AUTOMATED FIELD OF VIEW ESTIMATION FROM GAME PARTICIPANT PERSPECTIVES

    公开(公告)号:US20210281887A1

    公开(公告)日:2021-09-09

    申请号:US17253182

    申请日:2018-11-12

    Abstract: Methods, systems and apparatuses may provide for technology that identifies a player captured in a multi-camera video feed of a game that involves the identified player and estimates a first field of view from the perspective of the identified player for a selected from of the multi-camera video feed. Additionally, the technology automatically generates, based on the first field of view, a camera path for a replay of the selected frame from the perspective of the identified player. In one example, the technology also determines a trajectory of a projectile captured in the multi-camera video feed, estimates, based on the trajectory, a second field of view from the perspective of the projectile, and automatically generates, based on the second field of view, a replay of one or more selected frames of the multi-camera video feed from the perspective of the projectile.

    Techniques for parallel execution of RANSAC algorithm

    公开(公告)号:US10936766B2

    公开(公告)日:2021-03-02

    申请号:US15129816

    申请日:2014-03-27

    Abstract: Various embodiments are generally directed to techniques for employing a hybrid of sequential and parallel processing to perform random sample and consensus (RANSAC). A device to perform RANSAC includes a derivation component to derive a first set of proposed models in parallel from a first set of minimal sample sets of a data set; and a comparison component to recalculate a required quantity of proposed models to derive an accurate model if a proposed model of the first set of proposed models better fits the data set than any proposed model derived prior to derivation of the first set of proposed models, and to determine whether to derive a second set of proposed models following derivation of the first set of proposed models based on a comparison of the required quantity to a quantity of previously derived proposed models that includes the first set. Other embodiments are described and claimed.

    Emotion augmented avatar animation
    57.
    发明授权

    公开(公告)号:US10776980B2

    公开(公告)日:2020-09-15

    申请号:US16241937

    申请日:2019-01-07

    Abstract: Apparatuses, methods and storage medium associated with emotion augmented animation of avatars are disclosed herein. In embodiments, an apparatus may comprise an animation augmentation engine to receive facial data of a user, analyze the facial data to determine an emotion state of the user, and drive additional animation that supplements animation of the avatar based at least in part on a result of the determination of the emotion state of the user. Other embodiments may be described and/or claimed.

    Animation simulation of biomechanics

    公开(公告)号:US10748320B2

    公开(公告)日:2020-08-18

    申请号:US16326888

    申请日:2016-09-20

    Abstract: Methods, systems, and storage media for generating and displaying animations of simulated biomechanical motions are disclosed. In embodiments, a computer device may obtain sensor data of a sensor affixed to a user's body or equipment used by the user, and may use inverse kinematics to determine desired positions and orientations of an avatar based on the sensor data. In embodiments, the computer device may adjust or alter the avatar based on the inverse kinematics, and generate an animation for display based on the adjusted avatar. Other embodiments may be disclosed and/or claimed.

    Transform and inverse transform circuit and method

    公开(公告)号:US09918088B2

    公开(公告)日:2018-03-13

    申请号:US14458524

    申请日:2014-08-13

    Abstract: A transform and inverse transform circuit is provided. The transform and inverse transform circuit includes: at least one quantization and inverse quantization circuit, including at least one quantization and inverse quantization unit, wherein each quantization and inverse quantization unit includes a plurality of first coefficients, and each quantization and inverse quantization unit performs quantization or inverse quantization on one of multiple ways of inputting data; and at least one one-dimensional transform circuit, coupled to the quantization and inverse quantization circuit, wherein the one-dimensional transform circuit includes a plurality of second coefficients, wherein the one-dimensional transform circuit performs one-dimensional transform on the inputting data processed by the quantization and inverse quantization circuit, wherein the plurality of first coefficients and the plurality of second coefficients are set up based on a video codec standard.

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