Method for playing on a player of a client device a content streamed in a network

    公开(公告)号:US12108115B2

    公开(公告)日:2024-10-01

    申请号:US18237221

    申请日:2023-08-23

    申请人: Streamroot

    摘要: The present invention relates to a method for playing on a player of a client device (11) a content streamed in a network (1), said content consisting of a sequence of segments available in a plurality of quality levels, the player being configured so as to choose the quality level of the segments as a function of at least one parameter representative of a segment reception rate, according to an Adaptive BitRate, ABR, logic of the player; the client device (11) comprising a first buffer (M1) for storing segments in a format adapted for transferring within the network (1), the method being characterized in that it comprises performing by a processing unit (110) of the client device (11):



    (a) receiving from the player a request for a current segment at a first quality level;
    (b) determining that the player will request according to its ABR logic a next segment at a second quality level after said requested current segment is provided from the first buffer memory (M1), using a model predicting the ABR logic of the player;
    (c) if said next segment is not present at said second quality level in the first buffer memory (M1), fetching said next segment at said second quality level from the network (1).

    Seamless content encoding and transmission

    公开(公告)号:US12034952B2

    公开(公告)日:2024-07-09

    申请号:US18145931

    申请日:2022-12-23

    摘要: Systems, apparatuses, and methods are described for encoding media content based on an ending delay of first media content and a startup delay of second media content. Second media content may be configured for transmission after first media content in a media content stream. The first media content may be associated with an ending delay corresponding to transmission and/or decoding of frames of the first media content. The second media content may be associated with a starting delay corresponding to transmission and/or decoding of frames of the second media content. The first media content and the second media content may be encoded using different encoding formats. Based on comparing the ending delay and starting delay to a threshold, encoding parameters may be selected, one or more frames may be removed from the first media content and/or the second media content, and/or buffers of one or more devices may be adjusted.

    SYSTEMS AND METHODS FOR CREATING CUSTOMIZED CONTENT

    公开(公告)号:US20240205518A1

    公开(公告)日:2024-06-20

    申请号:US18392398

    申请日:2023-12-21

    申请人: Rovi Guides, Inc.

    发明人: Alan Waterman

    摘要: Systems and methods are disclosed for generating a content structure that can then be used as a content design building block. Specifically, new content can be automatically generated by combining, replacing or mixing and matching objects, actions, settings, effects, audio, etc., from any number of previously stored content structures to create a new content structure, which is then rendered as a new content segment. Content segments are then stitched together to generate a finished content stream. In this way, new and original content can be created without the traditionally expensive and labor-intensive filming or computer animation processes.