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公开(公告)号:US11517815B2
公开(公告)日:2022-12-06
申请号:US16776814
申请日:2020-01-30
发明人: Eric Lindemann , Michael Kurek , Meenakshi Matai
IPC分类号: A63F13/285 , G06F3/01 , H04R3/04 , G06F3/16 , A63F13/215 , A63F13/23 , G10L25/21 , H04R1/02
摘要: The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
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公开(公告)号:US11512919B2
公开(公告)日:2022-11-29
申请号:US17100912
申请日:2020-11-22
申请人: Haptech, Inc.
发明人: Kyle Monti
IPC分类号: F41A33/06 , A63F13/285 , A63F13/245 , A63F13/837
摘要: Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
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公开(公告)号:US11504635B2
公开(公告)日:2022-11-22
申请号:US17081679
申请日:2020-10-27
发明人: Michael Taylor , Glenn Black
IPC分类号: A63F13/86 , A63F13/537 , A63F13/44 , A63F13/58 , A63F13/31 , A63F13/54 , G06N3/04 , A63F13/285
摘要: A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.
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公开(公告)号:US11504609B2
公开(公告)日:2022-11-22
申请号:US17241063
申请日:2021-04-27
发明人: Anton Mikhailov , Xiadong Mao
IPC分类号: G06F3/12 , A63F13/213 , G09G3/00 , G02B27/01 , G09G3/34 , H04N13/254 , H04N13/271 , G06F3/01 , A63F13/285 , A63F13/26 , A63F13/211 , A63F13/42 , A63F13/5255 , A63F13/212 , A63F13/00 , G06T19/00 , A63F13/803
摘要: A head mounted display (HMD) is provided. The HMD includes a housing and a view port of the housing. The view port has a screen for rendering an augmented reality scene. Included is a communications device for exchanging streaming data over a network. A depth camera integrated in the housing and oriented to capture depth data of an environment in front of the housing is included. A processor is configured to use the depth data captured by the depth camera to identify spatial positioning of real objects in the environment. A real object is rendered into the augmented reality scene, and the real object is tracked such that insertion of augmented reality objects are placed in coordination with movements of the real object shown in the augmented reality scene. The real object captured by the depth camera is the environment where a user wearing the HMD is located.
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公开(公告)号:US20220362680A1
公开(公告)日:2022-11-17
申请号:US17876497
申请日:2022-07-28
IPC分类号: A63F13/87 , A63F13/23 , A63F13/285 , A63F13/655 , G06F3/01 , G06K9/62 , H04N21/478 , H04N21/4788 , G06V40/20
摘要: Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
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公开(公告)号:US20220339534A1
公开(公告)日:2022-10-27
申请号:US17528418
申请日:2021-11-17
发明人: Sang Youn KIM , Tae Hoon KIM
IPC分类号: A63F13/285 , A63F13/24 , A63F13/65
摘要: Proposed is a visual and tactile AR medium based on augmented reality for providing a user with visual and tactile information matched with the augmented reality when the user experiences the augmented reality through the AR medium capable of being connected to a part of a body of the user, the AR medium including: a tactile augmentation member configured to enable the part of the body of the user to feel the augmented reality in a tactile manner; a visual augmentation member configured to overlay a graphic on the AR medium, and being capable of performing visual change; and a control member configured to perform transmission and reception with the AR medium, wherein the control member is configured to control output of the tactile augmentation member or the visual augmentation member, corresponding to input from the user or the AR medium or both.
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公开(公告)号:US20220323856A1
公开(公告)日:2022-10-13
申请号:US17850908
申请日:2022-06-27
申请人: NINTENDO CO., LTD.
IPC分类号: A63F13/24 , A63F13/285
摘要: An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.
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公开(公告)号:US11455041B2
公开(公告)日:2022-09-27
申请号:US17460460
申请日:2021-08-30
申请人: Alex Hamid Mani
发明人: Alex Hamid Mani
IPC分类号: G06F3/01 , A63F13/285 , G09B21/00 , H04N21/422 , H04N5/14
摘要: A haptic feedback device for providing haptic sensation comprises a haptic feedback interface that includes a plurality of haptic elements. The haptic feedback device detects a relative position and a height associated with a plurality of objects in an upcoming scene of a video based on a look-ahead buffer of the video played on an external display device or the haptic feedback device. A haptic feedback is determined for the upcoming scene of the video based on the look-ahead buffer of the video and the detected relative position and height associated with the plurality of objects. One or more movable haptic cues are generated on the haptic feedback interface using the plurality of haptic elements in synchronization with a current scene played on the external display device or the haptic feedback device, based on the determined haptic feedback.
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公开(公告)号:US11439899B2
公开(公告)日:2022-09-13
申请号:US17104228
申请日:2020-11-25
发明人: Dong Soo Choi , Tae Hoon Kim , Sang Youn Kim
IPC分类号: A63F13/24 , A63F13/211 , A63F13/218 , A63F13/285
摘要: Disclosed is a controller capable of changing volume. The controller according to the present invention includes a housing; a volume changing unit installed outside the housing and having one end and the other end movable with respect to the housing, respectively; a driving unit for moving at least one of one end and the other end of the volume changing unit; and a control unit for controlling the driving unit. According to the present invention, it is possible to improve a user's feeling of use and to enhance satisfaction and fun by variously changing the volume, shape, etc. of a controller.
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公开(公告)号:US20220258062A1
公开(公告)日:2022-08-18
申请号:US17674130
申请日:2022-02-17
申请人: NSPARK INC.
发明人: No Sun PARK
IPC分类号: A63F13/837 , A63F13/27 , A63F13/53 , A63F13/219 , A63F13/428 , A63F13/213 , A63F13/285 , A63F13/24 , A63F13/792
摘要: The present invention provides a 4D screen shooting range, which includes: a wall body forms a shooting space having a predetermined size, and has an entrance formed in any portion thereof; a screen installed on the wall body by avoiding the entrance and aimed or pointed at with a personal weapon held by a user; a projection unit configured to project an image onto the screen according to a shooting game content selected by the user; a shooting zone formed by including a center of the shooting space on the floor in a predetermined size with being spaced apart from the screen, in which a setting box operated to set a shooting game according to a selection of the user is disposed; and an action structure disposed in the shooting space to add a producing effect to a shooting game content image selected by the user.
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