Abstract:
A modeling method searches for a sequence matched to a user input using a fluid animation graph generated based on similarities among frames included in sequences included in the fluid animation graph and models a movement corresponding to the user input based on a result of the searching. Provided also is a corresponding apparatus and a method for preprocessing for such modeling.
Abstract:
Provided is a method and apparatus for aligning a three-dimensional (3D) model. The 3D model alignment method includes acquiring, by a processor, at least one two-dimensional (2D) image including an object, detecting, by the processor, a feature point of the object in the at least one 2D input image using a neural network, estimating, by the processor, a 3D pose of the object in the at least one 2D input image using the neural network, retrieving, by the processor, a target 3D model based on the estimated 3D pose, and aligning, by the processor, the target 3D model and the object based on the feature point.
Abstract:
Provided is a method and apparatus for rendering a target fluid that include defining level-set information of fluid particles configuring a modeled target fluid. The level-set information comprises a shortest distance from a surface of the target fluid to the fluid particles. The method and apparatus are include discarding internal particles of the target fluid from the modeled target fluid based on the level-set information of the fluid particles, and calculating thickness information of the target fluid, from which the internal particles are discarded, based on depth information on the fluid particles. The target fluid is rendered based on the thickness information of the target fluid.
Abstract:
A method of displaying caustics, the method includes determining intersection positions at which rays emitted from a light source pass through particles of a first object and meet a second object; applying caustic textures to the intersection positions; and rendering the first object using a caustic map based on a result of the applying caustic textures to the intersection positions.
Abstract:
A method of modeling an object includes defining a state transition probability and a state of each of a plurality of particles forming the object; changing a state of a particle defined to be in a first state among the plurality of particles to a second state; applying a movement model to a particle defined to be in the second state among the plurality of particles; and changing a state of the particle defined to be in the second state to the first state based on the state transition probability.
Abstract:
A three-dimensional (3D) rendering method and apparatus is disclosed. The 3D rendering apparatus determines a vertex for a first shading from among vertices of a 3D model based on characteristic information of the 3D model, performs the first shading on the determined vertex, determines a pixel area for a second shading based on reference information indicating whether the first shading is applied to at least one vertex comprising the pixel area, performs the second shading on the determined pixel area, and generates a rendered image based on the first shading and the second shading.
Abstract:
Provided is an image processing apparatus that may determine whether indirect lights are to be assigned to tiles for tile-based deferred rendering. For example, the image processing apparatus includes a calculator configured to calculate a correlation based on at least one of a first vector representing an object normal direction of a tile to be rendered and a second vector corresponding to a normal vector of an indirect light to be determined to be assigned to the tile, and a determiner configured to determine whether the indirect light is to be assigned to the tile by comparing the correlation to a threshold value.
Abstract:
Provided is a method and corresponding apparatus to model a deformable body. The method includes obtaining a material property corresponding to an internal skeletal structure of a deformable body. The method calculates a displacement amount of the skeletal structure according to a motion of the deformable body, based on a boundary condition of the skeletal structure, and the material property. The method further calculates displacement amounts of surface particles on a surface of the deformable body, based on the displacement amount of the skeletal structure, and models the deformable body based on the calculated displacement amounts of the surface particles.
Abstract:
An apparatus for estimating a camera pose includes an image acquisition unit to acquire a photographed image, a motion sensor to acquire motion information of the apparatus for estimating the camera pose, a static area detector to detect a static area of the photographed image based on the photographed image and the motion information, and a pose estimator to estimate a camera pose based on the detected static area.
Abstract:
Provided are an electronic device including a transparent display and a method of controlling the electronic device, the method including acquiring a first image based on an optical display mode in which light incident from an object is transmitted; acquiring a second image based on a video display mode in which an image captured from the object is displayed; and displaying the first image and the second image on the transparent display by mixing the first image and the second image.