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公开(公告)号:US08480497B2
公开(公告)日:2013-07-09
申请号:US13128649
申请日:2009-11-09
申请人: Mark B. Gagner , Damon E. Gura , Larry J. Pacey , Alfred Thomas
发明人: Mark B. Gagner , Damon E. Gura , Larry J. Pacey , Alfred Thomas
IPC分类号: A63F9/24
CPC分类号: G07F17/3241 , G07F17/32 , G07F17/3255 , G07F17/3283
摘要: A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
摘要翻译: 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
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公开(公告)号:US08267797B2
公开(公告)日:2012-09-18
申请号:US12302256
申请日:2007-05-24
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , G07F17/3225 , G07F17/3227 , G07F17/3244 , G07F17/3258
摘要: A method and system for making a plurality of bonus games available on a gaming machine. The bonus games each have associated bonus game instructions. The bonus game instructions are stored in a bonus game memory. The bonus game is selectable by a player of the gaming machine. The bonus game instructions are removed at a predetermined period of time after the bonus game instructions are stored in order to provide storage for new bonus games. Alternatively the bonus game instructions may be removed if the bonus games are not played frequently. The bonus game may be part of a channel including a plurality of bonus games. The channels of different groups of bonus games may be displayed to the player to assist in bonus game selection.
摘要翻译: 一种在游戏机上制作多种奖金游戏的方法和系统。 奖金游戏每个都有相关的奖金游戏指令。 奖金游戏指令存储在奖金游戏存储器中。 奖励游戏可由游戏机的玩家选择。 奖金游戏指令在存储奖金游戏指令之后的预定时间段被移除,以便为新的奖励游戏提供存储。 或者,如果奖金游戏不经常播放,奖励游戏指令可以被移除。 奖励游戏可以是包括多个奖励游戏的频道的一部分。 可以向玩家显示不同组的奖金游戏的频道以辅助奖励游戏选择。
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公开(公告)号:US20120028714A1
公开(公告)日:2012-02-02
申请号:US13145270
申请日:2010-01-18
IPC分类号: A63F9/24
CPC分类号: G07F17/3202 , G07F17/32 , G07F17/323
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。
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公开(公告)号:US08523663B2
公开(公告)日:2013-09-03
申请号:US13145270
申请日:2010-01-18
IPC分类号: G07F17/32
CPC分类号: G07F17/3202 , G07F17/32 , G07F17/323
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。
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公开(公告)号:US08403743B2
公开(公告)日:2013-03-26
申请号:US12270701
申请日:2008-11-13
申请人: Larry J. Pacey , James M. Rasmussen , Timothy J. Durham , Mark B. Gagner , Alfred Thomas , Vladimir I. Arezina , Stephen A. Canterbury , Victor Mercado , Samuel D. Ralston , Matthew R. Fitzsimons
发明人: Larry J. Pacey , James M. Rasmussen , Timothy J. Durham , Mark B. Gagner , Alfred Thomas , Vladimir I. Arezina , Stephen A. Canterbury , Victor Mercado , Samuel D. Ralston , Matthew R. Fitzsimons
IPC分类号: A63F13/00
CPC分类号: G07F17/34 , A63F2300/30 , G07F17/3211
摘要: A method and system of operating a wagering game having simulated mechanical reels includes receiving a wager to play the wagering game. A first set of video images are displayed on a curved surface approximately a radius of curvature of a mechanical reel. The first set of video images simulates movement of a first set of reel symbols. In response to a triggering event, a second set of video images are displayed on the curved surface. The second set of video images simulate a transitioning from the first set of reel symbols to a second set of reel symbols.
摘要翻译: 操作具有模拟机械卷轴的投注游戏的方法和系统包括接收下注来玩投注游戏。 第一组视频图像显示在近似于机械卷轴的曲率半径的曲面上。 第一组视频图像模拟第一组卷轴符号的移动。 响应于触发事件,第二组视频图像显示在曲面上。 第二组视频图像模拟从第一组卷轴符号转换到第二组卷轴符号。
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公开(公告)号:US20120264504A1
公开(公告)日:2012-10-18
申请号:US13449246
申请日:2012-04-17
IPC分类号: A63F9/24
CPC分类号: G07F17/3244 , G07F17/323 , G07F17/326
摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving first application data from a first application, where the first application data describes a first characteristic of first content from the first application. The first application presents the first content during a wagering game session. The operations can further include determining a relationship between the first characteristic and a second characteristic of second content of a second application that presents the second content during the wagering game session while the first application presents the first content. The operations can further include modifying the second content dynamically based on the relationship between the first characteristic and the second characteristic.
摘要翻译: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从第一应用接收第一应用数据,其中第一应用数据从第一应用描述第一内容的第一特征。 第一个应用程序在投注游戏会话期间呈现第一个内容。 所述操作还可以包括确定在所述第一应用呈现所述第一内容的所述投注游戏会话期间呈现所述第二内容的第二应用的第二内容的第一特征与第二特征之间的关系。 这些操作可以进一步包括基于第一特性和第二特性之间的关系来动态地修改第二内容。
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公开(公告)号:US20090186692A1
公开(公告)日:2009-07-23
申请号:US12302256
申请日:2007-05-24
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , G07F17/3225 , G07F17/3227 , G07F17/3244 , G07F17/3258
摘要: A method and system for making a plurality of bonus games available on a gaming machine. The bonus games each have associated bonus game instructions. The bonus game instructions are stored in a bonus game memory. The bonus game is selectable by a player of the gaming machine. The bonus game instructions are removed at a predetermined period of time after the bonus game instructions are stored in order to provide storage for new bonus games. Alternatively the bonus game instructions may be removed if the bonus games are not played frequently. The bonus game may be part of a channel including a plurality of bonus games. The channels of different groups of bonus games may be displayed to the player to assist in bonus game selection.
摘要翻译: 一种在游戏机上制作多种奖金游戏的方法和系统。 奖金游戏每个都有相关的奖金游戏指令。 奖金游戏指令存储在奖金游戏存储器中。 奖励游戏可由游戏机的玩家选择。 奖金游戏指令在存储奖金游戏指令之后的预定时间段被移除,以便为新的奖励游戏提供存储。 或者,如果奖金游戏不经常播放,奖励游戏指令可以被移除。 奖励游戏可以是包括多个奖励游戏的频道的一部分。 可以向玩家显示不同组的奖金游戏的频道以辅助奖励游戏选择。
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公开(公告)号:US08662981B2
公开(公告)日:2014-03-04
申请号:US13429677
申请日:2012-03-26
申请人: Jeffrey L. Allen , Mark B. Gagner , Damon E. Gura , James S. Halprin , Jeremy M. Hornik , Joel R. Jaffe , John M. Koszarek
发明人: Jeffrey L. Allen , Mark B. Gagner , Damon E. Gura , James S. Halprin , Jeremy M. Hornik , Joel R. Jaffe , John M. Koszarek
IPC分类号: G07F17/32
CPC分类号: G07F17/3262 , G07F17/3223
摘要: A wagering game developer can support an online wager gaming community and provide digital representatives to members to enhance real-life wager gaming experience. A wagering game establishment server imports a digital representative of a wagering game player from the online wager gaming community. The server determines wagering game activity of the wagering game player at one or more electronic wagering game machines. The server determines an update for the digital representative based on the determined wagering game activity of the wagering game player, and then associates the update with the digital representative. The update includes a second executable code. Later, the server exports the digital representative with the second executable code associated therewith to the online wager gaming community.
摘要翻译: 一个下注的游戏开发商可以支持一个在线赌注游戏社区,并向成员提供数字代表,以增强现实生活中的赌注游戏体验。 投注游戏机服务器从在线下注游戏社区导入投注游戏玩家的数字代表。 服务器确定投注游戏者在一个或多个电子投注游戏机上的投注游戏活动。 服务器基于所确定的投注游戏者的投注游戏活动来确定数字代表的更新,然后将更新与数字代表相关联。 该更新包括第二可执行代码。 之后,服务器将具有与其相关联的第二可执行代码的数字代表输出到在线下注游戏社区。
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公开(公告)号:US20110028207A1
公开(公告)日:2011-02-03
申请号:US12935787
申请日:2009-03-30
申请人: Mark B. Gagner , Damon E. Gura , Jeremy M. Hornik , Joel R. Jaffe
发明人: Mark B. Gagner , Damon E. Gura , Jeremy M. Hornik , Joel R. Jaffe
CPC分类号: G07F17/32 , G07F17/323
摘要: Described herein are processes and devices that integrate video broadcasts into wagering games. One of the devices described is a wagering game system. The wagering game system can receive a video feed and detect activity performed in the video feed. The system can generate a wagering game character that in some way emulates the activity performed in the video feed. The system can detecting activities performed by the wagering game character and utilize the activities to generating a wagering game outcome. The system can also generate overlay objects to be used as wagering game elements and integrate the overlay objects with the video feed as a wagering game, or in conjunction with wagering games.
摘要翻译: 这里描述的是将视频广播集成到投注游戏中的过程和设备。 所描述的设备之一是投注游戏系统。 投注游戏系统可以接收视频馈送并检测在视频馈送中执行的活动。 该系统可以产生一种投注游戏角色,以某种方式模拟视频馈送中执行的活动。 该系统可以检测投注游戏角色执行的活动,并利用活动来产生投注游戏结果。 系统还可以生成覆盖对象以用作投注游戏元素,并且将重叠对象与视频馈送集成为投注游戏,或者与投注游戏相结合。
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公开(公告)号:US20110092275A1
公开(公告)日:2011-04-21
申请号:US12996748
申请日:2009-06-10
IPC分类号: A63F9/24
CPC分类号: G07F17/3272 , G07F17/32 , G07F17/3223 , G07F17/3288
摘要: A system can invigorate wagering games with dynamic updates to reflect changes in ongoing current events. Current real-life data about at least one of a current event and a public figure are acquired. Game data for a wagering game are updated based, at least in part, on the acquired current real-life data. A plurality of wagering game machines that host instances of the wagering game are determined. The updated game data is indicated over a network to the plurality of wagering game machines that host instances of the wagering games.
摘要翻译: 系统可以通过动态更新来激发投注游戏,以反映正在进行的当前事件的变化。 获取关于当前事件和公众人物中的至少一个的当前现实生活中的数据。 至少部分地基于所获取的当前现实生活中的数据更新投注游戏的游戏数据。 确定投放投注游戏的多个投注游戏机。 更新的游戏数据通过网络被指示到托管投注游戏的实例的多个投注游戏机。
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