External intrinsic interface
    1.
    发明授权
    External intrinsic interface 有权
    外部固有界面

    公开(公告)号:US09519488B2

    公开(公告)日:2016-12-13

    申请号:US13398305

    申请日:2012-02-16

    IPC分类号: G06F9/38

    摘要: An external intrinsic interface. A processor may include a core including a plurality of functional units, an intrinsic module located outside the core, and an interface module to perform relaying between the intrinsic module and a functional unit, among the plurality of functional units.

    摘要翻译: 外部固有界面。 处理器可以包括多个功能单元的核心,位于核心外部的本征模块,以及在多个功​​能单元之间执行本征模块与功能单元之间的中继的接口模块。

    Apparatus and method for clipping for 3D graphic rendering
    2.
    发明授权
    Apparatus and method for clipping for 3D graphic rendering 有权
    3D图形渲染剪辑的装置和方法

    公开(公告)号:US09041732B2

    公开(公告)日:2015-05-26

    申请号:US13331788

    申请日:2011-12-20

    IPC分类号: G09G5/00 G06T15/30

    CPC分类号: G06T15/30

    摘要: Provided are a clipping apparatus and clipping method for a three-dimensional (3D) graphic rendering. The clipping apparatus may reset or convert a triangular object based on distance information of vertices configuring or comprising the triangular object where a perspective projection scheme is applied.

    摘要翻译: 提供了一种用于三维(3D)图形呈现的剪辑装置和剪辑方法。 剪辑装置可以基于构造或包括应用透视投影方案的三角形对象的顶点的距离信息来重置或转换三角形对象。

    Apparatus and method of early pixel discarding in graphic processing unit
    4.
    发明授权
    Apparatus and method of early pixel discarding in graphic processing unit 有权
    图形处理单元中早期像素丢弃的装置和方法

    公开(公告)号:US08624894B2

    公开(公告)日:2014-01-07

    申请号:US13067411

    申请日:2011-05-31

    IPC分类号: G06T15/40

    CPC分类号: G06T15/40

    摘要: A method to discard pixels early includes a first early depth test maintaining a depth value on a pixel to be discarded by a discard instruction, and a second early depth test updating the depth value on a pixel not to be discarded by the discard instruction. Because of the first and second early depth tests, a number of pixels to be processed by a pixel shading process may be reduced.

    摘要翻译: 早期丢弃像素的方法包括:第一早期深度测试,其维持由丢弃指令丢弃的像素上的深度值;以及第二早期深度测试,更新不被丢弃指令丢弃的像素上的深度值。 由于第一次和第二次深度测试,可以减少要由像素着色处理处理的像素数量。

    Apparatus and method of reading texture data for texture mapping
    5.
    发明授权
    Apparatus and method of reading texture data for texture mapping 有权
    读取纹理映射的纹理数据的装置和方法

    公开(公告)号:US08605101B2

    公开(公告)日:2013-12-10

    申请号:US12385413

    申请日:2009-04-07

    IPC分类号: G06T11/40 G09G5/00

    CPC分类号: G06T15/04 G06T1/60 G06T15/005

    摘要: An apparatus and method of reading texture data for texture mapping. Each of a plurality of blocks included in a cache memory may have any one of an even numbered index or odd numbered index. In this instance, the cache memory may be embodied with an odd numbered index cache memory including odd numbered index blocks and an even numbered index cache memory including even numbered index blocks. Also, address indexes of requested texture data may be analyzed to appropriately access to at least one of the odd numbered index cache memory and even numbered index cache memory, thereby improving an accessing speed.

    摘要翻译: 一种读取纹理映射纹理数据的装置和方法。 包括在高速缓冲存储器中的多个块中的每一个可以具有偶数索引或奇数索引中的任何一个。 在这种情况下,高速缓冲存储器可以具有包括奇数编号的索引块的奇数索引高速缓存存储器和包括偶数编号的索引块的偶数索引高速缓冲存储器。 此外,可以分析所请求的纹理数据的地址索引以适当地访问奇数索引高速缓存存储器和偶数索引高速缓冲存储器中的至少一个,从而提高访问速度。

    GRAPHICS PROCESSING METHOD AND APPARATUS USING POST FRAGMENT SHADER
    6.
    发明申请
    GRAPHICS PROCESSING METHOD AND APPARATUS USING POST FRAGMENT SHADER 有权
    图形处理方法和使用后片形图案的设备

    公开(公告)号:US20130063440A1

    公开(公告)日:2013-03-14

    申请号:US13443468

    申请日:2012-04-10

    IPC分类号: G06T15/60

    CPC分类号: G06T15/005

    摘要: Provided is a graphics processing method and apparatus using a post fragment shader. A rendering pipeline of the graphics processing apparatus may include a fragment shader that operates before a raster operator, and a post fragment shader that operates after the raster operator. Each of the fragment shader and the post fragment shader may apply a different effect to each of a plurality of fragments.

    摘要翻译: 提供了使用后片段着色器的图形处理方法和装置。 图形处理装置的渲染流水线可以包括在栅格操作符之前操作的片段着色器,以及在栅格操作符之后操作的后片段着色器。 片段着色器和后片段着色器中的每一个可以对多个片段中的每一个应用不同的效果。

    METHOD AND APPARATUS FOR TILE BASED RENDERING USING TILE-TO-TILE LOCALITY
    7.
    发明申请
    METHOD AND APPARATUS FOR TILE BASED RENDERING USING TILE-TO-TILE LOCALITY 有权
    使用TILE-TO-TILE LOCALITY的基于层次渲染的方法和设备

    公开(公告)号:US20120320069A1

    公开(公告)日:2012-12-20

    申请号:US13452095

    申请日:2012-04-20

    IPC分类号: G06F15/80 G06F15/16

    CPC分类号: G06T1/20 G06F9/505 Y02D10/22

    摘要: Disclosed is a method and apparatus for performing tile-based rendering. A sequence of tiles to be processed may be determined based on a locality among the tiles. A tile dispatch unit selects a subsequent tile to be dispatched, based on the determined sequence. The tile dispatch unit may check whether an idle fragment processor exists among the plurality of fragment processors, and may dynamically dispatch the selected tile to an idle fragment processor

    摘要翻译: 公开了一种用于执行基于瓦片的渲染的方法和装置。 可以基于瓦片之间的局部性来确定要处理的瓦片的序列。 瓦片调度单元基于所确定的序列来选择要发送的后续瓦片。 瓦片调度单元可以检查多个片段处理器之间是否存在空闲片段处理器,并且可以动态地将所选择的片段分派到空闲片段处理器

    Method, medium, and system implementing 3D model generation based on 2D photographic images
    8.
    发明授权
    Method, medium, and system implementing 3D model generation based on 2D photographic images 有权
    基于2D摄影图像的方法,媒介和系统实现3D模型生成

    公开(公告)号:US08254667B2

    公开(公告)日:2012-08-28

    申请号:US12068123

    申请日:2008-02-01

    IPC分类号: G06K9/00 G06T17/00

    CPC分类号: G06T7/536

    摘要: A modeling method, medium, and system. The modeling method identifies a object within an image by detecting edges within the image, determines a complexity of the identified object based upon detected surface orientations of the identified object relative to a defined surface of the image, selectively, based upon the determined complexity, generates one or more surfaces for a 3D model by identifying one or more vanishing points for one or more corresponding surfaces, respectively, of the identified object and respectively analyzing the identified one or more vanishing points relative to respective determined points of the one or more corresponding surfaces of the image, and generates the 3D model by combining the one or more surfaces in a 3D space.

    摘要翻译: 建模方法,介质和系统。 建模方法通过检测图像内的边缘来识别图像内的对象,基于所确定的复杂度,基于所确定的对象相对于图像的限定表面的被检测的表面取向来确定所识别的对象的复杂度,从而生成 通过分别识别所识别的对象的一个​​或多个对应表面的一个或多个消失点并相对于所述一个或多个对应表面中的各自确定的点分别分析所识别的一个或多个消失点,用于3D模型的一个或多个表面 的图像,并且通过组合3D空间中的一个或多个表面来生成3D模型。

    Rendering apparatus and method
    9.
    发明授权
    Rendering apparatus and method 有权
    渲染装置和方法

    公开(公告)号:US08243095B2

    公开(公告)日:2012-08-14

    申请号:US11889625

    申请日:2007-08-15

    IPC分类号: G09G5/00

    CPC分类号: G06T15/205

    摘要: Provided is a rendering apparatus and method. After a rendering image is generated by forming a splat for each of points generated by projecting a model composed of a plurality of points, then a plurality of predetermined regions which extend over a boundary of the generated rendering image are selected for each splat forming the boundary of the rendering image, and a pixel value of each pixel included in each of the selected regions is corrected based on pixel values of the pixel and its surrounding pixels, thereby correcting the boundary of the rendering image to make the boundary appear to be more natural and thus improving the display quality of the rendering image.

    摘要翻译: 提供了一种渲染装置和方法。 在通过对通过投影由多个点组成的模型进行投影而生成的每个点形成画面来生成渲染图像之后,对于形成边界的每个拼接选择在生成的渲染图像的边界上延伸的多个预定区域 并且基于像素及其周围像素的像素值来校正每个所选择的区域中包括的每个像素的像素值,从而校正渲染图像的边界,使边界看起来更自然 从而提高渲染图像的显示质量。

    APPARATUS AND METHOD FOR CLIPPING FOR 3D GRAPHIC RENDERING
    10.
    发明申请
    APPARATUS AND METHOD FOR CLIPPING FOR 3D GRAPHIC RENDERING 有权
    3D图形渲染剪辑的装置和方法

    公开(公告)号:US20120154391A1

    公开(公告)日:2012-06-21

    申请号:US13331788

    申请日:2011-12-20

    IPC分类号: G06T15/00

    CPC分类号: G06T15/30

    摘要: Provided are a clipping apparatus and clipping method for a three-dimensional (3D) graphic rendering. The clipping apparatus may reset or convert a triangular object based on distance information of vertices configuring or comprising the triangular object where a perspective projection scheme is applied.

    摘要翻译: 提供了一种用于三维(3D)图形呈现的剪辑装置和剪辑方法。 剪辑装置可以基于构造或包括应用透视投影方案的三角形对象的顶点的距离信息来重置或转换三角形对象。