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公开(公告)号:US20240024788A1
公开(公告)日:2024-01-25
申请号:US17870652
申请日:2022-07-21
Inventor: Victoria Walker , Morgan Fryer-McCulloch , Brielle Powell , Olga Rudi , Steven Osman , Angela Bartolome , Charles McCoy
IPC: A63F13/86 , A63F13/355 , A63F13/79
CPC classification number: A63F13/86 , A63F13/355 , A63F13/79 , A63F2300/535 , A63F2300/538 , A63F2300/577 , A63F2300/5546
Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
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公开(公告)号:US20230388584A1
公开(公告)日:2023-11-30
申请号:US17828775
申请日:2022-05-31
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steve Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
CPC classification number: H04N21/44204 , H04N21/44004 , H04N21/4532 , H04N21/4755
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US20230381674A1
公开(公告)日:2023-11-30
申请号:US17828974
申请日:2022-05-31
Inventor: Lachmin Singh , Celeste Bean , Olga Rudi , Katie Egeland , Steven Osman
IPC: A63F13/86
CPC classification number: A63F13/86
Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
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公开(公告)号:US11724187B2
公开(公告)日:2023-08-15
申请号:US17483524
申请日:2021-09-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Kristine Young , Olga Rudi
IPC: A63F13/497 , A63F13/537
CPC classification number: A63F13/497 , A63F13/537
Abstract: A method and system for providing visual comparisons to previous gameplay is disclosed. A plurality of datasets, with each dataset associated with displaying at least a part of gameplay from a past gameplay session of an interactive content title and a set of synch points within the past gameplay session is stored. An input over a communication network from a client device of a player associated with a current gameplay session is received. The received input indicates one of the stored datasets associated with the interactive content title. An overlay for a display of the current gameplay session is generated. The overlay includes a ghost projection based on the indicated dataset. The ghost projection is superimposed over the display of a virtual environment of the current gameplay session based on the set of synch points.
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公开(公告)号:US20230121618A1
公开(公告)日:2023-04-20
申请号:US17487234
申请日:2021-09-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Olga Rudi
IPC: A63F13/497 , A63F13/798 , A63F13/46
Abstract: A method and system for integrating media of past gameplay into overlays is disclosed. A plurality of trigger points associated with one or more interactive content titles is stored. Each trigger point is associated with a plurality of possible results of an activity in a respective interactive content title. Each of the possible results associated with one or more media files depicting the associated result of the activity. Gameplay data sent over a communication network of a current activity is monitored. The monitored gameplay data that indicates a possible result associated with the current activity is identified. The stored media files is filtered based on the identified result of the identified trigger point associated with the current activity. An overlay display of at least one of the filtered media files is generated and provided to the client device for presentation in association with the current gameplay session.
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公开(公告)号:US20230092943A1
公开(公告)日:2023-03-23
申请号:US17483524
申请日:2021-09-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Kristine Young , Olga Rudi
IPC: A63F13/497 , A63F13/537
Abstract: A method and system for providing visual comparisons to previous gameplay is disclosed. A plurality of datasets, with each dataset associated with displaying at least a part of gameplay from a past gameplay session of an interactive content title and a set of synch points within the past gameplay session is stored. An input over a communication network from a client device of a player associated with a current gameplay session is received. The received input indicates one of the stored datasets associated with the interactive content title. An overlay for a display of the current gameplay session is generated. The overlay includes a ghost projection based on the indicated dataset. The ghost projection is superimposed over the display of a virtual environment of the current gameplay session based on the set of synch points.
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公开(公告)号:US20230041497A1
公开(公告)日:2023-02-09
申请号:US17392764
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Mahdi Azmandian , Gary Yuan , James Talmich , Olga Rudi
Abstract: A system detects a user's mood and in response establishes computer settings including computer game settings, recommends social network interactions, advises other users, alters task scheduling, and in general enhances collective group mood, collective productivity, social interaction, and engagement.
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