摘要:
In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.
摘要:
A method, system and computer program provide a mechanism for smoothing the transition back from a virtual (computer generated) scene to a related video stream. An event such as a user input or timeout is received triggering a return to display of the video stream from a virtual scene related to content of the video stream. A number of time points and/or camera angles are either presented to the user or are automatically searched for the best match. The list may be presented in order according to an automatically detected matching criteria. The virtual scene may a scene constructed locally within a computer or digital video recorder (DVR) and the matching performed locally based on angle and time information provided from a content provider such as a server, or the virtual scene generation and matching may be performed at a remote location such as the content server.
摘要:
Described herein are processes and devices that coalesced and/or collapse areas in a region of a virtual universe to conserve computing resources. Some embodiments are directed to detecting an indication to reduce usage of a computing resource in the virtual universe and, in response, determining the first area of the virtual universe for coalescing and collapsing into the second area of the virtual universe. In some embodiments, the first area comprises a plurality of virtual universe objects. Some embodiments are further directed to selecting a first set of the plurality of virtual universe objects for moving from the first area into the second area, coalescing the first set of the plurality of virtual universe objects into the second area from the first area, and, in response, collapsing the first area of the virtual universe.
摘要:
The invention generally relates to virtual environments, and more particularly to systems and methods for communicating in virtual environments. A method of providing communication in a virtual universe (VU) includes instantiating and assigning an information channel to a first client of the VU, associating at least one additional client of the VU to the information channel, and conveying data placed on the information channel to the first client and the at least one additional client.
摘要:
A system, method, and program product controls an operation of a vehicle based on the presence of one or more foreign objects within one or more monitored zones about the vehicle. One or more transceivers receive information about the one or more foreign objects. Based on the received information and the one or more corresponding zones, one or more controllers identify a response, which may include notifying the user about the foreign object and/or generating a signal that inhibits the ignition from turning on. The system, method, and program product also control an operation of a vehicle based on the absence of an object of the vehicle. Likewise, the one or more controllers identify a response, which may include notifying the user about the missing object and/or generating a signal that inhibits the ignition from turning on.
摘要:
In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.
摘要:
This application describes non-depleting chips and their use in a Resource Management Framework. In this methodology, chips do not deplete when spent, but rather represent a weighting that each party/business unit (BU) has to accomplish its IT processing needs over time. In this model, BUs are assigned a certain buying power that may be thought of as akin to chips on a roulette wheel. Such a model may be used with either scheduled auctions (i.e., discrete events), or they may be used via a spot market where no scheduled auctions are conducted (i.e., fluid events). In this concept, the chips are never depleted.
摘要:
A system, method, and computer program product for comparing a low quality broadcast to a high quality broadcast on a display device to show users the benefits of a high quality broadcast over a low quality broadcast. The display device capabilities are detected and compared to retrieved requirements for displaying a high quality broadcast. If the display requirements are met, retrieving the high quality broadcast and displaying the low quality and high quality broadcasts on a display device for user comparison. Then, the user accepts either the high quality or low quality broadcast and displays the high quality broadcast or the low quality broadcast in accordance with the user selection.
摘要:
Described herein are some embodiments that use smart objects in a virtual universe to conserve computing resources. Some embodiments describe a first object that detects an indication to reduce resource usage of a computing resource that supports a virtual universe. Some embodiments further describe reducing, based on detection of the indication to reduce resource usage, display quality of the first virtual object according to an order of degrees of display quality reduction that corresponds to one or more degrees of resource reduction required for the computing resource. Some embodiments further describe reducing the display quality of the first virtual object based on the first virtual object being a first category. Further, some embodiments describe a second virtual object that is not reduced in display quality while simultaneously the first virtual object is reduced in display quality. The second virtual object is second category different from the first category.
摘要:
Web application users are able to specify power constraints for remote web servers. These may be based on individual performance needs and energy-conservation desires. They enable the user to exercise control over the amount of energy that the web server expends in serving the needs of the user. The invention may employ such features as vertical scaling using power capacity on demand (CUoD) type functionality. The method includes providing a user-interactive interface to enable the user to indicate a preference for power restrictions with respect to its web requests. The user then instructs the web site provider to reduce power consumption in response to the user's request. The user specifies a reduction in overall power consumption for the user's needs, such as instructing the web service provider to use an energy-conserving server to handle the user's web requests, or specifying a acceptable delay or fulfilling the user's web requests.