GEOMETRIC AND TEXTURE MODIFICATIONS OF OBJECTS IN A VIRTUAL UNIVERSE BASED ON REAL WORLD USER CHARACTERISTICS
    1.
    发明申请
    GEOMETRIC AND TEXTURE MODIFICATIONS OF OBJECTS IN A VIRTUAL UNIVERSE BASED ON REAL WORLD USER CHARACTERISTICS 失效
    基于真实世界用户特征的虚拟大学对象的几何和纹理修改

    公开(公告)号:US20100001993A1

    公开(公告)日:2010-01-07

    申请号:US12168657

    申请日:2008-07-07

    IPC分类号: G06T15/00 G09G5/00

    摘要: A computer implemented method, apparatus, and computer usable program product for modifying objects in a virtual universe. A user priority controller determines a real world identity of a set of users controlling a set of avatars within a viewable field of an object in a virtual universe. The user priority controller receives user information describing characteristics of the set of users based on the real world identity of each user in the set of users. The user priority controller generates a temporary and dynamic rule to control modification of the object based on the user information. The user priority controller modifies the object in accordance with the temporary and dynamic rule to increase visibility of the object to an avatar in the set of avatars. The temporary and dynamic rule initiates implementation of geometric and texture modifications to modify the object in accordance with the temporary and dynamic rule.

    摘要翻译: 用于修改虚拟宇宙中的对象的计算机实现的方法,装置和计算机可用程序产品。 用户优先级控制器确定控制虚拟宇宙中的对象的可见视野内的一组化身的一组用户的真实世界身份。 用户优先级控制器基于用户组中的每个用户的真实世界身份接收描述该组用户的特征的用户信息。 用户优先级控制器基于用户信息生成临时和动态规则来控制对象的修改。 用户优先权控制器根据临时和动态规则来修改对象,以增加对象到该组头像中的化身的可视性。 临时和动态规则启动几何和纹理修改的实现,以根据临时和动态规则修改对象。

    FLOATING TRANSITIONS
    2.
    发明申请
    FLOATING TRANSITIONS 有权
    浮动转型

    公开(公告)号:US20090267937A1

    公开(公告)日:2009-10-29

    申请号:US12108968

    申请日:2008-04-24

    IPC分类号: G06T15/00

    CPC分类号: G06T13/20

    摘要: A computer implemented method and apparatus for floating object transitions. In one embodiment, tracking data identifying a location of an avatar in relation to a range of an object in a virtual universe is received. The range comprises a viewable field. In response to the tracking data indicating an occurrence of a trigger condition, a set of flotation rules associated with the trigger condition is identified. An optimal location and orientation of the object is identified for each flotation action in a set of flotation actions associated with the set of flotation rules. The set of flotation actions are initiated to float the object above a surface. The object changes the location and orientation of the object in accordance with the set of flotation actions associated with the set of flotation rules.

    摘要翻译: 用于浮动对象转换的计算机实现的方法和装置。 在一个实施例中,跟踪识别与虚拟宇宙中的对象的范围相关的化身的位置的数据。 该范围包括可视场。 响应于指示触发条件的发生的跟踪数据,识别与触发条件相关联的一组浮选规则。 在与浮选规则集相关联的一组浮选动作中,针对每个浮选动作识别对象的最佳位置和方向。 启动浮选动作,以浮动物体上方的物体。 对象根据与浮动规则集合相关联的浮动动作集合来改变对象的位置和方向。

    Object based avatar tracking
    5.
    发明授权
    Object based avatar tracking 有权
    基于对象的化身跟踪

    公开(公告)号:US08184116B2

    公开(公告)日:2012-05-22

    申请号:US12108925

    申请日:2008-04-24

    IPC分类号: G06T15/00

    摘要: A computer implemented method, apparatus, and computer program product for object based avatar tracking. In one embodiment, a range for an object in a virtual universe is identified. The range comprises a viewable field of the object. Avatars in the viewable field of the object are capable of viewing the object. Avatars outside the viewable field of the object are incapable of viewing the object. In response to an avatar coming within the range of the object, an object avatar rendering table is queried for a session associated with the avatar unique identifier and the object unique identifier. The object avatar rendering table comprises a unique identifier of a set of selected objects and unique identifiers for each avatar in a range of a selected object in the set of selected objects. An object initiation process associated with the object is triggered.

    摘要翻译: 一种用于基于对象的头像跟踪的计算机实现的方法,装置和计算机程序产品。 在一个实施例中,识别虚拟宇宙中的对象的范围。 该范围包括对象的可视字段。 对象的可视区域中的头像能够查看对象。 物体的可视场外的头像不能观看对象。 响应于在对象的范围内的化身,对于与化身唯一标识符和对象唯一标识符相关联的会话,查询对象化身呈现表。 对象化身呈现表包括所选择的对象集合中所选对象的一组范围内的每个化身的唯一标识符和唯一标识符。 触发与对象相关联的对象启动过程。

    Fixed path transitions
    7.
    发明授权
    Fixed path transitions 有权
    固定路径转换

    公开(公告)号:US08259100B2

    公开(公告)日:2012-09-04

    申请号:US12109010

    申请日:2008-04-24

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40 G06T2213/12

    摘要: Fixed path transitions in a virtual universe environment are provided. In one embodiment, tracking data that identifies a location of an avatar in relation to a range of an object in a virtual universe is received. The range comprises a viewable field. In response to the tracking data indicating an occurrence of a trigger condition associated with a fixed path rule, a fixed path defined by the fixed path rule is identified. A speed of movement and an orientation of the object associated with the fixed path rule is identified. Movement of the object along the fixed path defined by the fixed path rule is initiated. The object then moves along the fixed path at the identified speed and with the orientation associated with the fixed path rule.

    摘要翻译: 提供了虚拟Universe环境中的固定路径转换。 在一个实施例中,接收跟踪与虚拟宇宙中的对象的范围相关的化身的位置的数据。 该范围包括可视场。 响应于指示与固定路径规则相关联的触发条件的发生的跟踪数据,识别由固定路径规则定义的固定路径。 识别与固定路径规则相关联的对象的移动速度和方位。 启动沿着由固定路径规则定义的固定路径的对象的移动。 然后物体沿着固定路径以识别的速度移动,并且与固定路径规则相关联的方向移动。

    FIXED PATH TRANSITIONS
    8.
    发明申请
    FIXED PATH TRANSITIONS 有权
    固定路径转换

    公开(公告)号:US20090267950A1

    公开(公告)日:2009-10-29

    申请号:US12109010

    申请日:2008-04-24

    IPC分类号: G06T13/00

    CPC分类号: G06T13/40 G06T2213/12

    摘要: A computer implemented method, apparatus, and computer program product for fixed path transitions in a virtual universe environment. In one embodiment, tracking data that identifies a location of an avatar in relation to a range of an object in a virtual universe is received. The range comprises a viewable field. In response to the tracking data indicating an occurrence of a trigger condition associated with a fixed path rule, a fixed path defined by the fixed path rule is identified. A speed of movement and an orientation of the object associated with the fixed path rule is identified. Movement of the object along the fixed path defined by the fixed path rule is initiated. The object then moves along the fixed path at the identified speed and with the orientation associated with the fixed path rule.

    摘要翻译: 用于虚拟宇宙环境中的固定路径转换的计算机实现的方法,装置和计算机程序产品。 在一个实施例中,接收跟踪与虚拟宇宙中的对象的范围相关的化身的位置的数据。 该范围包括可视场。 响应于指示与固定路径规则相关联的触发条件的发生的跟踪数据,识别由固定路径规则定义的固定路径。 识别与固定路径规则相关联的对象的移动速度和方位。 启动沿着由固定路径规则定义的固定路径的对象的移动。 然后物体沿着固定路径以识别的速度移动,并且与固定路径规则相关联的方向移动。

    Color modifications of objects in a virtual universe based on user display settings
    9.
    发明授权
    Color modifications of objects in a virtual universe based on user display settings 有权
    基于用户显示设置对虚拟世界中的对象进行颜色修改

    公开(公告)号:US08990705B2

    公开(公告)日:2015-03-24

    申请号:US12165922

    申请日:2008-07-01

    IPC分类号: G06F3/00 G06F3/0481

    CPC分类号: G06F3/04815

    摘要: Modifying display of an object in a display of part of a virtual universe is provided. In one embodiment, the process obtains avatar tracking data that identifies a location of an avatar in relation to a range of the object. The range includes a viewable field. The process then selects a data collection method based on the location of the set of avatars. In response to detecting an event for triggering modification of the object, the process calculates a set of color modifiers based on display setting data to form a modified color. Thereafter, the process renders the object using the modified color when the location of the set of avatars is within the range of the object.

    摘要翻译: 提供了在虚拟宇宙的部分显示中修改对象的显示。 在一个实施例中,该过程获得头像跟踪数据,其识别与对象的范围相关的化身的位置。 该范围包括可视字段。 然后,该过程基于该组头像的位置来选择数据收集方法。 响应于检测到用于触发对象的修改的事件,该处理基于显示设置数据计算一组颜色修改器以形成修改的颜色。 此后,当化身组的位置在对象的范围内时,该过程使用修改的颜色呈现对象。

    CONTEXTUAL TEMPLATES FOR MODIFYING OBJECTS IN A VIRTUAL UNIVERSE
    10.
    发明申请
    CONTEXTUAL TEMPLATES FOR MODIFYING OBJECTS IN A VIRTUAL UNIVERSE 失效
    虚拟大学修改对象的背景模板

    公开(公告)号:US20120266088A1

    公开(公告)日:2012-10-18

    申请号:US13531265

    申请日:2012-06-22

    IPC分类号: G06F3/048

    摘要: A computer implemented method, apparatus, and computer program product for modifying object styles in a virtual universe. An object is rendered in accordance with a first contextual style template from a plurality of contextual style templates. The first contextual style template comprises first geometric and texture data to display the object with a first style. In response to detecting a set of contextual changes associated with the object, a second contextual style template is identified from the plurality of contextual style templates. The set of contextual changes triggers implementation of the second contextual style template to change the first style of the object to a second style. The object is rendered in accordance with second geometric and texture data in the second contextual style template to form a modified object, wherein the modified object is displayed with the second style.

    摘要翻译: 用于修改虚拟宇宙中的对象样式的计算机实现的方法,装置和计算机程序产品。 根据来自多个上下文风格模板的第一上下文风格模板呈现对象。 第一上下文样式模板包括用第一样式显示对象的第一几何和纹理数据。 响应于检测与对象相关联的一组上下文变化,从多个上下文风格模板中识别第二上下文风格模板。 该组上下文更改触发第二个上下文样式模板的实现,以将对象的第一个样式更改为第二个样式。 根据第二上下文风格模板中的第二几何和纹理数据呈现对象以形成修改对象,其中修改对象以第二样式显示。