DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM
    61.
    发明申请
    DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM 有权
    虚拟大学系统中的重点对象的动态检测

    公开(公告)号:US20120194515A1

    公开(公告)日:2012-08-02

    申请号:US13439800

    申请日:2012-04-04

    IPC分类号: G06T15/00

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定的第一对象的预定接近度内的虚拟宇宙头像的数量。 确定影响在虚拟宇宙中支持指定的第一对象的服务器计算机上的负载的条件。 响应于确定来自指定的第一对象的预定接近度内的虚拟宇宙头像的数量大于第一预定阈值并且服务器计算机上确定的条件大于第一对象,动态地在虚拟宇宙内生成第二对象 第二预定阈值。 第二个对象与虚拟世界内的信息传输相关联。

    Video scene matching on return from virtual rendering in a consumer digital video recording device
    62.
    发明授权
    Video scene matching on return from virtual rendering in a consumer digital video recording device 有权
    在消费者数字视频录像设备中从虚拟渲染返回的视频场景匹配

    公开(公告)号:US08233530B2

    公开(公告)日:2012-07-31

    申请号:US12259856

    申请日:2008-10-28

    IPC分类号: H04N5/77

    CPC分类号: G11B27/034 G11B27/10

    摘要: A method, system and computer program provide a mechanism for smoothing the transition back from a virtual (computer generated) scene to a related video stream. An event such as a user input or timeout is received triggering a return to display of the video stream from a virtual scene related to content of the video stream. A number of time points and/or camera angles are either presented to the user or are automatically searched for the best match. The list may be presented in order according to an automatically detected matching criteria. The virtual scene may a scene constructed locally within a computer or digital video recorder (DVR) and the matching performed locally based on angle and time information provided from a content provider such as a server, or the virtual scene generation and matching may be performed at a remote location such as the content server.

    摘要翻译: 方法,系统和计算机程序提供了用于平滑从虚拟(计算机生成的)场景到相关视频流的转换的机制。 接收到诸如用户输入或超时的事件触发从与视频流的内容相关的虚拟场景返回显示视频流。 将多个时间点和/或摄像机角度呈现给用户或自动搜索以获得最佳匹配。 该列表可以根据自动检测的匹配标准按顺序呈现。 虚拟场景可以是在计算机或数字视频记录器(DVR)内部本地构造的场景,并且基于从诸如服务器的内容提供商提供的角度和时间信息本地执行的匹配,或者虚拟场景生成和匹配可以在 诸如内容服务器的远程位置。

    COLLAPSING AREAS OF A REGION IN A VIRTUAL UNIVERSE TO CONSERVE COMPUTING RESOURCES
    63.
    发明申请
    COLLAPSING AREAS OF A REGION IN A VIRTUAL UNIVERSE TO CONSERVE COMPUTING RESOURCES 有权
    虚拟大学一个地区的收容区,以保护计算资源

    公开(公告)号:US20120188278A1

    公开(公告)日:2012-07-26

    申请号:US13437413

    申请日:2012-04-02

    IPC分类号: G09G5/00

    摘要: Described herein are processes and devices that coalesced and/or collapse areas in a region of a virtual universe to conserve computing resources. Some embodiments are directed to detecting an indication to reduce usage of a computing resource in the virtual universe and, in response, determining the first area of the virtual universe for coalescing and collapsing into the second area of the virtual universe. In some embodiments, the first area comprises a plurality of virtual universe objects. Some embodiments are further directed to selecting a first set of the plurality of virtual universe objects for moving from the first area into the second area, coalescing the first set of the plurality of virtual universe objects into the second area from the first area, and, in response, collapsing the first area of the virtual universe.

    摘要翻译: 这里描述了合并和/或折叠虚拟宇宙区域中的区域以节省计算资源的过程和设备。 一些实施例涉及检测减少虚拟宇宙中的计算资源的使用的指示,并且作为响应,确定虚拟宇宙的第一区域以便合并和折叠到虚拟宇宙的第二区域。 在一些实施例中,第一区域包括多个虚拟宇宙对象。 一些实施例进一步涉及选择多个虚拟宇宙对象的第一组,用于从第一区域移动到第二区域,将第一组多个虚拟宇宙对象合并到第一区域的第二区域中, 作为响应,折叠虚拟宇宙的第一个区域。

    Controlling vehicle operations based on object presence
    65.
    发明授权
    Controlling vehicle operations based on object presence 失效
    基于物体存在来控制车辆操作

    公开(公告)号:US08219281B2

    公开(公告)日:2012-07-10

    申请号:US12329118

    申请日:2008-12-05

    IPC分类号: G06F7/00 G06F17/00 G06F19/00

    摘要: A system, method, and program product controls an operation of a vehicle based on the presence of one or more foreign objects within one or more monitored zones about the vehicle. One or more transceivers receive information about the one or more foreign objects. Based on the received information and the one or more corresponding zones, one or more controllers identify a response, which may include notifying the user about the foreign object and/or generating a signal that inhibits the ignition from turning on. The system, method, and program product also control an operation of a vehicle based on the absence of an object of the vehicle. Likewise, the one or more controllers identify a response, which may include notifying the user about the missing object and/or generating a signal that inhibits the ignition from turning on.

    摘要翻译: 系统,方法和程序产品基于在关于车辆的一个或多个监视区域内的一个或多个异物的存在来控制车辆的操作。 一个或多个收发器接收关于一个或多个异物的信息。 基于接收到的信息和一个或多个对应的区域,一个或多个控制器识别响应,其可以包括通知用户关于异物和/或产生阻止点火开启的信号。 系统,方法和程序产品还基于没有车辆的对象来控制车辆的操作。 类似地,一个或多个控制器识别响应,其可以包括向用户通知丢失的对象和/或产生禁止点火开启的信号。

    Dynamic spawning of focal point objects within a virtual universe system
    66.
    发明授权
    Dynamic spawning of focal point objects within a virtual universe system 有权
    在虚拟宇宙系统内动态产生焦点对象

    公开(公告)号:US08214751B2

    公开(公告)日:2012-07-03

    申请号:US12103525

    申请日:2008-04-15

    IPC分类号: G06F3/00

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定焦点对象的预定接近度内的多个虚拟宇宙头像的密度。 基于所确定的虚拟宇宙头像的密度,与指定的焦点对象相关联的一个或多个辅助焦点对象在虚拟宇宙内被动态地产生。 辅助焦点对象的动态产生可以减少虚拟宇宙主机服务器和相应的客户端设备的负载,从而可以提高虚拟世界系统的性能。

    Non-depleting chips for obtaining desired service level characteristics
    67.
    发明授权
    Non-depleting chips for obtaining desired service level characteristics 失效
    用于获得所需服务水平特性的非耗尽芯片

    公开(公告)号:US08180660B2

    公开(公告)日:2012-05-15

    申请号:US11756374

    申请日:2007-05-31

    IPC分类号: G06Q10/00

    摘要: This application describes non-depleting chips and their use in a Resource Management Framework. In this methodology, chips do not deplete when spent, but rather represent a weighting that each party/business unit (BU) has to accomplish its IT processing needs over time. In this model, BUs are assigned a certain buying power that may be thought of as akin to chips on a roulette wheel. Such a model may be used with either scheduled auctions (i.e., discrete events), or they may be used via a spot market where no scheduled auctions are conducted (i.e., fluid events). In this concept, the chips are never depleted.

    摘要翻译: 本应用程序描述了非耗尽芯片及其在资源管理框架中的使用。 在这种方法中,芯片在耗费时不会耗尽,而是代表每个方/业务部门(BU)必须随时间完成其IT处理需求的权重。 在这个模型中,BU被分配一定的购买力,可以被认为类似于轮盘赌上的筹码。 这样的模型可以与定期拍卖(即,离散事件)一起使用,或者可以经由不进行排程拍卖(即,流体事件)的现货市场使用。 在这个概念中,芯片从不耗尽。

    COMPARING LOW QUALITY BROADCASTS TO HIGH QUALITY BRAODCASTS
    68.
    发明申请
    COMPARING LOW QUALITY BROADCASTS TO HIGH QUALITY BRAODCASTS 审中-公开
    将低质量的广播与较高质量的BRAODCASTS相比较

    公开(公告)号:US20120113323A1

    公开(公告)日:2012-05-10

    申请号:US12939475

    申请日:2010-11-04

    IPC分类号: H04N5/46

    摘要: A system, method, and computer program product for comparing a low quality broadcast to a high quality broadcast on a display device to show users the benefits of a high quality broadcast over a low quality broadcast. The display device capabilities are detected and compared to retrieved requirements for displaying a high quality broadcast. If the display requirements are met, retrieving the high quality broadcast and displaying the low quality and high quality broadcasts on a display device for user comparison. Then, the user accepts either the high quality or low quality broadcast and displays the high quality broadcast or the low quality broadcast in accordance with the user selection.

    摘要翻译: 一种用于将低质量广播与显示设备上的高质量广播进行比较的系统,方法和计算机程序产品,以向用户显示通过低质量广播的高质量广播的益处。 检测显示设备能力并将其与用于显示高质量广播的检索要求进行比较。 如果满足显示要求,则在显示设备上检索高质量广播并显示低质量和高质量的广播以进行用户比较。 然后,用户接受高质量或低质量广播,并根据用户选择显示高质量广播或低质量广播。

    USING SMART OBJECTS IN A VIRTUAL UNIVERSE TO CONSERVE COMPUTING RESOURCES
    69.
    发明申请
    USING SMART OBJECTS IN A VIRTUAL UNIVERSE TO CONSERVE COMPUTING RESOURCES 失效
    在虚拟大学中使用智能对象来节省计算资源

    公开(公告)号:US20120113127A1

    公开(公告)日:2012-05-10

    申请号:US13352266

    申请日:2012-01-17

    IPC分类号: G06T1/00

    CPC分类号: G06Q10/10

    摘要: Described herein are some embodiments that use smart objects in a virtual universe to conserve computing resources. Some embodiments describe a first object that detects an indication to reduce resource usage of a computing resource that supports a virtual universe. Some embodiments further describe reducing, based on detection of the indication to reduce resource usage, display quality of the first virtual object according to an order of degrees of display quality reduction that corresponds to one or more degrees of resource reduction required for the computing resource. Some embodiments further describe reducing the display quality of the first virtual object based on the first virtual object being a first category. Further, some embodiments describe a second virtual object that is not reduced in display quality while simultaneously the first virtual object is reduced in display quality. The second virtual object is second category different from the first category.

    摘要翻译: 这里描述了使用虚拟世界中的智能对象来节省计算资源的一些实施例。 一些实施例描述了检测减少支持虚拟宇宙的计算资源的资源使用的指示的第一对象。 一些实施例进一步描述了根据对减少资源使用的指示的检测,根据对应于计算资源所需的一个或多个资源减少度的显示质量降低的程度的顺序来减少第一虚拟对象的显示质量。 一些实施例进一步描述了基于作为第一类别的第一虚拟对象来降低第一虚拟对象的显示质量。 此外,一些实施例描述了不降低显示质量的第二虚拟对象,同时第一虚拟对象在显示质量下降。 第二个虚拟对象是与第一个类别不同的​​第二个类别。

    User imposed power constraints on web server based on user preferences
    70.
    发明授权
    User imposed power constraints on web server based on user preferences 失效
    用户根据用户偏好对Web服务器施加电力限制

    公开(公告)号:US08140873B2

    公开(公告)日:2012-03-20

    申请号:US12147932

    申请日:2008-06-27

    IPC分类号: G06F1/32

    CPC分类号: G06F1/3203

    摘要: Web application users are able to specify power constraints for remote web servers. These may be based on individual performance needs and energy-conservation desires. They enable the user to exercise control over the amount of energy that the web server expends in serving the needs of the user. The invention may employ such features as vertical scaling using power capacity on demand (CUoD) type functionality. The method includes providing a user-interactive interface to enable the user to indicate a preference for power restrictions with respect to its web requests. The user then instructs the web site provider to reduce power consumption in response to the user's request. The user specifies a reduction in overall power consumption for the user's needs, such as instructing the web service provider to use an energy-conserving server to handle the user's web requests, or specifying a acceptable delay or fulfilling the user's web requests.

    摘要翻译: Web应用程序用户能够为远程Web服务器指定电源约束。 这些可能是基于个人的业绩需求和节能愿望。 它们使得用户能够控制web服务器在满足用户的需求时花费的能量。 本发明可以使用这样的特征,例如使用功率容量按需(CUoD)类型功能的垂直缩放。 该方法包括提供用户交互界面以使得用户能够指示关于其web请求的功率限制的偏好。 然后,用户响应于用户的请求,指示网站提供商降低功耗。 用户指定用户需求的总体功耗的降低,例如指示web服务提供商使用节能服务器来处理用户的web请求,或指定可接受的延迟或满足用户的web请求。