SETTING A PARAMETER
    481.
    发明申请
    SETTING A PARAMETER 审中-公开
    设置参数

    公开(公告)号:US20160188192A1

    公开(公告)日:2016-06-30

    申请号:US14982984

    申请日:2015-12-29

    Abstract: A computer-implemented method of setting a parameter. The method comprises detecting a user input on a first location on a graphical user interface, the user input being maintained. The method also comprises displaying on the graphical user interface a pie menu centered on the first location, the pie menu comprising at least one angular sector that is associated with a customizable parameter, detecting a second location of the user input on the graphical user interface in the at least angular sector, and selecting among a set of values, a value of the customizable parameter according to the detected second location.

    Abstract translation: 一种计算机实现的设置参数的方法。 该方法包括检测图形用户界面上的第一位置上的用户输入,维护用户输入。 该方法还包括在图形用户界面上显示以第一位置为中心的饼图菜单,该饼形菜单包括与可定制参数相关联的至少一个角度扇区,在图形用户界面中检测用户输入的第二位置 至少角度扇区,并且根据检测到的第二位置在一组值中选择可定制参数的值。

    SIMULATION OF RESIZABLE BODIES USING A RIGID BODY SOLVER
    482.
    发明申请
    SIMULATION OF RESIZABLE BODIES USING A RIGID BODY SOLVER 审中-公开
    使用刚体解体器模拟可固定体

    公开(公告)号:US20160179988A1

    公开(公告)日:2016-06-23

    申请号:US14977902

    申请日:2015-12-22

    CPC classification number: G06F17/50 G06F17/5009 G06F17/5086 G06F2217/06

    Abstract: A computer-implemented method and system automatically adjusts the size of a rigid body model. The method and system construct a two-dimensional model or a three-dimensional model, where the model has one or more rigid bodies. The rigid bodies are converted into geometric primitives that represent a respective rigid body and enable the respective rigid body to resize. One or more of the primitives are constrained to one another. A solver process changes a size of at least one geometric primitive and a rigid body simulation process uses the resized primitive(s) as input.

    Abstract translation: 计算机实现的方法和系统自动调整刚体模型的大小。 该方法和系统构建二维模型或三维模型,其中模型具有一个或多个刚体。 刚体被转换为几何图元,其代表相应的刚体并使相应的刚体能够调整大小。 一个或多个原语彼此约束。 求解器过程改变至少一个几何基元的大小,并且刚体模拟过程使用调整大小的图元作为输入。

    TEXTURING A 3D MODELED OBJECT
    483.
    发明申请
    TEXTURING A 3D MODELED OBJECT 有权
    纹理3D建模对象

    公开(公告)号:US20160171765A1

    公开(公告)日:2016-06-16

    申请号:US14949686

    申请日:2015-11-23

    Inventor: Eloi Mehr

    Abstract: A computer-implemented method for designing a 3D modeled object representing a real object comprises providing a 3D mesh representing the real object, a texturing image and a mapping between the vertices of the 3D mesh and pixels of the texturing image; then maximizing a probability P(L(V)) of the form: P  ( L  ( V ) ) = 1 Z  exp  ( - ∑ i = 1 n   ϕ i ′  ( L  ( v i ) ) - ∑ f ∈ ℱ   ψ f ′  ( { L  ( v i ) } i ∈ f ) ) . Maximizing is performed with a predetermined discrete Markov Random Field optimization scheme viewing the 3D mesh and the pixel shifts associated to the texture coordinates of the vertices of the 3D mesh as a Markov Random Field of energy −log(P(L(V)))−log(Z). The method then comprises texturing the 3D mesh according to the texturing image, to the mapping, and to the result of the maximizing.This provides an improved solution for designing a 3D modeled object a real object.

    Abstract translation: 用于设计表示真实对象的3D建模对象的计算机实现的方法包括提供表示真实对象的3D网格,纹理图像以及3D网格的顶点和纹理图像的像素之间的映射; 然后最大化形式的概率P(L(V)):P(L(V))= 1 Z exp exp((Σi i) ) - Σf∈ℱψf'({L(vi)} i∈f))。 使用预定的离散马尔可夫随机场优化方案来执行最大化,该方案将3D网格和与3D网格的顶点的纹理坐标相关联的像素移位作为能量log(P(L(V))的马尔科夫随机场来进行) -log(Z)。 然后,该方法包括根据纹理图像纹理化3D网格,到映射,以及最大化的结果。 这为设计3D建模对象一个真正的对象提供了一个改进的解决方案。

    COMPUTER-IMPLEMENTED METHOD FOR DESIGNING AN AVATAR WITH AT LEAST ONE GARMENT
    484.
    发明申请
    COMPUTER-IMPLEMENTED METHOD FOR DESIGNING AN AVATAR WITH AT LEAST ONE GARMENT 审中-公开
    用于设计至少一个服装的AVATAR的计算机实现方法

    公开(公告)号:US20160163103A1

    公开(公告)日:2016-06-09

    申请号:US14945106

    申请日:2015-11-18

    Abstract: A computer-implemented method for designing an avatar with at least one garment, the method comprising the steps of: S1) providing a digital model of an avatar comprising a skeleton (SN) and a skin (SK) covering the skeleton; S2) providing a digital model of a garment (GT) comprising a mesh having a plurality of vertex (vg1-vg7) connected by edges defining faces, each vertex being associated to at least one bone (B1, B2) of the skeleton of the avatar through a respective weighting coefficient; S3) associating a displacement direction (dd1-dd7) to each vertex of the garment, said displacement direction depending on the skeleton and on said weighting coefficients; and S4) detecting collisions between the skin of the avatar and the garment and, whenever a collision is detected, displacing a vertex of the garment away from the skeleton of the avatar along said displacement direction. A computer program product, a computer-readable data storage means and a Computer Aided Design system for carrying out such a method, and an avatar wearing at least one garment, suitable to be designed by such a method.

    Abstract translation: 一种用于设计具有至少一件衣服的化身的计算机实现的方法,所述方法包括以下步骤:S1)提供包含骨架(SN)和覆盖所述骨架的皮肤(SK)的化身的数字模型; S2)提供衣服(GT)的数字模型,其包括具有通过限定面部的边缘连接的多个顶点(vg1-vg7)的网格,每个顶点与所述骨架的至少一个骨骼(B1,B2)相关联 化身通过各自的加权系数; S3)将位移方向(dd1-dd7)与衣服的每个顶点相关联,所述位移方向取决于骨架和所述加权系数; 以及S4)检测化身的皮肤和服装之间的碰撞,并且每当检测到碰撞时,沿着所述位移方向将服装的顶点从化身的骨架移开离开化身的骨架。 用于执行这种方法的计算机程序产品,计算机可读数据存储装置和计算机辅助设计系统,以及穿着至少一件衣服的化身,适合于通过这种方法设计。

    Automated Texturing Mapping and Animation from Images
    486.
    发明申请
    Automated Texturing Mapping and Animation from Images 审中-公开
    图像自动纹理映射和动画

    公开(公告)号:US20160125638A1

    公开(公告)日:2016-05-05

    申请号:US14532683

    申请日:2014-11-04

    Abstract: A system for generating texture maps for 3D models of real-world objects includes a camera and reflective surfaces in the field of view of the camera. The reflective surfaces are positioned to reflect one or more reflected views of a target object to the camera. The camera captures a direct image of the target object and reflected images from the reflective surfaces. An image processor device separates the reflected views/images from the direct image of the target object in the captured image by detecting distortion in the reflected views. The image processor reduces distortion in the reflected views, and generates a texture map based on 3D space characteristics of the target object and on the reflected views. Reducing distortion in the reflected views may include scaling the reflected views to correspond to a size of the target object in the camera field of view.

    Abstract translation: 用于生成真实世界对象的3D模型的纹理贴图的系统包括相机和相机视场中的反射表面。 反射表面被定位成将目标物体的一个或多个反射视图反射到照相机。 相机捕获目标对象的直接图像和反射表面的反射图像。 图像处理器设备通过检测反射视图中的失真来将反射视图/图像与捕获图像中的目标对象的直接图像分离。 图像处理器减少反射视图中的失真,并且基于目标对象的3D空间特征和反射视图生成纹理图。 减少反射视图中的失真可以包括缩放反射视图以对应于照相机视野中目标对象的大小。

    EXECUTION OF SEQUENTIAL UPDATE
    487.
    发明申请
    EXECUTION OF SEQUENTIAL UPDATE 审中-公开
    执行顺序更新

    公开(公告)号:US20160063174A1

    公开(公告)日:2016-03-03

    申请号:US14835354

    申请日:2015-08-25

    Abstract: The invention notably relates to a computer-implemented method for designing a three-dimensional modeled object. The method comprises providing a modeling graph having nodes that represent geometrical objects and arcs that each represent a relationship linking the two geometrical objects represented by the incident nodes of the arc, wherein procedural relationships are represented by unidirectional arcs having the same orientation as the procedural relationships, and wherein the relationships linking the geometrical objects further include live relationships that are represented by bidirectional arcs. The method also comprises upon a modification of the data defining the 3D modeled object, determining a strong graph, wherein the strong graph is the graph of strong components of the modeling graph, and updating the 3D modeled object according to a traversal of the strong graph.Such a method improves the design of a 3D modeled object.

    Abstract translation: 本发明特别涉及用于设计三维建模对象的计算机实现的方法。 该方法包括提供具有表示几何对象的节点的建模图,每个弧表示连接由弧的入射节点表示的两个几何对象的关系,其中过程关系由具有与程序关系相同的取向的单向弧表示 并且其中链接几何对象的关系还包括由双向弧表示的活关系。 该方法还包括对定义3D建模对象的数据的修改,确定强图,其中强图是建模图的强分量的图,并且根据强图的遍历来更新3D建模对象 。 这种方法改进了3D建模对象的设计。

    NAVIGATION THROUGH THE HIERARCHICAL STRUCTURE OF A THREE-DIMENSIONAL MODELED ASSEMBLY OF PARTS
    488.
    发明申请
    NAVIGATION THROUGH THE HIERARCHICAL STRUCTURE OF A THREE-DIMENSIONAL MODELED ASSEMBLY OF PARTS 审中-公开
    通过三维建模部件的分层结构进行导航

    公开(公告)号:US20160048293A1

    公开(公告)日:2016-02-18

    申请号:US14827034

    申请日:2015-08-14

    Inventor: Pinghan CHEN

    Abstract: The invention notably relates to a computer-implemented method for navigating through the hierarchical structure of a three-dimensional modeled assembly of parts. The method comprises the steps of displaying a three-dimensional modeled assembly of parts, exploding, upon user interaction, the three-dimensional modeled assembly into parts, each part of the assembly corresponding to a first hierarchical level, and displaying each part in one cell of a first two-dimensional table.

    Abstract translation: 本发明特别涉及一种用于导航通过三维建模部件组件的分层结构的计算机实现的方法。 该方法包括以下步骤:显示部件的三维建模组件,在用户交互时将三维建模组件爆炸成部件,组件的每个部件对应于第一层次级别,并且在一个单元中显示每个部件 的第一个二维表。

    Posture creation with tool pickup
    489.
    发明授权
    Posture creation with tool pickup 有权
    姿态创作与工具拾取

    公开(公告)号:US09256348B2

    公开(公告)日:2016-02-09

    申请号:US14133103

    申请日:2013-12-18

    Abstract: Computer simulation generates improved 3D images of human movement involving an object associated with the human character. A set of axes in 3 dimensional space is originally defined for tracking orientation of the human character in a 3D image. This set of axes is subsequently automatically applied to and used for object(s) carried by the human character. The object is displayed at a constant (same, unchanged) orientation while the human character is illustrated moving in certain ways in succeeding 3D images.

    Abstract translation: 计算机模拟产生涉及与人物相关的物体的人类运动的改进的3D图像。 三维空间中的一组轴最初被定义为用于跟踪人物在3D图像中的取向。 这组轴随后自动应用于并由人物承载的物体使用。 该对象以恒定(相同,不变)方向显示,而人物被示为以某些方式在随后的3D图像中移动。

    FITTING SAMPLE POINTS WITH AN ISOVALUE SURFACE
    490.
    发明申请
    FITTING SAMPLE POINTS WITH AN ISOVALUE SURFACE 有权
    用ISOVALUE表面贴合样品点

    公开(公告)号:US20150294036A1

    公开(公告)日:2015-10-15

    申请号:US14684147

    申请日:2015-04-10

    Inventor: David Leo BONNER

    Abstract: The invention notably relates to a computer-implemented method for designing a three-dimensional modeled object that represents a physical entity. The method comprises providing sample points; determining a volumetric function, within a predetermined class of volumetric functions, as the optimum of an optimization program that explores orientation vectors defined at the sample points, wherein the optimization program penalizes a distance from the explored orientation vectors; and fitting the sample points with an isovalue surface of the volumetric function, wherein the program further penalizes oscillations of the fitted isovalue surface.

    Abstract translation: 本发明特别涉及一种用于设计表示物理实体的三维建模对象的计算机实现的方法。 该方法包括提供采样点; 将预定类别的体积函数中的体积函数确定为探索在采样点定义的定向向量的优化程序的最优值,其中优化程序惩罚与被探索的取向向量的距离; 并且用所述体积函数的等值表面拟合所述采样点,其中所述程序进一步惩罚所述拟合的等值面的振荡。

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