 可以将进一步的软件配置为响应于与所传递的软件对象相关的返回对象事件的发生,自动地将所传递的软件对象中的至少一个从显示器上的当前位置返回到相关联的返回位置。 链接的视觉表示可以可选地在基于表面的计算设备上显示,并且可以任选地动画传递对象。

    Specifying during meeting establishment when respondents are to be prompted for attendance intentions
    7.
    发明授权
    Specifying during meeting establishment when respondents are to be prompted for attendance intentions 失效
    在会议期间指定受访者被提示出席意向时

    公开(公告)号:US08126974B2

    公开(公告)日:2012-02-28

    申请号:US12114547

    申请日:2008-05-02

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/109

    摘要: A meeting initialization request for a meeting can be identified. The meeting initialization request can specify a prompt time for attendance intentions. A programmatic trigger, referred to as a prompt trigger, can be established for the prompt time. A firing of this prompt trigger can occur when a current time equals the prompt time. At this time, at least one potential attendee for the meeting can be determined. A set of potential attendees is typically defined by the meeting initiator within the meeting initialization request. An intention message can be sent to the determined potential attendee responsive to a firing of the programmatic trigger. This intention message can be sent at a time close to the prompt time. The intention message can prompt the potential attendee to indicate whether the potential attendee intends to attend the meeting.

    摘要翻译: 可以识别会议的会议初始化请求。 会议初始化请求可以指定出勤意向的提示时间。 可以为提示时间建立一个称为提示触发器的编程触发器。 当当前时间等于提示时间时,可能会触发此提示触发。 此时,可以确定至少有一名潜在的会议参加者。 一组潜在的参加者通常由会议发起者在会议初始化请求中定义。 响应于程序化触发的触发,意向消息可以被发送到确定的潜在参与者。 该意图消息可以在接近提示时间的时间发送。 意图消息可以促使潜在参与者指示潜在参加者是否打算参加会议。

    Confidentiality management of e-mail users in redistributed e-mail messages

    公开(公告)号:US10453034B2

    公开(公告)日:2019-10-22

    申请号:US11840775

    申请日:2007-08-17

    IPC分类号: G06Q10/10

    摘要: Embodiments of the present invention address deficiencies of the art in respect to instant messaging and provide a novel and non-obvious method, system and computer program product for managing e-mail user confidentiality. In one embodiment of the invention, a method for managing e-mail user confidentiality can be provided. The method can include transmitting an e-mail message for delivery to multiple e-mail users and corresponding e-mail addresses, identifying a privacy preference for a particular one of the e-mail users; and, concealing a display within the e-mail message of an e-mail address associated with the particular one of the e-mail users responsive to the privacy preference.

    E-mail management for hidden recipients
    9.
    发明授权
    E-mail management for hidden recipients 有权
    隐藏收件人的电子邮件管理

    公开(公告)号:US07805491B2

    公开(公告)日:2010-09-28

    申请号:US11945837

    申请日:2007-11-27

    IPC分类号: G06F15/16 G06F3/00

    摘要: Embodiments of the present invention address deficiencies of the art in respect to e-mail message reply handling and provide a method, system and computer program product for hidden recipient management in e-mail replies. In an embodiment of the invention, a hidden recipients e-mail reply management method can be provided. The method can include composing an e-mail message in a message thread by a composer, identifying and displaying hidden recipients previously blind carbon copied on a progenitor e-mail message for the message thread by the composer, and routing the composed e-mail message to selected ones of the hidden recipients.

    摘要翻译: 本发明的实施例解决了关于电子邮件消息回复处理的本领域的缺陷,并提供了用于电子邮件回复中的隐藏接收者管理的方法,系统和计算机程序产品。 在本发明的实施例中,可以提供隐藏的收件人电子邮件回复管理方法。 该方法可以包括由作曲者在消息线程中组成电子邮件消息,识别并显示由作曲者为先前为了消息线索的祖先电子邮件消息而复制的隐藏的收件人,以及路由组合的电子邮件消息 到选定的隐藏收件人。

    PROVIDING LOCATION BASED INFORMATION IN A VIRTUAL ENVIRONMENT
    10.
    发明申请
    PROVIDING LOCATION BASED INFORMATION IN A VIRTUAL ENVIRONMENT 失效
    在虚拟环境中提供基于位置的信息

    公开(公告)号:US20100036823A1

    公开(公告)日:2010-02-11

    申请号:US12185990

    申请日:2008-08-05

    IPC分类号: G06F7/06 G06F17/30

    CPC分类号: G06F17/3087

    摘要: A method, information processing system, and virtual environment, provide location information to users in the virtual environment. A first user is determined to be communicating with a second user in a virtual environment. One of the first user and the second user is determined to have entered a character set substantially matching a keyword in a database entry. Location information associated with the keyword is identified. The location information indicates a location within the virtual environment. The location information is linked to the character set. The character set is visually changed to indicate to the first user and the second user that location information has been linked to the character set.

    摘要翻译: 一种方法,信息处理系统和虚拟环境,为虚拟环境中的用户提供位置信息。 第一用户被确定为在虚拟环境中与第二用户进行通信。 确定第一用户和第二用户中的一个已经输入了基本上与数据库条目中的关键字匹配的字符集。 识别与该关键字相关联的位置信息。 位置信息指示虚拟环境内的位置。 位置信息链接到字符集。 视觉上改变字符集以向第一用户和第二用户指示位置信息已经被链接到字符集。