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公开(公告)号:US20240330337A1
公开(公告)日:2024-10-03
申请号:US18651020
申请日:2024-04-30
申请人: Roblox Corporation
IPC分类号: G06F16/33 , G06F16/332 , G06F16/335 , G06F40/263 , G06F40/56 , G06N20/00
CPC分类号: G06F16/3334 , G06F16/3329 , G06F16/335 , G06F40/263 , G06F40/56 , G06N20/00
摘要: A user query, such as a user query processed by the online game system, is provided as input into a trained machine learning model. The machine learning model predicts candidate languages of the user query and outputs language confidence scores for the candidate languages. The user query is also matched with stored query data associated with game information in individual language databases for the respective candidate languages. A match scores may be determined based on a certainty of the respective response matches. The match scores and the language confidence scores may be weighted to determine a weighted score. The weighted scores of the response matches are applied to decide which game information retrieved from the identified database is used in forming a response of search results to the user.
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公开(公告)号:US20240312445A1
公开(公告)日:2024-09-19
申请号:US18184525
申请日:2023-03-15
申请人: Roblox Corporation
CPC分类号: G10H7/008 , A63F13/54 , A63F2300/6063 , G10H2210/026 , G10H2210/115 , G10H2250/005
摘要: A metaverse application performs an audio rollback of a local game state by receiving user input from a user during gameplay of a virtual experience. The metaverse application renders a first game state of gameplay of the virtual experience on the user device based on the user input. The metaverse application receives information about a second game state of gameplay of the virtual experience from a server. The metaverse application determines that there is a discrepancy between the first game state and the second game state. The metaverse application determines an audio gap in the first game state where a modification to game audio is to be inserted. The metaverse application generates replacement audio, wherein a duration of the replacement audio matches a duration of the audio gap. The metaverse application renders a corrected game state on the user device that includes the replacement audio.
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公开(公告)号:US12081585B2
公开(公告)日:2024-09-03
申请号:US17704767
申请日:2022-03-25
申请人: Roblox Corporation
发明人: Brian Pane , Ravi I. Singh , Lan Wei , David Stahl
IPC分类号: H04L9/40 , H04L12/46 , H04L67/1001 , H04L67/1023 , H04L69/16
CPC分类号: H04L63/1458 , H04L63/0435 , H04L69/16 , H04L12/4641 , H04L63/0272 , H04L67/1001 , H04L67/1023
摘要: A processing application stored on a processing server receives a request to join an application server from a client device. The processing application identifies a targeted application server from a set of application servers, a private internet protocol (IP) address for the targeted application server, and a port number associated with the targeted application server. The processing application generates a token based at least in part on the private IP address for the targeted application server. The processing application maps the private IP address to a virtual IP (VIP) address. The processing application transmits the VIP address, the private IP address, the port number, and the token to the client device.
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公开(公告)号:US20240203051A1
公开(公告)日:2024-06-20
申请号:US18539902
申请日:2023-12-14
申请人: Roblox Corporation
发明人: Izak GRGURIC , Loïc LE FEUVRE
CPC分类号: G06T17/10 , G06T17/20 , G06T19/20 , G06T2210/21 , G06T2219/2021
摘要: A computer-implemented method includes creating a list of intersecting convex polygonal faces based on results of a constructive solid geometry operation that is applied to a first object and a second object. The method further includes generating a first treelet from a first set of faces associated with the first object. The method further includes identifying whether first fragments in the first set of faces are inside second objects. The method further includes creating a second treelet. The method further includes identifying whether second fragments in the second set of faces are inside the first object. The method further includes responsive to the identifying, determining whether there is a union, intersection, or subtraction for each pair in the list of intersecting convex polygonal faces. The method further includes assembling the set of first fragments and the set of second fragments to create a topological structure.
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公开(公告)号:US20240157250A1
公开(公告)日:2024-05-16
申请号:US18419501
申请日:2024-01-22
申请人: Roblox Corporation
发明人: Daniel Jakob CASSEL , Matthew DEAN , Alevtina STOLPNIK , Alex Michael QUARTULLI , Craig Harris COLLINS, Jr. , Gavin FYNBO , Chen ZOU
CPC分类号: A63F13/77 , A63F13/537 , A63F13/60 , A63F13/73 , A63F13/79 , G06F16/48 , A63F2300/5546 , A63F2300/6009
摘要: Implementations described herein relate to methods, systems, and computer-readable media to automatically present suitable content for a particular audience. In some implementations, a computer-implemented method receiving virtual experience content associated with a first virtual experience associated with a first target audience and including content that is restricted as not viewable by a second target audience, receiving at least one content alternative, generating a first rating for the received virtual experience content and a second rating for the at least one content alternative, and automatically providing only one of the received virtual experience content or the at least one content alternative to user devices based on the first rating and the second rating.
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公开(公告)号:US11978152B2
公开(公告)日:2024-05-07
申请号:US17834461
申请日:2022-06-07
申请人: Roblox Corporation
发明人: Josh Anon , Mark Hilger Langen , Jiaxin Wen
IPC分类号: G06T15/10 , G06T15/00 , G06F3/0484
CPC分类号: G06T15/10 , G06T15/005 , G06F3/0484
摘要: Implementations described herein relate to methods, systems, and computer-readable media for computer-assisted graphical development. In some implementations, a computer-implemented method includes providing a GUI that includes at least one manipulable graphical object having one or more edges or vertices and a virtual pivot point, providing a dragger handle at a first position in the GUI, the dragger handle operable via user input to alter one or more of: a size, location, scale, or characteristic of the at least one manipulable graphical object based on the virtual pivot point, wherein the dragger handle is at least initially displayed on at least one of the one or more edges or vertices, receiving a request to summon the dragger handle, and, in response to the request, moving positioning the dragger handle to a different position in the GUI separate from the at least one manipulable graphical object.
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公开(公告)号:US11961186B2
公开(公告)日:2024-04-16
申请号:US17855356
申请日:2022-06-30
申请人: Roblox Corporation
发明人: Kenneth J. Mitchell
CPC分类号: G06T17/205 , G06T15/08 , G06T19/20 , G06T2219/2021
摘要: Visually seamless grafting of volumetric data. In some implementations, a method includes obtaining volumetric data that represents a first volume including one or more three-dimensional objects. Planar slices of the first volume are determined and for each planar slice, a result region and an outer region are determined, the outer region located between the result region and an edge of the planar slice. A target region is determined within the result region and adjacent to an edge of the result region. The result region is modified by updating source voxels in the target region based on corresponding continuity voxels in the outer region, and the updating is weighted based on a distance of each source voxel from an associated edge of the result region. The modified result regions are grafted to a second volume at the edge of the result regions to provide a grafted volume.
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公开(公告)号:US20240078534A1
公开(公告)日:2024-03-07
申请号:US18242934
申请日:2023-09-06
申请人: Roblox Corporation
发明人: Enrico D'ANGELO , Richard SIM
IPC分类号: G06Q20/36
CPC分类号: G06Q20/367
摘要: Some implementations relate to methods, systems, and computer-readable media for transferring subscriptions in virtual experiences. A user account is credited with virtual currency based on a periodic subscription to a digital distribution platform. The periodic subscription is examined and two or more time periods are calculated around the periodic subscription. As the user subscribes to subscription-based virtual experiences using the user account, virtual items, and services, the credited virtual currency is earmarked and reduced. At the end of each subscription period, virtual currency payments are made to respective developer accounts associated with the subscription-based virtual experiences using the earmarked virtual currency.
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公开(公告)号:US11911701B2
公开(公告)日:2024-02-27
申请号:US17747433
申请日:2022-05-18
申请人: Roblox Corporation
发明人: Daniel Jakob Cassel , Matthew Dean , Alevtina Stolpnik , Alex Michael Quartulli , Craig Harris Collins, Jr. , Gavin Fynbo , Chen Zou
CPC分类号: A63F13/77 , A63F13/537 , A63F13/60 , A63F13/73 , A63F13/79 , G06F16/48 , A63F2300/5546 , A63F2300/6009
摘要: Implementations described herein relate to methods, systems, and computer-readable media to automatically present suitable content for a particular audience. In some implementations, a computer-implemented method receiving virtual experience content associated with a first virtual experience associated with a first target audience and including content that is restricted as not viewable by a second target audience, receiving at least one content alternative, generating a first rating for the received virtual experience content and a second rating for the at least one content alternative, and automatically providing only one of the received virtual experience content or the at least one content alternative to user devices based on the first rating and the second rating.
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公开(公告)号:US11893049B2
公开(公告)日:2024-02-06
申请号:US17880861
申请日:2022-08-04
申请人: Roblox Corporation
IPC分类号: G06F16/36 , G06F16/903 , G06F16/332 , A63F13/85
CPC分类号: G06F16/3322 , A63F13/85
摘要: Implementations relate to providing search suggestions on a collaboration platform. In some implementations, a method includes generating a dictionary of terms comprising terms associated with games of the collaboration platform by identifying a set of the games that have a frequency of play that meets a threshold frequency and identifying a plurality of search terms associated with previous search queries of the collaboration platform. The method further includes comparing the plurality of search terms with the dictionary of terms, identifying a first set of the search terms that are candidate search terms and a second set of the search terms that are search suggestions, and generating a record that associates candidate search terms of the first set of the search terms with respective search suggestions wherein the record is used to provide a suggestion for one or more new search terms of a new search query.
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