摘要:
An external intrinsic interface. A processor may include a core including a plurality of functional units, an intrinsic module located outside the core, and an interface module to perform relaying between the intrinsic module and a functional unit, among the plurality of functional units.
摘要:
Provided are a clipping apparatus and clipping method for a three-dimensional (3D) graphic rendering. The clipping apparatus may reset or convert a triangular object based on distance information of vertices configuring or comprising the triangular object where a perspective projection scheme is applied.
摘要:
A method of encoding a coordinate interpolator that includes key data and a key header including information regarding encoding of the key data, the key data representing the position of a key frame on a time axis. The method includes, encoding the key header and encoding the key data according to the result of the encoding performed in the encoding the key header. The encoding of the key data includes performing quantization on the key data according to the quantization bit size and generating differential data by performing differential pulse code modulation (DPCM) on the result of the quantization according to a DPCM order. The encoding of the key data also includes performing a divide-and-divide (DND) on the differential data so that a difference between a maximum and minimum of the differential data can be minimized and performing entropy encoding on the result of the DND.
摘要:
A method to discard pixels early includes a first early depth test maintaining a depth value on a pixel to be discarded by a discard instruction, and a second early depth test updating the depth value on a pixel not to be discarded by the discard instruction. Because of the first and second early depth tests, a number of pixels to be processed by a pixel shading process may be reduced.
摘要:
An apparatus and method of reading texture data for texture mapping. Each of a plurality of blocks included in a cache memory may have any one of an even numbered index or odd numbered index. In this instance, the cache memory may be embodied with an odd numbered index cache memory including odd numbered index blocks and an even numbered index cache memory including even numbered index blocks. Also, address indexes of requested texture data may be analyzed to appropriately access to at least one of the odd numbered index cache memory and even numbered index cache memory, thereby improving an accessing speed.
摘要:
Provided is a graphics processing method and apparatus using a post fragment shader. A rendering pipeline of the graphics processing apparatus may include a fragment shader that operates before a raster operator, and a post fragment shader that operates after the raster operator. Each of the fragment shader and the post fragment shader may apply a different effect to each of a plurality of fragments.
摘要:
Disclosed is a method and apparatus for performing tile-based rendering. A sequence of tiles to be processed may be determined based on a locality among the tiles. A tile dispatch unit selects a subsequent tile to be dispatched, based on the determined sequence. The tile dispatch unit may check whether an idle fragment processor exists among the plurality of fragment processors, and may dynamically dispatch the selected tile to an idle fragment processor
摘要:
A modeling method, medium, and system. The modeling method identifies a object within an image by detecting edges within the image, determines a complexity of the identified object based upon detected surface orientations of the identified object relative to a defined surface of the image, selectively, based upon the determined complexity, generates one or more surfaces for a 3D model by identifying one or more vanishing points for one or more corresponding surfaces, respectively, of the identified object and respectively analyzing the identified one or more vanishing points relative to respective determined points of the one or more corresponding surfaces of the image, and generates the 3D model by combining the one or more surfaces in a 3D space.
摘要:
Provided is a rendering apparatus and method. After a rendering image is generated by forming a splat for each of points generated by projecting a model composed of a plurality of points, then a plurality of predetermined regions which extend over a boundary of the generated rendering image are selected for each splat forming the boundary of the rendering image, and a pixel value of each pixel included in each of the selected regions is corrected based on pixel values of the pixel and its surrounding pixels, thereby correcting the boundary of the rendering image to make the boundary appear to be more natural and thus improving the display quality of the rendering image.
摘要:
Provided are a clipping apparatus and clipping method for a three-dimensional (3D) graphic rendering. The clipping apparatus may reset or convert a triangular object based on distance information of vertices configuring or comprising the triangular object where a perspective projection scheme is applied.