Method and system for simulations of dynamic motion and position
    33.
    发明授权
    Method and system for simulations of dynamic motion and position 有权
    动态运动和位置模拟的方法和系统

    公开(公告)号:US09539513B2

    公开(公告)日:2017-01-10

    申请号:US12508462

    申请日:2009-07-23

    Abstract: Methods and systems for simulating dynamic motion and position. The methods and systems are particularly well-suited for use in sports simulation video games (e.g., a basketball simulation) and gaming systems. Using a simplified model of mass and structure and a physics engine, realistic movement can be mimicked by simulation/game entities. For each entity a sense of balance may be measured that affects the entities ability to achieve objectives. The entities are projected onto an n-dimensional space, the properties of which affect the probability that an entity will succeed with respect to a given objective. The methods and systems may be used to generate a visual representation of simulation, such as in a video game.

    Abstract translation: 用于模拟动态运动和位置的方法和系统。 该方法和系统特别适用于运动模拟视频游戏(例如,篮球模拟)和游戏系统。 使用质量和结构的简化模型和物理引擎,模拟/游戏实体可以模拟逼真的运动。 对于每个实体,可以测量平衡感,影响实体实现目标的能力。 这些实体被投射到一个n维空间上,其属性影响了实体相对于给定目标成功的可能性。 方法和系统可以用于产生模拟的视觉表示,例如在视频游戏中。

    Virtual aiming control
    36.
    发明授权

    公开(公告)号:US12233337B2

    公开(公告)日:2025-02-25

    申请号:US17989178

    申请日:2022-11-17

    Inventor: Zhihong Liu

    Abstract: A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.

    METHOD AND APPARATUS FOR CONTROLLING VIRTUAL THROWABLE, DEVICE, MEDIUM, AND PROGRAM PRODUCT

    公开(公告)号:US20240424400A1

    公开(公告)日:2024-12-26

    申请号:US18823553

    申请日:2024-09-03

    Abstract: This application discloses a method for controlling a virtual throwable performed by a computer device. The method includes: in response to a thrown virtual throwable exploding and releasing a virtual fluid substance in a virtual environment picture, defining special effect cells in a first range centered around an explosion point of the virtual throwable; traversing the special effect cells in the first range, and identifying, among the special effect cells, one or more valid special effect cells in the first range satisfying a valid diffusion condition; and when the virtual fluid substance encounters a virtual obstacle during diffusion, diffusing the virtual fluid substance based on one of the one or more valid special effect cells on a surface of the virtual obstacle, the valid diffusion condition comprising at least one of the one or more valid special effect cells not overlapping the virtual obstacle.

    SYSTEM AND METHOD FOR INDIVIDUAL PLAYER AND TEAM SIMULATION

    公开(公告)号:US20240181343A1

    公开(公告)日:2024-06-06

    申请号:US18415951

    申请日:2024-01-18

    Applicant: STATS LLC

    Abstract: A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.

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