Game system, control method, storage medium, and terminal device

    公开(公告)号:US10576366B2

    公开(公告)日:2020-03-03

    申请号:US13742759

    申请日:2013-01-16

    摘要: An exemplary game system including a plurality of terminal devices and a predetermined server, the plurality of terminal devices being respectively used by a user, the game system includes: a display control unit configured to performs processing for drawing a virtual space image which is an image representing a virtual space, and processing for compositing at least the posted information input by another user that is stored in the posted information storage unit, in the virtual space image in association with the virtual game character that is indicated by the identification information associated with the posted information, and presenting the composite image to the user in each terminal device.

    GAME SERVER AND METHOD OF SHARING NOTE IN THE GAME SERVER

    公开(公告)号:US20190351322A1

    公开(公告)日:2019-11-21

    申请号:US16412517

    申请日:2019-05-15

    发明人: Kyu Hyun KIM

    摘要: A game server according to one embodiment includes a communication interface and a processor configured to receive a note at a specific location in a game from a user, match the note with the specific location, and store the note to a storage medium, and when the specific location is displayed on a gaming device of the user, output the note through the gaming device.

    INFORMATION STORAGE MEDIUM AND SERVER DEVICE
    64.
    发明申请

    公开(公告)号:US20190070510A1

    公开(公告)日:2019-03-07

    申请号:US16119101

    申请日:2018-08-31

    摘要: Provided is a server device including: target control means for controlling movement of an operation target in a game space in accordance with operation input of a player; object giving means for giving, when the player has established a given positional condition, the player a collection item or a chance to acquire the collection item; search information generation means for generating, as search information supplied to the player, information on the presence/absence or a position of the collection item in a search area that moves in the game space in accordance with the movement of the operation target; search information control means for controlling accuracy of the search information in accordance with a collection result of the collection item by the player; and provision control means for controlling the provision of an event in accordance with the collection result of the collection item by the player.

    Information Processing Method and Apparatus, Storage Medium, and Electronic Device

    公开(公告)号:US20190060745A1

    公开(公告)日:2019-02-28

    申请号:US16106030

    申请日:2018-08-21

    发明人: Zhaoda HE

    摘要: An information processing method is provided. The method includes: a first touch area on a graphical user interface is provided, and a virtual character is configured to move in a game scene according to a first touch operation received in the first touch area; a second touch operation is detected acting on a mini-map, and a presentation content of the game scene is changed according to the second touch operation; when a signal triggering operation acting on a signal icon is detected in a process of changing the presentation content of the game scene according to the second touch operation, a prompt signal corresponding to the signal icon is sent, the prompt signal including position indication information of the game scene; and when the end of the second touch operation is detected, the presentation content of the game scene is controlled to be restored to a presentation content state before the second touch operation is detected.

    USING A DATA STRUCTURE
    66.
    发明申请

    公开(公告)号:US20180104593A1

    公开(公告)日:2018-04-19

    申请号:US15846750

    申请日:2017-12-19

    申请人: KING.COM LIMITED

    摘要: A computer-implemented method of using a scene data structure to display a game tutorial on a display, including accessing a scene data structure, the scene data structure having a plurality of display data elements, each associated with a respective data element identifier, the display data elements containing display data for displaying game elements on the display in a game scene; accessing tutorial data, the tutorial data comprising a tutorial data element identifier; searching the scene data structure for a data element associated with the tutorial data element identifier, that data element containing display data for displaying a respective game element; generating highlighting data using the results of the searching step, the highlighting data for highlighting the respective game element on the display; and displaying the respective game element as a highlighted game element on the display in a tutorial scene using the generated highlighting data. Devices and systems are disclosed.

    CREATION OF GAME-BASED SCENES
    67.
    发明申请

    公开(公告)号:US20180085670A1

    公开(公告)日:2018-03-29

    申请号:US15709150

    申请日:2017-09-19

    发明人: Gregory Short

    摘要: A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.

    INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, STORAGE MEDIUM, AND INFORMATION-PROCESSING METHOD
    68.
    发明申请
    INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, STORAGE MEDIUM, AND INFORMATION-PROCESSING METHOD 审中-公开
    信息处理设备,信息处理系统,存储介质和信息处理方法

    公开(公告)号:US20160361651A1

    公开(公告)日:2016-12-15

    申请号:US14887536

    申请日:2015-10-20

    摘要: A first accepting unit (111) of an exemplary server device (100) accepts from a user an instruction to select one of plural selection targets. A user selecting unit (112) selects, from among plural users other than the user, another user who has recommended or evaluated the selection target, selection of which has been accepted by the first accepting unit (111). A selection target selecting unit (113) selects one or more selection targets that the other user selected by the user selecting unit (112) has recommended or evaluated. A presenting unit (114) presents, to the user, information on the one or more selection targets selected by the selection target selecting unit (113).

    摘要翻译: 示例性服务器设备(100)的第一接受单元(111)从用户接受选择多个选择目标中的一个的指令。 用户选择单元(112)从用户之外的多个用户中选择已经推荐或评估了选择对象的另一用户,其选择被第一接受单元(111)接受。 选择目标选择单元(113)选择由用户选择单元(112)选择的其他用户推荐或评估的一个或多个选择对象。 呈现单元(114)向用户呈现关于由选择对象选择单元(113)选择的一个或多个选择对象的信息。

    Game device, game device control method, program, and information storage medium
    70.
    发明授权
    Game device, game device control method, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US09180371B2

    公开(公告)日:2015-11-10

    申请号:US14125930

    申请日:2012-04-06

    申请人: Shin Tsuchiya

    发明人: Shin Tsuchiya

    摘要: To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate.

    摘要翻译: 提供一种能够辅助用户在由用户操作的用户角色组与对方角色组之间进行的游戏中传递给同伴玩家角色的游戏装置。 设置单元将保持移动对象的字符周围的区域中的多个位置设置为用于接收通过的另一个字符的接收位置候选。 接收位置选择单元基于属于对方字符组的字符的位置来选择接收位置候补中的至少一个。 字符选择单元从属于保持移动对象的字符以外的用户字符组的玩家角色中选择与接收位置候补对应的字符。 字符控制单元基于所选择的接收位置候选,将对应于所选接收位置候选的字符移动到位置。