REPRESENTATION OF AN INTERACTIVE DOCUMENT AS A GRAPH OF ENTITIES
    52.
    发明申请
    REPRESENTATION OF AN INTERACTIVE DOCUMENT AS A GRAPH OF ENTITIES 有权
    交互式文档作为实体图表示

    公开(公告)号:US20120159333A1

    公开(公告)日:2012-06-21

    申请号:US12972249

    申请日:2010-12-17

    IPC分类号: G06F3/048

    CPC分类号: G06F3/04847 G06F9/451

    摘要: Techniques for representing and publishing an interactive document useful for analyzing data. The document may be represented as a directed acyclic graph of entities interconnected by edges. The entities may be of multiple types. Yet, a broad range of interactive documents may be represented by a limited number of types of entities and the capabilities to interconnect entities of different types and to share a data schema across entities of different types. A tool may enable a user to author such documents. The tool may also facilitate publishing of the document. For publishing, the document may be converted to an executable form. Prior to such a conversion, the graph may be modified for more efficient processing. The graph may also be partitioned such that portions of the graph, when distributed across tiers of a computing system, such as a cloud-based platform, execute on computing devices that provide efficient operation.

    摘要翻译: 用于表示和发布用于分析数据的交互式文档的技术。 文档可以被表示为通过边缘互连的实体的有向非循环图。 实体可以是多种类型。 然而,广泛的交互式文档可以由有限数量的实体类型表示,并且能够互连不同类型的实体并且跨越不同类型的实体共享数据模式。 一个工具可以使用户能够提供这样的文档。 该工具还可以促进文档的发布。 对于发布,文档可能会转换为可执行形式。 在进行这种转换之前,可以修改图表以进行更有效的处理。 该图也可以被分区,使得当分布在诸如基于云的平台的计算系统的层上时,图的部分在提供有效操作的计算设备上执行。

    PREDICATIVE AND PERSISTENT EVENT STREAMS
    53.
    发明申请
    PREDICATIVE AND PERSISTENT EVENT STREAMS 审中-公开
    预测性和持续性事件流

    公开(公告)号:US20110239229A1

    公开(公告)日:2011-09-29

    申请号:US12732244

    申请日:2010-03-26

    IPC分类号: G06F9/46

    CPC分类号: G06F9/467

    摘要: An event driven application may predict a future event and spawn an event stream from the predicted event. The spawned event stream may be performed as a predicted operation until the prediction is confirmed to be correct or incorrect. The predicted operation may generate results that may be present when the prediction is confirmed. In some cases, the results may be used prior to the predicted event, while in other cases, the results may be cached until the prediction is confirmed. In some cases, the predicted operation may be merged with an actual event stream when the predicted event occurs. The prediction mechanism may enhance performance, enable operations that would otherwise be difficult, and may save battery life or energy in some devices.

    摘要翻译: 事件驱动的应用程序可以预测将来的事件并从预测的事件产生事件流。 产生的事件流可以作为预测操作执行,直到预测被确认为正确或不正确。 预测的操作可以产生当预测被确认时可能存在的结果。 在某些情况下,可以在预测事件之前使用结果,而在其他情况下,结果可以被缓存直到预测被确认。 在某些情况下,当预测事件发生时,预测操作可以与实际事件流合并。 预测机制可以增强性能,使得否则将是困难的操作,并且可以在一些设备中节省电池寿命或能量。

    DEPENDENCY GRAPH IN DATA-DRIVEN MODEL
    55.
    发明申请
    DEPENDENCY GRAPH IN DATA-DRIVEN MODEL 有权
    数据驱动模型中的依赖图

    公开(公告)号:US20110060704A1

    公开(公告)日:2011-03-10

    申请号:US12557297

    申请日:2009-09-10

    IPC分类号: G06F15/18 G06N5/04

    CPC分类号: G06N99/005

    摘要: The inference of a dependency graph that represents a graph of solves that leads from input model parameter(s) to output model parameters using analytics. In one embodiment, the dependency graph is part of visually driven analytics in which the output model parameter(s) are used to formulate data-drive scenes. As the identity of the input and/or output model parameter(s) change, or as the analytics themselves change, the dependency graph may also change. This might trigger a resolve of the analytics. In one embodiment, the intermediate parameters involved in the dependency graph may be viewed and evaluated by the user.

    摘要翻译: 依赖图的推论,其表示从输入模型参数引导到使用分析输出模型参数的解的图。 在一个实施例中,依赖图是视觉驱动分析的一部分,其中使用输出模型参数来制定数据驱动场景。 随着输入和/或输出模型参数的身份变化,或随着分析本身的变化,依赖图也可能发生变化。 这可能会引发分析的解决。 在一个实施例中,可以由用户查看和评估参与依赖图的中间参数。

    SOLVER-BASED VISUALIZATION FRAMEWORK
    56.
    发明申请
    SOLVER-BASED VISUALIZATION FRAMEWORK 有权
    基于解决方案的可视化框架

    公开(公告)号:US20100324870A1

    公开(公告)日:2010-12-23

    申请号:US12488201

    申请日:2009-06-19

    IPC分类号: G06F17/10

    CPC分类号: G06F9/451

    摘要: Visualization frameworks may include solvers. The solvers may be used to determine the properties of view components of view compositions. In some instances, the solvers may be explicitly composed using a relational structure, such as a dependency tree. In some instances, the solvers may be implicitly composed based on property-setters having solvers invoking other property-setters having solvers.

    摘要翻译: 可视化框架可能包括求解器。 求解器可用于确定视图组合物的视图组件的属性。 在某些情况下,可以使用关系结构(例如依赖关系树)来明确地组合求解器。 在某些情况下,解算器可以隐式地基于具有求解器的属性设置器来调用具有求解器的其他属性设置器。

    COMPOSING SHAPES AND DATA SERIES IN GEOMETRIES
    57.
    发明申请
    COMPOSING SHAPES AND DATA SERIES IN GEOMETRIES 有权
    组合形状和数据系列在几何中

    公开(公告)号:US20100321391A1

    公开(公告)日:2010-12-23

    申请号:US12488300

    申请日:2009-06-19

    IPC分类号: G06T11/20

    摘要: A renderable geometry the may be populated with shapes and data series. The geometry defines a set of dimensions to be applied to the shapes. The geometry further defines and enforces a construction of the shapes around the set of dimensions, and applies the data series to the plurality of shapes against at least one of the set of dimensions. The formulate of the geometry may be recursively performed. For instance, the geometry may be provided as a shape in a set of shapes provided to yet another geometry with another data series. The data series might be reversibly applied to one of the dimensions, allowing for complex geometries to be created with data represented in very flexibly ways.

    摘要翻译: 可渲染的几何体可以填充形状和数据系列。 几何定义了要应用于形状的一组尺寸。 所述几何形状进一步限定并强制围绕所述维度集合的形状的构造,并且针对所述一组维度中的至少一个将所述数据序列应用于所述多个形状。 几何的公式可以递归地执行。 例如,几何形状可以被提供为以另一数据系列提供给另一几何形状的一组形状中的形状。 数据系列可能可逆地应用于其中一个维度,允许以非常灵活的方式表示数据来创建复杂的几何。

    MACROSCOPIC QUANTUM EFFECTS FOR COMPUTER GAMES
    59.
    发明申请
    MACROSCOPIC QUANTUM EFFECTS FOR COMPUTER GAMES 审中-公开
    计算机游戏的宏观量子效应

    公开(公告)号:US20090325694A1

    公开(公告)日:2009-12-31

    申请号:US12147628

    申请日:2008-06-27

    IPC分类号: A63F13/00

    摘要: The claimed subject matter provides a system and/or a method that facilitates providing a realistic simulation within a gaming environment. A gaming environment can enable at least one user to interact with a computer game in order to produce visual feedback in which the computer game includes a simulation that mimics an event in a physical real world. A macroscopic quantum effects (MQE) engine can utilize quantum physics as a basis for at least one simulation within the gaming environment, wherein the MQE engine leverages an equation related to quantum physics which enables the simulation to replicate a property associated with realistic quantum mechanics. An interface can allow data communication between the gaming environment and the MQE engine.

    摘要翻译: 所要求保护的主题提供了有助于在游戏环境内提供真实模拟的系统和/或方法。 游戏环境可以使至少一个用户能够与计算机游戏交互以产生视觉反馈,其中计算机游戏包括模拟物理现实世界中的事件的模拟。 宏观量子效应(MQE)引擎可以利用量子物理学作为游戏环境中的至少一个模拟的基础,其中MQE引擎利用与量子物理学相关的方程,其使得仿真能够复制与现实量子力学相关联的属性。 接口可以允许游戏环境和MQE引擎之间的数据通信。