摘要:
An exemplary game system including a plurality of terminal devices and a predetermined server, the plurality of terminal devices being respectively used by a user, the game system includes: a display control unit configured to performs processing for drawing a virtual space image which is an image representing a virtual space, and processing for compositing at least the posted information input by another user that is stored in the posted information storage unit, in the virtual space image in association with the virtual game character that is indicated by the identification information associated with the posted information, and presenting the composite image to the user in each terminal device.
摘要:
A game server according to one embodiment includes a communication interface and a processor configured to receive a note at a specific location in a game from a user, match the note with the specific location, and store the note to a storage medium, and when the specific location is displayed on a gaming device of the user, output the note through the gaming device.
摘要:
A method of automatically targeting a target object, the method including setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character, selecting at least one target object included in the set target range, and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game.
摘要:
Provided is a server device including: target control means for controlling movement of an operation target in a game space in accordance with operation input of a player; object giving means for giving, when the player has established a given positional condition, the player a collection item or a chance to acquire the collection item; search information generation means for generating, as search information supplied to the player, information on the presence/absence or a position of the collection item in a search area that moves in the game space in accordance with the movement of the operation target; search information control means for controlling accuracy of the search information in accordance with a collection result of the collection item by the player; and provision control means for controlling the provision of an event in accordance with the collection result of the collection item by the player.
摘要:
An information processing method is provided. The method includes: a first touch area on a graphical user interface is provided, and a virtual character is configured to move in a game scene according to a first touch operation received in the first touch area; a second touch operation is detected acting on a mini-map, and a presentation content of the game scene is changed according to the second touch operation; when a signal triggering operation acting on a signal icon is detected in a process of changing the presentation content of the game scene according to the second touch operation, a prompt signal corresponding to the signal icon is sent, the prompt signal including position indication information of the game scene; and when the end of the second touch operation is detected, the presentation content of the game scene is controlled to be restored to a presentation content state before the second touch operation is detected.
摘要:
A computer-implemented method of using a scene data structure to display a game tutorial on a display, including accessing a scene data structure, the scene data structure having a plurality of display data elements, each associated with a respective data element identifier, the display data elements containing display data for displaying game elements on the display in a game scene; accessing tutorial data, the tutorial data comprising a tutorial data element identifier; searching the scene data structure for a data element associated with the tutorial data element identifier, that data element containing display data for displaying a respective game element; generating highlighting data using the results of the searching step, the highlighting data for highlighting the respective game element on the display; and displaying the respective game element as a highlighted game element on the display in a tutorial scene using the generated highlighting data. Devices and systems are disclosed.
摘要:
A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.
摘要:
A first accepting unit (111) of an exemplary server device (100) accepts from a user an instruction to select one of plural selection targets. A user selecting unit (112) selects, from among plural users other than the user, another user who has recommended or evaluated the selection target, selection of which has been accepted by the first accepting unit (111). A selection target selecting unit (113) selects one or more selection targets that the other user selected by the user selecting unit (112) has recommended or evaluated. A presenting unit (114) presents, to the user, information on the one or more selection targets selected by the selection target selecting unit (113).
摘要:
An electronic game feedback system includes a feedback device and a processing circuit. The feedback device is configured to provide feedback to a user of an electronic game. The processing circuit is configured to control operation of the feedback device to provide the feedback to the user based on condition data regarding a condition of a primary object within a virtual environment of the electronic game. The condition includes at least one of a health level, an armor level, a shield level, and a power level of the primary object.
摘要:
To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate.