摘要:
A real-time algorithm for rendering an inhomogeneous scattering medium such as fog is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) such as Gaussians. The algorithm computes airlight and surface reflectance of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as an optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights.
摘要:
A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is represented by an approximate model density field and a residual density field. The algorithm uses the approximate model density field to compute an approximate source radiance, and further computes an effective exitant radiance by compositing the approximate source radiance using a compositing methods such as ray marching. During the compositing process (e.g., ray marching), the residual field is compensated back into the radiance integral to generate images of higher detail.
摘要:
A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is decompressed into a weighted sum of a set of radial basis functions (RBFs) and an optional residual field. Source radiances from single and optionally multiple scattering are directly computed at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. Using the computed source radiances, a ray marching technique using slice-based integration of radiance along each viewing ray is performed to render the final image. During the ray marching process, the residual field may be compensated back into the radiance integral to generate images of higher detail.
摘要:
Processes and techniques for imparting three-dimensional visual characteristics to images in a two-dimensional space are described. In one implementation, a graphical image is received in a two-dimensional space (e.g., a user interface on a computing device). A shape palette is presented to a user, the shape palette comprising a visual representation of three-dimensional visual information. Based on user markup of the shape palette, three-dimensional visual information is extracted from the shape palette and correlated with the graphical image. The three-dimensional visual information is processed to render the graphical image with three-dimensional visual characteristics.
摘要:
A graphics system allows for manipulation of a detail mesh for a subdivision surface. To deform the subdivision surface, the graphics system generates a corresponding deformed control mesh by attempting to satisfy both position constraints of the manipulation and Laplacian constraints for the detail mesh. After the deformed control mesh is generated, the deformed detail mesh can be generated by applying a subdivision function to the deformed control mesh to generate a deformed smooth mesh and then applying detail information to the deformed smooth mesh.
摘要:
Radiometric calibration of an image capture device (e.g., a digital camera) using a single image is described. The single image may be a color image or a grayscale image. The calibration identifies and analyzes edge pixels of the image that correspond to an edge between two colors or grayscale levels of a scene. Intensity distributions of intensities measured from the single image are then analyzed. An inverse response function for the image capture device is determined based on the intensity distributions. For a color image, the radiometric calibration involves calculating an inverse response function that maps measured blended colors of edge pixels and the associated measured component colors into linear distributions. For a grayscale image, the radiometric calibration involves deriving an inverse response function that maps non-uniform histograms of measured intensities into uniform distributions of calibrated intensities.
摘要:
A radiometric calibration system finds an inverse response function of a camera from a single digital image of a scene in which the actual colors of the scene are not known a priori. The system analyzes pixels of the image that correspond to an “edge” between two colors of the scene. These “edge” pixels represent a blended color formed from these two “component” colors, as measured by the camera. The system determines an inverse response function at least in part by: (a) finding suitable edge pixels; and (b) determining a function that maps the measured blended colors of edge pixels and their measured component colors into linear distributions. Reference data that includes predetermined inverse response functions of known cameras can be used in determining an inverse response function via a Bayesian Estimation.
摘要:
A novel method for synchronizing the lips of a sketched face to an input voice. The lip synchronization system and method approach is to use training video as much as possible when the input voice is similar to the training voice sequences. Initially, face sequences are clustered from video segments, then by making use of sub-sequence Hidden Markov Models, a correlation between speech signals and face shape sequences is built. From this re-use of video, the discontinuity between two consecutive output faces is decreased and accurate and realistic synthesized animations are obtained. The lip synchronization system and method can synthesize faces from input audio in real-time without noticeable delay. Since acoustic feature data calculated from audio is directly used to drive the system without considering its phonemic representation, the method can adapt to any kind of voice, language or sound.
摘要:
With an image-based rendering (IBR) system based on linear interpolated concentric mosaics, an observer is able to wander through a real or synthesized scene and have new view images (optionally including stereo images) of the scene rendered as the observer moves. According to one embodiment, multiple viewing rays are extended in a viewing direction from the image to be rendered at a view point. For viewing rays that do not coincide with captured images, an image is generate based on the captured images. The image is generated by interpolating between at least two captured images based on a constant distance to objects in the scene. The view images that are displayed can be mono or stereo (e.g., simulating a pair of eyes of the observer).
摘要:
A method and system for implementing capturing and rendering geometric details for mesostructure surfaces is described herein. A mesostructure distance function is defined as a function of a given reference point and a given viewing direction. A distance from a reference point to a mesostructure surface point along a viewing direction is measured using the mesostructure distance function. This distance is used to determine the visibility of mesostructure surface for rendering silhouettes. The lighting visibility of the mesostructure surface point may also be determined and used for determining whether the mesostructure surface point is in shadow. This determination may then be used for rendering shadow silhouettes.