Abstract:
The present invention provides a method, apparatus and system for providing fast access to film grain patterns in a film grain simulation process including providing a first memory storing at least one film grain pattern and in response to a film grain pattern required by the film grain simulation process not being stored in the first memory, updating the first memory to obtain at least the required film grain pattern from at least a second memory. In one embodiment, the first memory is a local cache, the second memory is a film grain pattern database and a controller causes the examination of the local cache for a particular film grain pattern required in the film grain simulation process. In response to the required film grain pattern not being stored in the local cache, the controller causes the update of the local cache using the film grain pattern database.
Abstract:
The present invention provides a method and apparatus for reading film grain patterns in a raster order in film grain simulation including establishing a pseudo-random starting position, repeating the pseudo-random starting position for each line of a group of film grain blocks, and using a different pseudo-random starting position for each display line of a next group of film grain blocks. In various embodiments of the present invention, the different pseudo-random starting positions are triggered by resetting at least one seed value of a pseudo-random number generator implemented to determine said pseudo-random starting positions.
Abstract:
The addition of comfort noise to an image serves to hide compression artifacts. To facilitate comfort noise addition, supplemental information accompanying a video image contains at least one parameter that specifies an attribute regarding comfort noise. Typically, the supplemental information includes parameters that function to turn the comfort noise on and off, as well as to indicate the level of noise to add, based on the expected level of compression artifacts.
Abstract:
A decoding arrangement for decoding pictures in an incoming video stream includes a noise generator for adding a dither signal containing random noise to the pictures after video decoding, to improve the subjective video quality. The noise generator adds noise to each pixel in an amount correlated to the luminance of at least a portion of the current picture.
Abstract:
There are provided methods and apparatus for bit-accurate seed initialization for pseudo-random number generators used in a video system. A method includes the steps of creating (205) a look-up table of PRNG seeds, and initializing (210) one of the PRNG seeds from the look-up table for a picture by accessing the look-up table using a value corresponding to an order of the picture.
Abstract:
There is provided method and apparatus for film grain simulation for normal play and trick mode play for video playback systems. A method for simulating film grain in video includes the step of performing (214) film grain simulation on a sequence of decoded video pictures in decode order.
Abstract:
The present invention provides a method and apparatus for reading film grain patterns in a raster order in film grain simulation including establishing a pseudo-random starting position, repeating the pseudo-random starting position for each line of a group of film grain blocks, and using a different pseudo-random starting position for each display line of a next group of film grain blocks. In various embodiments of the present invention, the different pseudo-random starting positions are triggered by resetting at least one seed value of a pseudo-random number generator implemented to determine said pseudo-random starting positions.
Abstract:
The present invention provides methods for determining block averages in film grain simulation including determining block averages during a display process and determining block averages during a decoding process. The methods of the present invention exhibit different characteristics in terms of memory requirements and computational cost. More specifically, the first method uses no external memory, but requires either extra reads of the blocks, or internal memory in the display pipeline, while the second method requires extra memory bandwidth and extra external memory (e.g., RAM).
Abstract:
Automatic determination of the complexity associated with converting image content from 2-dimensions to 3-dimensions commences by first determining how many different scenes exist within the image content. Each scene then undergoes analysis to determine its complexity based on the motion, texture and occlusion within the scene. The scene complexities are added to the scene transition complexity and the total gets weighted to yield an overall indication of the complexity of converting of image content from 2-dimensions to 3-dimensions.
Abstract:
Film grain simulation within a receiver occurs by first obtaining at least one block of pre-computed transformed coefficients. The block of pre-computed transformed coefficients undergoes filtering responsive to a frequency range that characterizes a desired pattern of the film grain. In practice, the frequency range lies within a set of cut frequencies fHL, fVL, fHH and fVH of a filter in two dimensions that characterizes a desired film grain pattern. Thereafter, the filtered set of coefficients undergoes an inverse transform to yield the film grain pattern.