TRANSPORTING AND USING WAGERING GAME DATA
    1.
    发明申请
    TRANSPORTING AND USING WAGERING GAME DATA 有权
    运输和使用WAGERING游戏数据

    公开(公告)号:US20120028714A1

    公开(公告)日:2012-02-02

    申请号:US13145270

    申请日:2010-01-18

    IPC分类号: A63F9/24

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。

    Transporting and using wagering game data
    2.
    发明授权
    Transporting and using wagering game data 有权
    运输和使用投注游戏数据

    公开(公告)号:US08523663B2

    公开(公告)日:2013-09-03

    申请号:US13145270

    申请日:2010-01-18

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。

    Wagering Game System Having Bonus Game Configurations
    4.
    发明申请
    Wagering Game System Having Bonus Game Configurations 有权
    投注游戏系统具有奖金游戏配置

    公开(公告)号:US20120309496A1

    公开(公告)日:2012-12-06

    申请号:US13586387

    申请日:2012-08-15

    IPC分类号: A63F13/00

    摘要: A method and system for making a plurality of bonus games available on a gaming machine. The bonus games each have associated bonus game instructions. The bonus game instructions are stored in a bonus game memory. The bonus game is selectable by a player of the gaming machine. The bonus game instructions are removed at a predetermined period of time after the bonus game instructions are stored in order to provide storage for new bonus games. Alternatively the bonus game instructions may be removed if the bonus games are not played frequently. The bonus game may be part of a channel including a plurality of bonus games. The channels of different groups of bonus games may be displayed to the player to assist in bonus game selection.

    摘要翻译: 一种在游戏机上制作多种奖金游戏的方法和系统。 奖金游戏每个都有相关的奖金游戏指令。 奖金游戏指令存储在奖金游戏存储器中。 奖励游戏可由游戏机的玩家选择。 奖金游戏指令在存储奖金游戏指令之后的预定时间段被移除,以便为新的奖励游戏提供存储。 或者,如果奖金游戏不经常播放,奖励游戏指令可以被移除。 奖励游戏可以是包括多个奖励游戏的频道的一部分。 可以向玩家显示不同组的奖金游戏的频道以辅助奖励游戏选择。

    WAGERING GAME AWARD SYSTEM
    5.
    发明申请
    WAGERING GAME AWARD SYSTEM 有权
    WAGERING游戏奖励制度

    公开(公告)号:US20100041472A1

    公开(公告)日:2010-02-18

    申请号:US12513609

    申请日:2007-11-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3244 G07F17/3258

    摘要: A wagering game award system is described herein. In some embodiments, the wagering game award system detects a player identifier associated with a wagering game award system, where the wagering game award system supports a plurality of award types. The system can also determine a number of awards of a first type, wherein the number of awards are associated with the player identifier, and wherein the first type is one of the award types. The system can also detect a request to exchange some of the number of awards for awards of a second type, wherein the second type is one of the award types. The system can also submit the request.

    摘要翻译: 本文描述了投注游戏奖励系统。 在一些实施例中,投注游戏奖励系统检测与投注游戏奖励系统相关联的玩家标识符,其中投注游戏奖励系统支持多种奖励类型。 系统还可以确定第一类型的许多奖励,其中奖励的数量与玩家标识符相关联,并且其中第一类型是奖励类型之一。 该系统还可以检测到交换一些第二类型的奖励的奖励的请求,其中第二类型是奖励类型之一。 系统也可以提交请求。

    Wagering game community environment
    6.
    发明授权
    Wagering game community environment 有权
    投注游戏社区环境

    公开(公告)号:US08784216B2

    公开(公告)日:2014-07-22

    申请号:US13442700

    申请日:2012-04-09

    IPC分类号: G06F17/00

    摘要: Some embodiments include a method for controlling a wagering game server to make a game piece available in a wagering game on a wagering game machine. The method can include detecting, by the wagering game server, player input associated with the wagering game. The method can also include receiving, via a network, community information from a virtual community, wherein the community information arises from interaction between members of the virtual community and identifies the game piece available for use in the wagering game. The method can also include determining that the game piece is available for use in the wagering game, and determining content including an indication that the game piece is available for use in the wagering game. The method can also include providing the content for presentation on a wagering game machine.

    摘要翻译: 一些实施例包括一种用于控制投注游戏服务器以在投注游戏机上的投注游戏中使游戏块可用的方法。 该方法可以包括由投注游戏服务器检测与投注游戏相关联的玩家输入。 该方法还可以包括经由网络接收来自虚拟社区的社区信息,其中社区信息来自虚拟社区的成员之间的交互,并识别可用于投注游戏中的游戏。 该方法还可以包括确定游戏片段可用于投注游戏,以及确定包括游戏片段可用于投注游戏中的指示的内容。 该方法还可以包括提供用于在投注游戏机上呈现的内容。

    PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES
    10.
    发明申请
    PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES 有权
    出版者/订阅者建筑的多设备活动

    公开(公告)号:US20110244949A1

    公开(公告)日:2011-10-06

    申请号:US13128649

    申请日:2009-11-09

    IPC分类号: A63F9/24

    摘要: A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.

    摘要翻译: 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。