Screen capture to a mobile device
    31.
    发明授权

    公开(公告)号:US08827814B2

    公开(公告)日:2014-09-09

    申请号:US13333669

    申请日:2011-12-21

    IPC分类号: A63F13/31 A63F13/71

    CPC分类号: G07F17/3218 G07F17/34

    摘要: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Thin client support for a gaming machine
    32.
    发明授权
    Thin client support for a gaming machine 有权
    瘦客户端支持游戏机

    公开(公告)号:US08734244B2

    公开(公告)日:2014-05-27

    申请号:US13609526

    申请日:2012-09-11

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3225 G07F17/3223

    摘要: A gaming machine, such as a video slot or video poker machine, may be configured to request a thin client game from a game server for presentation within a thin client. The outcome of the thin client game is determined by the game server. The gaming machine is also configured to execute a thick client game determined by the gaming machine. Indications of the outcomes of the thin and thick client games may be provided to a data collection device.

    摘要翻译: 诸如视频插槽或视频扑克机的游戏机可以被配置为从游戏服务器请求瘦客户端游戏以在瘦客户机内呈现。 瘦客户端游戏的结果由游戏服务器决定。 游戏机还被配置为执行由游戏机确定的厚客户端游戏。 可以将薄而厚的客户端游戏的结果的指示提供给数据收集装置。

    Credit return to player during fault condition on gaming machine
    33.
    发明授权
    Credit return to player during fault condition on gaming machine 有权
    在游戏机故障状态下回报玩家信用

    公开(公告)号:US08657674B2

    公开(公告)日:2014-02-25

    申请号:US13415691

    申请日:2012-03-08

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3234

    摘要: A credit amount is returned to a wager game player on a gaming machine when a game experiences a fault condition. The credit amount is displayed automatically and the player can accept the return credit amount and resume game play without intervention from a gaming operator attendant, allowing the patron to resume game play within a short time after the fault occurred. The fault occurs during game play and a return credit amount is calculated using all relevant data available on the gaming machine at the time of the fault. The amount is displayed to the patron and the patron is queried whether the amount is acceptable. If it is, the patron can indicate so by pressing a soft key, be credited with that amount, and immediately resume game play. If not acceptable, the patron can indicate so and a gaming operator is signaled.

    摘要翻译: 当游戏遇到故障时,信用额度返回给游戏机上的下注游戏玩家。 自动显示信用额度,玩家可以接受退款信用额度,并且在没有来自游戏操作员的干预下恢复游戏,允许顾客在故障发生后的短时间内恢复游戏。 故障发生在游戏过程中,并且在故障发生时使用游戏机上可用的所有相关数据计算返回信用额。 数量显示给顾客,并且询问顾客是否可接受的量。 如果是这样,顾客可以通过按下软键来表示,记下该金额,并立即恢复游戏。 如果不能接受,则顾客可以指示并且向游戏者发出信号。

    Use of wireless signal strength to determine connection
    34.
    发明授权
    Use of wireless signal strength to determine connection 有权
    使用无线信号强度来确定连接

    公开(公告)号:US08622836B2

    公开(公告)日:2014-01-07

    申请号:US13335652

    申请日:2011-12-22

    IPC分类号: A63F13/12 G01J3/45

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为基于从便携式电子设备接收的信号的强度来检测便携式电子设备的存在并确定是否发起与便携式电子设备的无线通信会话。 如果信号强度超过最小阈值水平,由此指示便携式电子设备在游戏设备附近,则可启动无线通信会话。 可以在游戏播放会话期间监视从便携式电子设备发送的信号强度,以确定无线通信会话是否应该保持活动或终止。

    Attract based on mobile device
    35.
    发明授权
    Attract based on mobile device 有权
    基于移动设备吸引

    公开(公告)号:US09336647B2

    公开(公告)日:2016-05-10

    申请号:US13220430

    申请日:2011-08-29

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and determine their locations in a casino environment and determine whether to initiate an attract feature. Based on the determined location of the portable electronic device, nearby gaming devices, such as electronic gaming machines can be selected for use in generating an attract feature for a patron. The generated attract feature can include outputting content to one or more EGMs and/or a patron's portable electronic device. The gaming devices selected for use in an attract feature and/or the content associated with the attract feature can be affected by patron specified preferences. In one embodiment, the patron specified preferences can be entered and stored using an application executed on their portable electronic device.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为检测便携式电子设备的存在并确定其在娱乐场环境中的位置并且确定是否发起吸引特征。 基于确定的便携式电子设备的位置,可以选择附近的游戏设备,例如电子游戏机,以用于产生顾客的吸引特征。 产生的吸引特征可以包括向一个或多个EGM和/或顾客的便携式电子设备输出内容。 选择用于吸引特征的游戏设备和/或与吸引特征相关联的内容可以受到顾客指定的偏好的影响。 在一个实施例中,可以使用在其便携式电子设备上执行的应用来输入和存储顾客指定的偏好。

    Directional wireless communication
    36.
    发明授权
    Directional wireless communication 有权
    定向无线通信

    公开(公告)号:US08613668B2

    公开(公告)日:2013-12-24

    申请号:US13335613

    申请日:2011-12-22

    IPC分类号: A63F13/12 H04W24/00

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为基于从便携式电子设备接收的信号的强度来检测便携式电子设备的存在并确定是否发起与便携式电子设备的无线通信会话。 如果信号强度超过最小阈值水平,由此指示便携式电子设备在游戏设备附近,则可启动无线通信会话。 可以在游戏播放会话期间监视从便携式电子设备发送的信号强度,以确定无线通信会话是否应该保持活动或终止。

    MOBILE DEVICE INTERFACES AT AN ELECTRONIC GAMING MACHINE

    公开(公告)号:US20130053136A1

    公开(公告)日:2013-02-28

    申请号:US13217110

    申请日:2011-08-24

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3218 G07F17/32

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a power interface that allows portable electronic device carried by the patron to receive power. To prevent patrons from monopolizing an EGM for the purposes of solely charging their portable electronic device, the EGM can be configured with power interface control logic that controls the flow of power to the power interface including cutting off power to the power interface. The EGM can include an object detection capability that allows objects, such as a portable electronic device located on or near the EGM to be detected. In one embodiment, when the EGM detects an object has been abandoned, i.e., left at the EGM by a patron, the EGM can be configured to take actions that allow the object to be recovered.

    MOBILE DEVICE INTERFACES AT AN ELECTRONIC GAMING MACHINE
    38.
    发明申请
    MOBILE DEVICE INTERFACES AT AN ELECTRONIC GAMING MACHINE 有权
    移动设备接口在电子游戏机

    公开(公告)号:US20130053129A1

    公开(公告)日:2013-02-28

    申请号:US13217105

    申请日:2011-08-24

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3223

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a power interface that allows portable electronic device carried by the patron to receive power. To prevent patrons from monopolizing an EGM for the purposes of solely charging their portable electronic device, the EGM can be configured with power interface control logic that controls the flow of power to the power interface including cutting off power to the power interface. The EGM can include an object detection capability that allows objects, such as a portable electronic device located on or near the EGM to be detected. In one embodiment, when the EGM detects an object has been abandoned, i.e., left at the EGM by a patron, the EGM can be configured to take actions that allow the object to be recovered.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话)兼容的游戏系统。 特别地,电子游戏机(EGM)可以配置有允许由顾客携带的便携式电子设备接收电力的电力接口。 为了防止顾客垄断EGM以单独为其便携式电子设备充电,EGM可以配置有电源接口控制逻辑,控制电源接口的电源流动,包括切断电源接口的电源。 EGM可以包括对象检测能力,其允许检测位于EGM上或附近的对象,例如便携式电子设备。 在一个实施例中,当EGM检测到对象已被放弃时,即由顾客留在EGM时,EGM可被配置为采取允许对象被恢复的动作。

    Redemption of virtual tickets using a portable electronic device

    公开(公告)号:US10297105B2

    公开(公告)日:2019-05-21

    申请号:US13231275

    申请日:2011-09-13

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.

    Anonymous biometric player tracking

    公开(公告)号:US10096198B2

    公开(公告)日:2018-10-09

    申请号:US13306911

    申请日:2011-11-29

    IPC分类号: G06F17/00 G07F17/32

    摘要: A processor-based gaming machine running wager-based games can include an exterior housing, a master gaming controller, a display device, and an anonymous player tracking device adapted to detect passively biometric information from players to facilitate the anonymous tracking of gaming activities without the use of traditional player tracking instruments. A player tracking system can include multiple such gaming machines, a database storing a plurality of player profiles that include biometric data, and a remote player tracking server configured to receive passively detected biometric data regarding anonymous players, determine whether the received biometric data is associated with existing player profiles, attribute credit for the anonymous gaming activity if it is, and create a new player profile if it is not. Player profiles can include multiple biometrics for each player, and confidence levels can be associated with a given biometric to a profile and a given gaming session to a profile.