摘要:
A percussive sound contains both harmonic and non-harmonic frequency spectral content. To reproduce a particular percussive sound, such as the sound of a drum or cymbal or hand clap, for example, the harmonic and non-harmonic content are determined empirically. Also, and tendency of the harmonic content to change over time, and the temporal aspects of attack, sustain, and decay are likewise determined empirically. These attributes are represented in the invention in a percussive sound file which includes a harmonic content profile (502), noise shape filter (504), Doppler shift profile (506), and a time wave shaping profile (508). The harmonic content profile is used by an FM generator (114) to generate a frequency modulated signal (116). The noise shape profile is used by a noise generator (134) to generate and shape the non-harmonic spectral content. While the sound is being generated, the Doppler shift profile is used to adjust the base frequency of the FM signal. The harmonic and non-harmonic signals are scaled (142, 144) and summed (146). The summed signal is then shaped (150) in time to substantially simulate the attack, sustain, and decay properties of the sound. The shaped, summed signal is then played by an audio circuit and converted to an acoustic signal.
摘要:
An electrical musical instrument includes a scale designator for sequentially and automatically designating a scale on the basis of prestored data of a music piece, and a musical tone signal generator for outputting a musical tone signal including a harmonic frequency on the basis of the scale designated by said scale designator or as a fundamental frequency. A voice detector detects an external voice and the detected voice is divided by a modulator into voice signals in a plurality of frequency ranges. The musical tone signal is modulated in units of corresponding frequency ranges on the basis of the voice signals divided into the plurality of frequency ranges.
摘要:
A digital audio signal generating apparatus suitable for the application to electronic musical instruments, sound effect generators for amusement machines and the like. This digital audio signal generating apparatus has a signal processing section and a memory used to perform a speech synthesis, wherein the signal processing section utilizes a vacant area of the memory to perform a delay processing to add a reverberation sound. Thus, the number of required memories can be reduced and the arrangement of the apparatus can be simplified.
摘要:
A new, performer played, real time, multitonal, multitimbral musical instrument consists of speed and force sensitive keys in which time domain multiplexing is used to find and associate one and only one tone generator, not otherwise busy, with any key that is depressed. The sound generator disclosed can provide very realistic simulations of the flute, oboe, trumpet, French horn, trombone through the provision of various types of modulations in amplitude and frequency of the various partials, as is characteristic of each instrument simulated, and filtered noise. Glissandi are provided from one note to another and are controlled from the pair of keys involved by the relative pressure with which they are depressed. For the nonpercussive tonalities, the speed with which a key is depressed, which is determined by differentiating the force, may be used to cause the attack transient to behave in a manner very characteristic of the instrument being simulated. The force with which a key is depressed is determined from the rate of rise of the potential across a capacitive keying system excited through a resistor. Percussive sound generators are provided also; the intensity of the note generated by these generators is determined by the speed with which the associated key is depressed. The force with which the associated key is depressed can be used to determine the rate of automatic repetition of the note. The speed with which a key is depressed can also be used for nonpercussive instruments to alter the character of the attack transient.
摘要:
A monophonic system includes means for voicing only tones derived in response to depression of a key associated with the highest pitched note when several keys are struck at approximately the same time, regardless of the order in which the keys are struck. If several keys are released at approximately the same time, only the tones derived in response to the highest remaining activated key are voiced, regardless of the release sequence. In response to the system being played legatissimo, voiced tones gradually shift in frequency, i.e., portamento is achieved. In response to the system being played staccatissimo, voiced tones shift in frequency in discrete steps. For unusual or special effect tone simulation, square wave tone signals derived from a frequency divider chain responsive to a voltage controlled oscillator, controlled primarily by the nomenclature of the highest pitch struck key, may be converted into a sawtooth waveform, a pulse waveform having a pulse width controlled by the highest pitch struck key, or can be left unaltered. Clicks and noise can be derived in response to key activations. The sawtooth, pulse, square wave, clicks and noise are fed through a filter selectively having band pass, low pass and high pass transfer characteristics that can be controlled with regard to resonant frequency and selectivity (Q) to provide additional unusual effects. A first group of tone signals derived from the frequency divider is processed to simulate flutes while a second group is processed to simulate brasses. In flute simulation, filtering of harmonics and passage to an output of the fundamental of the tone associated with the highest pitch struck key is assured by including in cascade a low pass filter and an amplifier having a variable gain characteristic directly related to the nomenclature of the highest pitch struck key. In brass simulation, an attack envelope having plural slopes is provided. Brass brightness is controlled by providing a variable wave shaper that responds to pedal control or is a transient function during the attack of the voice. Flatting during the attack of a brass tone is simulated by transiently reducing the voltage controlled oscillator frequency when a new highest pitch key is struck by an amount indicative of the nomenclature of the struck key. Attack rates of the flutes and unusual tones can be controlled to a plurality of values; if the system is in a percussive mode the attack rate is relatively fast. Roll-off rate of certain flute tones is fixed, while other flute tones and the unusual tones can be provided with a fixed roll-off or sustain effect. The voltage controlled oscillator frequency is modulated by a vibrato oscillator frequency, the frequency of which can be fixed or controlled in a random manner in response to a noise source to simulate brass vibrato effects.
摘要:
A monophonic system includes means for voicing only tones derived in response to depression of a key associated with the highest pitched note when several keys are struck at approximately the same time, regardless of the order in which the keys are struck. If several keys are released at approximately the same time, only the tones derived in response to the highest remaining activated key are voiced, regardless of the release sequence. In response to the system being played legatissimo, voiced tones gradually shift in frequency, i.e., portamento is achieved. In response to the system being played staccatissimo, voiced tones shift in frequency in discrete steps. For unusual or special effect tone simulation, square wave tone signals derived from a frequency divider chain responsive to a voltage controlled oscillator, controlled primarily by the nomenclature of the highest pitch struck key, may be converted into a sawtooth waveform, a pulse waveform having a pulse width controlled by the highest pitch struck key, or can be left unaltered. Clicks and noise can be derived in response to key activations. The sawtooth, pulse, square wave, clicks and noise are fed through a filter selectively having band pass, low pass and high pass transfer characteristics that can be controlled with regard to resonant frequency and selectivity (Q) to provide additional unusual effects. A first group of tone signals derived from the frequency divider is processed to simulate flutes while a second group is processed to simulate brasses. In flute simulation, filtering of harmonics and passage to an output of the fundamental of the tone associated with the highest pitch struck key is assured by including in cascade a low pass filter and an amplifier having a variable gain characteristic directly related to the nomenclature of the highest pitch struck key. In brass simulation, an attack envelope having plural slopes is provided. Brass brightness is controlled by providing a variable wave shaper that responds to pedal control or is a transient function during the attack of the voice. Flatting during the attack of a brass tone is simulated by transiently reducing the voltage controlled oscillator frequency when a new highest pitch key is struck by an amount indicative of the nomenclature of the struck key. Attack rates of the flutes and unusual tones can be controlled to a plurality of values; if the system is in a percussive mode the attack rate is relatively fast. Roll-off rate of certain flute tones is fixed, while other flute tones and the unusual tones can be provided with a fixed roll-off or sustain effect. The voltage controlled oscillator frequency is modulated by a vibrato through frequency is modulated by a oscillator, the frequency of which can be fixed or controlled in a random manner in response to a noise source to simulate brass vibrato effects.