OBJECT BASED AVATAR TRACKING
    42.
    发明申请
    OBJECT BASED AVATAR TRACKING 有权
    基于对象的AVATAR跟踪

    公开(公告)号:US20090267948A1

    公开(公告)日:2009-10-29

    申请号:US12108925

    申请日:2008-04-24

    IPC分类号: G06T17/00

    摘要: A computer implemented method, apparatus, and computer program product for object based avatar tracking. In one embodiment, a range for an object in a virtual universe is identified. The range comprises a viewable field of the object. Avatars in the viewable field of the object are capable of viewing the object. Avatars outside the viewable field of the object are incapable of viewing the object. In response to an avatar coming within the range of the object, an object avatar rendering table is queried for a session associated with the avatar unique identifier and the object unique identifier. The object avatar rendering table comprises a unique identifier of a set of selected objects and unique identifiers for each avatar in a range of a selected object in the set of selected objects. An object initiation process associated with the object is triggered.

    摘要翻译: 一种用于基于对象的头像跟踪的计算机实现的方法,装置和计算机程序产品。 在一个实施例中,识别虚拟宇宙中的对象的范围。 该范围包括对象的可视字段。 对象的可视区域中的头像能够查看对象。 物体的可视场外的头像不能观看对象。 响应于在对象的范围内的化身,对于与化身唯一标识符和对象唯一标识符相关联的会话,查询对象化身呈现表。 对象化身呈现表包括所选择的对象集合中所选对象的一组范围内的每个化身的唯一标识符和唯一标识符。 触发与对象相关联的对象启动过程。

    METHOD AND APPARATUS FOR MOVING AN AVATAR IN A VIRTUAL UNIVERSE
    43.
    发明申请
    METHOD AND APPARATUS FOR MOVING AN AVATAR IN A VIRTUAL UNIVERSE 有权
    用于在虚拟大学中移动AVATAR的方法和装置

    公开(公告)号:US20090046109A1

    公开(公告)日:2009-02-19

    申请号:US11839868

    申请日:2007-08-16

    IPC分类号: G06T5/00 G06F3/048

    摘要: A computer implemented method, apparatus, and computer usable program code for moving an avatar. A computer renders a first viewport in a computer display. The first viewport may comprise a first tab, a first coordinate, and a first attitude. A first object is rendered based on the first coordinate and the first attitude in a region. The computer renders a second tab. The computer receives a user selection corresponding to the second tab. Next, the computer renders a second viewport comprising a second coordinate and a second attitude. The computer renders the second object in a computer display from a perspective distinct from the first viewport. In addition, the computer registers the avatar as associated with the second coordinate and second attitude in the virtual universe, wherein the first tab is a visual indication of movement history.

    摘要翻译: 用于移动化身的计算机实现的方法,装置和计算机可用程序代码。 计算机在计算机显示器中呈现第一个视口。 第一视口可以包括第一标签,第一坐标和第一姿态。 基于区域中的第一坐标和第一姿态渲染第一对象。 计算机呈现第二个选项卡。 计算机接收对应于第二标签的用户选择。 接下来,计算机呈现包括第二坐标和第二姿态的第二视口。 计算机从与第一视口不同的角度在计算机显示器中呈现第二对象。 另外,计算机在虚拟宇宙中注册与第二坐标和第二姿态相关联的化身,其中第一标签是运动历史的视觉指示。

    Software reuse utilizing naive group annotation of incomplete software descriptions employing a self-reporting element
    44.
    发明授权
    Software reuse utilizing naive group annotation of incomplete software descriptions employing a self-reporting element 失效
    使用自我报告元素的不完整软件描述的幼稚团体注释进行软件重用

    公开(公告)号:US08640088B2

    公开(公告)日:2014-01-28

    申请号:US12691634

    申请日:2010-01-21

    IPC分类号: G06F9/44 G06F12/14

    CPC分类号: G06F8/36

    摘要: Software reuse utilizing naive group annotation of incomplete software descriptions. A software code is decimated whereby the software code's attributes, such as variable, class and method names are obfuscated into non-informative forms. The decimated software code is then presented to two or more participants that include at least one naive and one informed participant. The naive participant(s) poses a predetermined number of question(s) to and receive answer(s) from the informed participant(s). After receiving the answer(s) posed to the informed participant(s), the naive participant(s) proceeds to guess the function of the presented decimated software code. The annotations, i.e., questions and answers, to the decimated software code under review are collected and stored in a database.

    摘要翻译: 软件重用利用初始组注释的不完整的软件描述。 软件代码被删除,软件代码的属性(如变量,类和方法名称)被混淆为非信息形式。 然后将抽取的软件代码呈现给包括至少一个天真和一个知情参与者的两个或多个参与者。 幼稚的参与者向所通知的参与者提供预定数量的问题并接收答复。 在收到向知情参与者提出的答案之后,幼稚的参与者继续猜测所提取的抽取软件代码的功能。 被回收的抽取的软件代码的注释,即问题和答案被收集并存储在数据库中。

    Contextual templates for modifying objects in a virtual universe
    45.
    发明授权
    Contextual templates for modifying objects in a virtual universe 失效
    用于修改虚拟Universe中对象的上下文模板

    公开(公告)号:US08458603B2

    公开(公告)日:2013-06-04

    申请号:US13531265

    申请日:2012-06-22

    IPC分类号: G06F3/048 G09G5/00 G06T15/00

    摘要: A computer implemented method, apparatus, and computer program product for modifying object styles in a virtual universe. An object is rendered in accordance with a first contextual style template from a plurality of contextual style templates. The first contextual style template comprises first geometric and texture data to display the object with a first style. In response to detecting a set of contextual changes associated with the object, a second contextual style template is identified from the plurality of contextual style templates. The set of contextual changes triggers implementation of the second contextual style template to change the first style of the object to a second style. The object is rendered in accordance with second geometric and texture data in the second contextual style template to form a modified object, wherein the modified object is displayed with the second style.

    摘要翻译: 用于修改虚拟宇宙中的对象样式的计算机实现的方法,装置和计算机程序产品。 根据来自多个上下文风格模板的第一上下文风格模板呈现对象。 第一上下文样式模板包括用第一样式显示对象的第一几何和纹理数据。 响应于检测与对象相关联的一组上下文变化,从多个上下文风格模板中识别第二上下文风格模板。 该组上下文更改触发第二个上下文样式模板的实现,以将对象的第一个样式更改为第二个样式。 根据第二上下文风格模板中的第二几何和纹理数据呈现对象以形成修改对象,其中修改对象以第二样式显示。

    Method for automatically modifying electronic distribution lists using predefined rules
    49.
    发明授权
    Method for automatically modifying electronic distribution lists using predefined rules 失效
    使用预定义规则自动修改电子分发列表的方法

    公开(公告)号:US07895278B2

    公开(公告)日:2011-02-22

    申请号:US12013525

    申请日:2008-01-14

    IPC分类号: G06F15/16 G06F15/173

    CPC分类号: G06Q10/107

    摘要: An initial distribution list is dynamically modified using criteria determined from the current entries in the list. After an originator generates a distribution list and prior to submission of the message to entries on the generated list, the method of the present invention examines the entries in the created distribution list. From this list, the invention identifies features of the entries. From these features, the method generates criteria that can be used to generate additional entries that may be included in the list. In one approach, the generated criteria are presented to the user for review and approval. If the originator approves the criteria, the generated list is modified to add additional entries to the distribution based on the generated criteria. If the originator rejects the criteria, the initially generated list is submitted and the message is sent to the entries on the initial list.

    摘要翻译: 使用从列表中的当前条目确定的标准动态修改初始分发列表。 在发起者生成分发列表之后,并且在将消息提交给生成的列表上的条目之前,本发明的方法检查所创建的分发列表中的条目。 从该列表中,本发明识别条目的特征。 从这些功能中,该方法生成可用于生成可能包含在列表中的附加条目的条件。 在一种方法中,生成的标准被呈现给用户以供审查和批准。 如果发起方批准了条件,则生成的列表将被修改,以便根据生成的条件向分发添加附加条目。 如果发起者拒绝标准,则提交最初生成的列表,并将消息发送到初始列表上的条目。

    CONTEXTUAL TEMPLATES FOR MODIFYING OBJECTS IN A VIRTUAL UNIVERSE
    50.
    发明申请
    CONTEXTUAL TEMPLATES FOR MODIFYING OBJECTS IN A VIRTUAL UNIVERSE 审中-公开
    虚拟大学修改对象的背景模板

    公开(公告)号:US20100177117A1

    公开(公告)日:2010-07-15

    申请号:US12353656

    申请日:2009-01-14

    IPC分类号: G09G5/00

    摘要: A computer implemented method, apparatus, and computer program product for modifying object styles in a virtual universe. An object is rendered in accordance with a first contextual style template from a plurality of contextual style templates. The first contextual style template comprises first geometric and texture data to display the object with a first style. In response to detecting a set of contextual changes associated with the object, a second contextual style template is identified from the plurality of contextual style templates. The set of contextual changes triggers implementation of the second contextual style template to change the first style of the object to a second style. The object is rendered in accordance with second geometric and texture data in the second contextual style template to form a modified object, wherein the modified object is displayed with the second style.

    摘要翻译: 用于修改虚拟宇宙中的对象样式的计算机实现的方法,装置和计算机程序产品。 根据来自多个上下文风格模板的第一上下文风格模板呈现对象。 第一上下文样式模板包括用第一样式显示对象的第一几何和纹理数据。 响应于检测与对象相关联的一组上下文变化,从多个上下文风格模板中识别第二上下文风格模板。 该组上下文更改触发第二个上下文样式模板的实现,以将对象的第一个样式更改为第二个样式。 根据第二上下文风格模板中的第二几何和纹理数据呈现对象以形成修改对象,其中修改对象以第二样式显示。