摘要:
A method, medium, and system rendering a 3-dimensional (3D) object, with the method of rendering a 3D object including generating a scanline of a primitive forming the 3D object, removing some pixels included in the generated scanline in consideration of visibility, thereby reconstructing scanlines, and determining the color of each pixel included in the reconstructed scanline. According to such a method, medium, and system, the efficiency of a 3D object rendering process which is performed using a pipeline method can be enhanced over conventional pipeline implementations.
摘要:
A method, medium, and system rendering 3D graphics data. The method includes selecting objects to render from graphic data that have rendering results of a current frame that are different from rendering results of a previous frame, setting an operational voltage and an operational frequency based on the selected objects to render, and rendering the selected objects according to the set operational voltage and operational frequency with reference to the rendering results of the previous frame.
摘要:
A system, method and medium renders an object into a 3-dimensional (3D) graphic image. The rendering system includes a polygon processing unit to calculate a plurality of LOD values of a plurality of fragments corresponding to a plurality of vertices of a predetermined polygon, among a plurality of fragments constructing the predetermined polygon, a span conversion unit to interpolate a plurality of LOD values of remaining fragments apart from the plurality of fragments corresponding to the vertices of the predetermined polygon, using the calculated LOD values, and a texture mapping unit to map one of a plurality of textures with various resolutions to a corresponding fragment of the fragments constructing the predetermined polygon, on the basis of the LOD values interpolated by the span conversion unit.
摘要:
A system, method and medium performing data operations according to a merged multi-threading and out-of-order scheme. According to the method, at least one instruction is decoded, a thread of an instruction is read based on the decoding result, and a predetermined operation is performed on each of a plurality of threads, including the read thread, in each of a plurality of pipeline stages in an out-of-order manner, based on the decoding result. Accordingly, it is possible to guarantee high throughput while maintaining a small number of threads.
摘要:
A bus arbitration system, medium, and method. The bus arbitration system can arbitrate access to a bus for a plurality of masters, requesting the use of a bus to which at least one slave is connected, and may include a bus use granting unit that outputs a plurality of bus grant signals for granting the use of the bus to the plurality of masters that request the use of the bus at the same time, a simultaneous processing available signal selecting unit that selects a predetermined number of operation instruction signals having a predetermined similarity, from among a plurality of operation instruction signals that are input from the masters, in response to the bus grant signals, and an operation instructing unit that simultaneously transmits the selected operation instruction signals to the slave through the bus.
摘要:
A method, medium, and system efficiently rendering 3 dimensional (3D) graphics data. The rendering method includes calculating the strength of a fog effect that is to be applied to graphics data, determining whether texture mapping must be performed on the graphics data, according to the strength of the fog effect, and performing the texture mapping according to the determination result. Accordingly, it is possible to reduce the number of memory access operations for reading textures.
摘要:
A modeling method, medium, and system. The modeling method may include specifying an object in a plurality of 2 dimensional (2D) images expressed from different view points, considering an edge and contents of each component of each 2D image, generating a 3 dimensional (3D) model of each specified object, and matching the generated 3D models considering relative locations of each generated 3D model. Accordingly, a realistic 3D model of an object expressed in an image can be accurately generated.
摘要:
A method, medium, and system rendering 3D graphics data. The method includes selecting objects to render from graphic data that have rendering results of a current frame that are different from rendering results of a previous frame, setting an operational voltage and an operational frequency based on the selected objects to render, and rendering the selected objects according to the set operational voltage and operational frequency with reference to the rendering results of the previous frame.
摘要:
A point-based rendering apparatus, method and medium. The point-based rendering apparatus includes a projector to project a point model and to generate a plurality of rendered points, a radius calculator to calculate a radius, corresponding to a predetermined resolution of each of the rendered points, and a splat generator to generate at least one of a hemi-spherical and a spherical splat having the radius of each of the rendered points.
摘要:
A method and system for rendering graphic data using a multi-pipeline are provided. The rendering system includes, a rendering unit to transmit each of a plurality of objects included in graphic data to one of multiple pipelines based on a rendering position at which each object is to be rendered on a screen, and to render the object, a composition unit to combine rendering results corresponding to an overlap region in which the rendering results of pipelines overlap each other on the screen, and an image generator to generate a final rendering image of the graphic data by combining the combined rendering results with rendering results which correspond to residual regions excluding the overlap region on the screen.