Method, medium, and system rendering 3D graphic object
    41.
    发明申请
    Method, medium, and system rendering 3D graphic object 审中-公开
    方法,中等和系统渲染3D图形对象

    公开(公告)号:US20080100618A1

    公开(公告)日:2008-05-01

    申请号:US11892916

    申请日:2007-08-28

    IPC分类号: G06T15/40

    CPC分类号: G06T11/40

    摘要: A method, medium, and system rendering a 3-dimensional (3D) object, with the method of rendering a 3D object including generating a scanline of a primitive forming the 3D object, removing some pixels included in the generated scanline in consideration of visibility, thereby reconstructing scanlines, and determining the color of each pixel included in the reconstructed scanline. According to such a method, medium, and system, the efficiency of a 3D object rendering process which is performed using a pipeline method can be enhanced over conventional pipeline implementations.

    摘要翻译: 使用渲染3D对象的方法来呈现三维(3D)对象的方法,媒体和系统,包括生成形成3D对象的图元的扫描线,考虑可见性去除生成的扫描线中包括的一些像素, 从而重建扫描线,以及确定重建的扫描线中包括的每个像素的颜色。 根据这种方法,媒体和系统可以使用流水线方法执行的3D对象渲染处理的效率比传统的流水线实现得到增强。

    Method, medium, and system rendering 3D graphics data to minimize power consumption
    42.
    发明申请
    Method, medium, and system rendering 3D graphics data to minimize power consumption 有权
    方法,中等和系统渲染3D图形数据,以最大限度地降低功耗

    公开(公告)号:US20080100613A1

    公开(公告)日:2008-05-01

    申请号:US11889329

    申请日:2007-08-10

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005

    摘要: A method, medium, and system rendering 3D graphics data. The method includes selecting objects to render from graphic data that have rendering results of a current frame that are different from rendering results of a previous frame, setting an operational voltage and an operational frequency based on the selected objects to render, and rendering the selected objects according to the set operational voltage and operational frequency with reference to the rendering results of the previous frame.

    摘要翻译: 一种方法,媒介和系统渲染3D图形数据。 该方法包括从具有与前一帧的渲染结果不同的当前帧的渲染结果的图形数据中选择对象进行渲染,基于所选择的对象设置操作电压和操作频率以呈现所选择的对象 根据设定的工作电压和工作频率参照前一帧的渲染结果。

    Level of detail value calculating method and medium reducing power consumption, and 3-dimensional rendering system
    43.
    发明申请
    Level of detail value calculating method and medium reducing power consumption, and 3-dimensional rendering system 审中-公开
    细节值计算方法和介质降耗功耗,以及三维渲染系统

    公开(公告)号:US20080055335A1

    公开(公告)日:2008-03-06

    申请号:US11802226

    申请日:2007-05-21

    IPC分类号: G06T15/10 G09G5/00

    CPC分类号: G06T15/04 G09G5/026 G09G5/393

    摘要: A system, method and medium renders an object into a 3-dimensional (3D) graphic image. The rendering system includes a polygon processing unit to calculate a plurality of LOD values of a plurality of fragments corresponding to a plurality of vertices of a predetermined polygon, among a plurality of fragments constructing the predetermined polygon, a span conversion unit to interpolate a plurality of LOD values of remaining fragments apart from the plurality of fragments corresponding to the vertices of the predetermined polygon, using the calculated LOD values, and a texture mapping unit to map one of a plurality of textures with various resolutions to a corresponding fragment of the fragments constructing the predetermined polygon, on the basis of the LOD values interpolated by the span conversion unit.

    摘要翻译: 系统,方法和介质将对象呈现为三维(3D)图形图像。 渲染系统包括:多边形处理单元,用于在构成预定多边形的多个片段中计算与预定多边形的多个顶点对应的多个片段的多个LOD值;跨度转换单元,用于内插多个 使用所计算的LOD值,与对应于预定多边形的顶点的多个片段分开的剩余片段的LOD值以及纹理映射单元将具有各种分辨率的多个纹理之一映射到片段构建的对应片段 基于由跨度转换单元内插的LOD值来确定预定多边形。

    System, method and medium processing data according to merged multi-threading and out-of-order scheme
    44.
    发明申请
    System, method and medium processing data according to merged multi-threading and out-of-order scheme 审中-公开
    根据合并多线程和乱序方案的系统,方法和介质处理数据

    公开(公告)号:US20080022072A1

    公开(公告)日:2008-01-24

    申请号:US11806981

    申请日:2007-06-05

    IPC分类号: G06F9/30

    摘要: A system, method and medium performing data operations according to a merged multi-threading and out-of-order scheme. According to the method, at least one instruction is decoded, a thread of an instruction is read based on the decoding result, and a predetermined operation is performed on each of a plurality of threads, including the read thread, in each of a plurality of pipeline stages in an out-of-order manner, based on the decoding result. Accordingly, it is possible to guarantee high throughput while maintaining a small number of threads.

    摘要翻译: 根据合并的多线程和无序方案执行数据操作的系统,方法和介质。 根据该方法,至少一个指令被解码,基于解码结果读取指令的线程,并且在多个线程中的每一个中对包括读取的线程的多个线程中的每一个执行预定的操作 基于解码结果,以无序方式进行流水线级。 因此,可以在保持少量螺纹的同时保证高通量。

    Bus arbitration system, medium, and method
    45.
    发明申请
    Bus arbitration system, medium, and method 失效
    总线仲裁系统,媒介和方法

    公开(公告)号:US20080005435A1

    公开(公告)日:2008-01-03

    申请号:US11812946

    申请日:2007-06-22

    IPC分类号: G06F13/00

    CPC分类号: G06F13/364

    摘要: A bus arbitration system, medium, and method. The bus arbitration system can arbitrate access to a bus for a plurality of masters, requesting the use of a bus to which at least one slave is connected, and may include a bus use granting unit that outputs a plurality of bus grant signals for granting the use of the bus to the plurality of masters that request the use of the bus at the same time, a simultaneous processing available signal selecting unit that selects a predetermined number of operation instruction signals having a predetermined similarity, from among a plurality of operation instruction signals that are input from the masters, in response to the bus grant signals, and an operation instructing unit that simultaneously transmits the selected operation instruction signals to the slave through the bus.

    摘要翻译: 总线仲裁系统,媒介和方法。 总线仲裁系统可以仲裁访问多个主机的总线,请求使用至少一个从机连接到的总线,并且可以包括总线使用许可单元,其输出多个总线授权信号以授予 使用总线到同时请求使用总线的多个主机,同时处理可用信号选择单元从多个操作指令信号中选择预定数量的具有预定相似度的操作指令信号 以及响应于总线许可信号从主机输入的操作指令单元,以及通过总线同时将所选择的操作指令信号发送到从机的操作指令单元。

    Method, medium, and system rendering 3 dimensional graphics data considering fog effect
    46.
    发明授权
    Method, medium, and system rendering 3 dimensional graphics data considering fog effect 有权
    方法,中等和系统渲染三维图形数据考虑雾效应

    公开(公告)号:US09064347B2

    公开(公告)日:2015-06-23

    申请号:US11882579

    申请日:2007-08-02

    IPC分类号: G06T15/04 G06T15/50

    CPC分类号: G06T15/503 G06T15/04

    摘要: A method, medium, and system efficiently rendering 3 dimensional (3D) graphics data. The rendering method includes calculating the strength of a fog effect that is to be applied to graphics data, determining whether texture mapping must be performed on the graphics data, according to the strength of the fog effect, and performing the texture mapping according to the determination result. Accordingly, it is possible to reduce the number of memory access operations for reading textures.

    摘要翻译: 一种方法,媒介和系统有效地渲染3维(3D)图形数据。 渲染方法包括:计算应用于图形数据的雾效应的强度,根据雾效应的强度确定是否必须对图形数据执行纹理映射,以及根据确定执行纹理映射 结果。 因此,可以减少用于读取纹理的存储器访问操作的数量。

    Method, medium, and system rendering 3D graphics data to minimize power consumption
    48.
    发明授权
    Method, medium, and system rendering 3D graphics data to minimize power consumption 有权
    方法,中等和系统渲染3D图形数据,以最大限度地降低功耗

    公开(公告)号:US08253722B2

    公开(公告)日:2012-08-28

    申请号:US11889329

    申请日:2007-08-10

    IPC分类号: G06F17/00 G06F1/26 G06F1/00

    CPC分类号: G06T15/005

    摘要: A method, medium, and system rendering 3D graphics data. The method includes selecting objects to render from graphic data that have rendering results of a current frame that are different from rendering results of a previous frame, setting an operational voltage and an operational frequency based on the selected objects to render, and rendering the selected objects according to the set operational voltage and operational frequency with reference to the rendering results of the previous frame.

    摘要翻译: 一种方法,媒介和系统渲染3D图形数据。 该方法包括从具有与前一帧的渲染结果不同的当前帧的渲染结果的图形数据中选择对象进行渲染,基于所选择的对象设置操作电压和操作频率以呈现所选择的对象 根据设定的工作电压和工作频率参照前一帧的渲染结果。

    Method, medium and system rendering 3-dimensional graphics using a multi-pipeline
    50.
    发明申请
    Method, medium and system rendering 3-dimensional graphics using a multi-pipeline 审中-公开
    方法,中等和系统渲染三维图形使用多管道

    公开(公告)号:US20080117212A1

    公开(公告)日:2008-05-22

    申请号:US11826167

    申请日:2007-07-12

    IPC分类号: G06T15/10

    CPC分类号: G06T15/005 G06T2210/52

    摘要: A method and system for rendering graphic data using a multi-pipeline are provided. The rendering system includes, a rendering unit to transmit each of a plurality of objects included in graphic data to one of multiple pipelines based on a rendering position at which each object is to be rendered on a screen, and to render the object, a composition unit to combine rendering results corresponding to an overlap region in which the rendering results of pipelines overlap each other on the screen, and an image generator to generate a final rendering image of the graphic data by combining the combined rendering results with rendering results which correspond to residual regions excluding the overlap region on the screen.

    摘要翻译: 提供了一种使用多管道渲染图形数据的方法和系统。 渲染系统包括:渲染单元,用于基于要在屏幕上呈现每个对象的渲染位置将图形数据中包括的多个对象中的每一个传送到多个管线中的一个,并且呈现该对象,构图 单元,以组合对应于其中管道的呈现结果在屏幕上彼此重叠的重叠区域的渲染结果;以及图像生成器,通过将组合的呈现结果与对应于图像数据的渲染结果组合来生成图形数据的最终渲染图像 除了屏幕上的重叠区域之外的剩余区域。