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公开(公告)号:US11426657B2
公开(公告)日:2022-08-30
申请号:US16943923
申请日:2020-07-30
申请人: Unity IPR ApS
发明人: Gregory Labute
IPC分类号: A63F13/5258 , A63F13/5255
摘要: A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.
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公开(公告)号:US20220111293A1
公开(公告)日:2022-04-14
申请号:US17466927
申请日:2021-09-03
申请人: NINTENDO CO., LTD.
发明人: Miyuki KIMURA , Ryosuke OGATA , Erika ABE
IPC分类号: A63F13/426 , A63F13/803 , A63F13/573 , A63F13/5258
摘要: It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.
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公开(公告)号:US11232623B2
公开(公告)日:2022-01-25
申请号:US16946574
申请日:2020-06-26
申请人: Unity IPR ApS
发明人: Dominic Laflamme
IPC分类号: A63F13/5258 , G06T15/00 , G06T3/40
摘要: A method of generating a high-resolution image frame for a state of a video game within a 2D or 3D environment is disclosed. A low-resolution data map of a virtual camera frustum view of the 2D or 3D environment for the state is determined. The data map is of a data type. A high-resolution output data map of the data type is generated from the low-resolution data map. The generating of the high-resolution output data map includes training a neural network. The training includes associating a low-resolution data map of the data type with a high-resolution data map of the data type within the 2D or 3D environment. A high-resolution image of the frustum view is generated from the high-resolution output data map. The generated high-resolution image is displayed on a display device.
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公开(公告)号:US11229843B2
公开(公告)日:2022-01-25
申请号:US16995984
申请日:2020-08-18
IPC分类号: A63F13/5258 , A63F13/86 , G06K9/00 , G11B20/10 , A63F13/497 , A63F13/525 , G06T7/543 , G06T7/73 , A63F13/5378
摘要: A video recording method includes recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. A video playback method includes obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.
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公开(公告)号:US20210339137A1
公开(公告)日:2021-11-04
申请号:US17374979
申请日:2021-07-13
发明人: Mahdi Azmandian , Steven Osman
IPC分类号: A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/0484
摘要: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US11077371B2
公开(公告)日:2021-08-03
申请号:US16814773
申请日:2020-03-10
申请人: Hothead Games Inc.
发明人: James Paul Ceraldi , Brad Steeves , Bryan Brandt
IPC分类号: A63F13/5258 , A63F13/2145 , A63F13/86 , A63F13/42 , A63F13/525 , A63F13/5252 , A63F13/5255 , A63F13/837
摘要: Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.
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公开(公告)号:US20210178264A1
公开(公告)日:2021-06-17
申请号:US17177157
申请日:2021-02-16
发明人: Mahdi Azmandian , Steven Osman
IPC分类号: A63F13/5258 , A63F13/5252 , A63F13/86 , G06F3/0481
摘要: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.
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公开(公告)号:US20210038985A1
公开(公告)日:2021-02-11
申请号:US16533350
申请日:2019-08-06
申请人: Roblox Corporation
发明人: Parker C. STEBBINS
IPC分类号: A63F13/5258 , A63F13/577
摘要: The camera view of an avatar traversing in a three-dimensional (3D) world in an electronic game may be changed to avoid occlusion of the avatar by a graphical object that in the camera view. The camera view may be moved forward towards the avatar to avoid the occlusion, and the camera view may then be moved backward away from the avatar after the avatar has passed the graphical object. Graphical objects that do not significantly occlude the avatar in the camera view may not trigger a change in the camera view.
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公开(公告)号:US10789781B2
公开(公告)日:2020-09-29
申请号:US16557323
申请日:2019-08-30
申请人: Jack Schulze , Timo Arnall , Nicholas Ludlam
发明人: Jack Schulze , Timo Arnall , Nicholas Ludlam
IPC分类号: G06T19/00 , A63F13/5258 , G11B27/036
摘要: Systems and methods for providing an interactive augmented experience using prerecorded video include: creating a scene model based on an image of a physical environment; generating a fantasy object; integrating a position of the fantasy object onto the scene model; determining a state of the fantasy object; selecting, using a type of meta data, one or more frames of a pre-recorded video of the physical environment associated with a desired physical camera, such that each of the frames is associated with a frame number and acquired with a physical camera; synchronizing a virtual camera with the desired physical camera; and projecting, using a first video player or a second video player, the one or more frames onto the scene model to position the scene model relative to the fantasy object, such that the projecting alternates between the first video player and the second video player.
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公开(公告)号:US10769833B2
公开(公告)日:2020-09-08
申请号:US16356579
申请日:2019-03-18
发明人: Yang Deng
IPC分类号: G06T13/20 , G06T15/20 , A63F13/5258 , G06T19/00 , A63F13/573 , A63F13/52
摘要: A method, apparatus, and non-transitory computer-readable medium for display processing are provided. A projection trajectory of a projectile to a target is calculated. The projectile is moved to the target when the calculated projection trajectory satisfies a shooting condition. A current viewpoint is switched to a viewpoint from the projectile, and a first animation in which the projectile is tracked is played in slow motion. The viewpoint from the projectile is then switched to a viewpoint from the target at a preset time prior to when the projectile hits the target. A second animation is subsequently played in which the target is hit by the projectile.
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