Abstract:
A computer-implemented method of setting a parameter. The method comprises detecting a user input on a first location on a graphical user interface, the user input being maintained. The method also comprises displaying on the graphical user interface a pie menu centered on the first location, the pie menu comprising at least one angular sector that is associated with a customizable parameter, detecting a second location of the user input on the graphical user interface in the at least angular sector, and selecting among a set of values, a value of the customizable parameter according to the detected second location.
Abstract:
A computer-implemented method and system automatically adjusts the size of a rigid body model. The method and system construct a two-dimensional model or a three-dimensional model, where the model has one or more rigid bodies. The rigid bodies are converted into geometric primitives that represent a respective rigid body and enable the respective rigid body to resize. One or more of the primitives are constrained to one another. A solver process changes a size of at least one geometric primitive and a rigid body simulation process uses the resized primitive(s) as input.
Abstract:
A computer-implemented method for designing a 3D modeled object representing a real object comprises providing a 3D mesh representing the real object, a texturing image and a mapping between the vertices of the 3D mesh and pixels of the texturing image; then maximizing a probability P(L(V)) of the form: P ( L ( V ) ) = 1 Z exp ( - ∑ i = 1 n ϕ i ′ ( L ( v i ) ) - ∑ f ∈ ℱ ψ f ′ ( { L ( v i ) } i ∈ f ) ) . Maximizing is performed with a predetermined discrete Markov Random Field optimization scheme viewing the 3D mesh and the pixel shifts associated to the texture coordinates of the vertices of the 3D mesh as a Markov Random Field of energy −log(P(L(V)))−log(Z). The method then comprises texturing the 3D mesh according to the texturing image, to the mapping, and to the result of the maximizing.This provides an improved solution for designing a 3D modeled object a real object.
Abstract:
A computer-implemented method for designing an avatar with at least one garment, the method comprising the steps of: S1) providing a digital model of an avatar comprising a skeleton (SN) and a skin (SK) covering the skeleton; S2) providing a digital model of a garment (GT) comprising a mesh having a plurality of vertex (vg1-vg7) connected by edges defining faces, each vertex being associated to at least one bone (B1, B2) of the skeleton of the avatar through a respective weighting coefficient; S3) associating a displacement direction (dd1-dd7) to each vertex of the garment, said displacement direction depending on the skeleton and on said weighting coefficients; and S4) detecting collisions between the skin of the avatar and the garment and, whenever a collision is detected, displacing a vertex of the garment away from the skeleton of the avatar along said displacement direction. A computer program product, a computer-readable data storage means and a Computer Aided Design system for carrying out such a method, and an avatar wearing at least one garment, suitable to be designed by such a method.
Abstract:
The invention is directed to a computer-implemented method for partitioning an image. The method comprises displaying an image that comprises a border; drawing a curve over the image; computing all closed areas delimited by the curve and the border of the image, each closed area being independent from the other computed closed areas and individually selectable.
Abstract:
A system for generating texture maps for 3D models of real-world objects includes a camera and reflective surfaces in the field of view of the camera. The reflective surfaces are positioned to reflect one or more reflected views of a target object to the camera. The camera captures a direct image of the target object and reflected images from the reflective surfaces. An image processor device separates the reflected views/images from the direct image of the target object in the captured image by detecting distortion in the reflected views. The image processor reduces distortion in the reflected views, and generates a texture map based on 3D space characteristics of the target object and on the reflected views. Reducing distortion in the reflected views may include scaling the reflected views to correspond to a size of the target object in the camera field of view.
Abstract:
The invention notably relates to a computer-implemented method for designing a three-dimensional modeled object. The method comprises providing a modeling graph having nodes that represent geometrical objects and arcs that each represent a relationship linking the two geometrical objects represented by the incident nodes of the arc, wherein procedural relationships are represented by unidirectional arcs having the same orientation as the procedural relationships, and wherein the relationships linking the geometrical objects further include live relationships that are represented by bidirectional arcs. The method also comprises upon a modification of the data defining the 3D modeled object, determining a strong graph, wherein the strong graph is the graph of strong components of the modeling graph, and updating the 3D modeled object according to a traversal of the strong graph.Such a method improves the design of a 3D modeled object.
Abstract:
The invention notably relates to a computer-implemented method for navigating through the hierarchical structure of a three-dimensional modeled assembly of parts. The method comprises the steps of displaying a three-dimensional modeled assembly of parts, exploding, upon user interaction, the three-dimensional modeled assembly into parts, each part of the assembly corresponding to a first hierarchical level, and displaying each part in one cell of a first two-dimensional table.
Abstract:
Computer simulation generates improved 3D images of human movement involving an object associated with the human character. A set of axes in 3 dimensional space is originally defined for tracking orientation of the human character in a 3D image. This set of axes is subsequently automatically applied to and used for object(s) carried by the human character. The object is displayed at a constant (same, unchanged) orientation while the human character is illustrated moving in certain ways in succeeding 3D images.
Abstract:
The invention notably relates to a computer-implemented method for designing a three-dimensional modeled object that represents a physical entity. The method comprises providing sample points; determining a volumetric function, within a predetermined class of volumetric functions, as the optimum of an optimization program that explores orientation vectors defined at the sample points, wherein the optimization program penalizes a distance from the explored orientation vectors; and fitting the sample points with an isovalue surface of the volumetric function, wherein the program further penalizes oscillations of the fitted isovalue surface.