Abstract:
The invention relates to an attachment arrangement for the strings of a stringed instrument, especially a guitar. To the body of the stringed instrument is attached a bridge body, first restraining means for restraining the strings from the first end area, second restraining means, which are arranged in conjunction with the bridge body for restraining the strings from the second end area Lever means are arranged in conjunction with the bridge body in order to move the second restraining means for temporarily loosening and/or tightening the strings by means of a lever part included in the lever means. The lever means are provided with moving means comprising at least one moving mechanism, which is a mechanism separate from the lever means. One or more second restraining means are arranged to move with respect to the bridge body. The moving means are arranged to transmit the movement of the lever means into the desired movement of one or more restraining means.
Abstract:
The present invention includes a guitar comprising: a hollow body, the body having a top surface, a bottom surface, an upper end, a lower end, a first sidewall, and a second sidewall, the first and second sidewall connecting the top surface and the bottom surface, the top surface having a central opening; an equalizer, the equalizer integral to the body; a mixer, the mixer integral to the body; a microphone jack, the microphone jack integral to the body; an amplifier, the amplifier integral to the body; a battery compartment, the battery compartment integral to the body, an output board, the output board integral to the body; an auxiliary input, the auxiliary input integral to the body. Other embodiments of the guitar include an all in one onboard mixer, a wireless system including a wireless transmitter and wireless receivers and an output board.
Abstract:
Disclosed is a musical instrument simulator executable on a portable computing device to cause the portable computing device to: display a first interface defining a plurality of keys and at least one key modifier; and generate a target sound in response to a user manipulation of one or more of the plurality of keys and the at least one key modifier.
Abstract:
In normal mode or expansion mode, a normal load table 53 or an expansion load table 54 is selected, respectively, to store half area start position HS and half area end position HE as effect-switchable positions. The selected load table is referenced to generate and output drive signals so as to obtain depression reaction force F according to position ST. In accordance with player's depression/release of keys, musical tone signals are generated on the basis of waveform data 51 and envelope data 52 corresponding to the manipulated keys, designated basic tone color and depression area to carry out tone emission/tone-vanishing processes. Both the characteristics of musical tones and the rate of change in the reaction force switch at the effect-switchable positions.
Abstract:
An advanced MIDI/audio processing system with virtual key-switches. The virtual key-switches are mapped to different musical concepts. As a user presses a key-switch in real time with the playing of musical notes, the musical concept mapped to the key-switch that was pressed is applied. The instrument then switches to a new playing state based on the particular musical concept that was applied. Furthermore, the system is configured to provide a smooth transition between dynamic levels when applying crescendo or diminuendo effects via a modulation wheel. The system also configured to provide enhanced cycling of alternate samples by providing an individual alternate cycle for each note of each articulation in each dynamic level. Furthermore, the system is configured to allow a user to store and recall specific cycle positions, and override an existing cycle to choose a specific alternate sample for a specific note.
Abstract:
Dynamics values are acquired intermittently at predetermined time intervals, and waveform data corresponding to the acquired dynamics values are acquired. The thus-acquired waveform data are synthesized to generate a tone waveform of a range corresponding to a sustain portion of a tone. Because waveform data to be used are acquired, from among a plurality of prestored waveform data for sustain tones, intermittently at predetermined time intervals in accordance with dynamics values and a tone is synthesized using the acquired waveform data, not only tone synthesis processing can be performed on a sustain portion of a tone, in accordance with the input dynamics values, with a reduced burden on a control section, but also the tone characteristic can be variably controlled in accordance with the input dynamics values. Thus, it is possible to synthesize a high-quality tone faithfully representing tone color variation such as that by a vibrato rendition style.
Abstract:
There are provided a singing voice-synthesizing method and apparatus capable of performing synthesis of natural singing voices close to human singing voices based on performance data being input in real time. Performance data is inputted for each phonetic unit constituting a lyric, to supply phonetic unit information, singing-starting time point information, singing length information, etc. Each performance data is inputted in timing earlier than the actual singing-starting time point, and a phonetic unit transition time length is generated. By using the phonetic unit transition time, the singing-starting time point information, and the singing length information, the singing-starting time points and singing duration times of the first and second phonemes are determined. In the singing voice synthesis, for each phoneme, a singing voice is generated at the determined singing-starting time point and continues to be generated for the determined singing duration time.
Abstract:
There are provided a singing voice-synthesizing method and apparatus capable of performing synthesis of natural singing voices close to human singing voices based on performance data being input in real time. Performance data is inputted for each phonetic unit constituting a lyric, to supply phonetic unit information, singing-starting time point information, singing length information, etc. Each performance data is inputted in timing earlier than the actual singing-starting time point, and a phonetic unit transition time length is generated. By using the phonetic unit transition time, the singing-starting time point information, and the singing length information, the singing-starting time points and singing duration times of the first and second phonemes are determined. In the singing voice synthesis, for each phoneme, a singing voice is generated at the determined singing-starting time point and continues to be generated for the determined singing duration time.
Abstract:
A digital wavetable audio synthesizer is described. The synthesizer can generate up to 32 high-quality audio digital signals or voices, including delay-based effects, at either a 44.1 KHz sample rate or at sample rates compatible with a prior art wavetable synthesizer. The synthesizer includes an address generator which has several modes of addressing wavetable data. The address generator's addressing rate controls the pitch of the synthesizer's output signal. The synthesizer performs a 10-bit interpolation, using the wavetable data addressed by the address generator, to interpolate additional data samples. When the address generator loops through a block of data, the signal path interpolates between the data at the end and start addresses of the block of data to prevent discontinuities in the generated signal. A synthesizer volume generator, which has several modes of controlling the volume, adds envelope, right offset, left offset, and effects volume to the data. The data can be placed in one of sixteen fixed stereo pan positions, or left and right offsets can be programmed to place the data anywhere in the stereo field. The left and right offset values can also be programmed to control the overall volume. Zipper noise is prevented by controlling the volume increment. A synthesizer LFO generator can add LFO variation to: (i) the wavetable data addressing rate, for creating a vibrato effect; and (ii) a voice's volume, for creating a tremolo effect. Generated data to be output from the synthesizer is stored in left and right accumulators. However, when creating delay-based effects, data is stored in one of several effects accumulators. This data is then written to a wavetable. The difference between the wavetable write and read addresses for this data provides a delay for echo and reverb effects. LFO variations added to the read address create chorus and flange effects. The volume of the delay-based effects data can be attenuated to provide volume decay for an echo effect. After the delay-based effects processing, the data can be provided with left and right offset volume components which determine how much of the effect is heard and its stereo position. The data is then stored in the left and right accumulators.
Abstract:
A sound or music synthesizer includes a reverberation simulator having a substantially reduced volatile storage, random access memory, or buffer size in comparison to conventional reverberation simulators by decimating the sound signal prior to applying the sound signal to a reverberator and then interpolating the sound signal generated by the reverberator to restore the sample frequency. The substantial reduction in buffer size enables the usage of the reverberator in low-cost, reduced size and single-chip environments.