Discontinuity edge overdraw
    71.
    发明授权
    Discontinuity edge overdraw 失效
    不连续边缘过度展开

    公开(公告)号:US06919906B2

    公开(公告)日:2005-07-19

    申请号:US09851701

    申请日:2001-05-08

    IPC分类号: G06T15/50 G06K9/40 G09G5/00

    CPC分类号: G06T15/503

    摘要: Reduction of aliasing artifacts along discontinuity edges of a rendered polygon mesh is achieved by overdrawing the edges as antialiased lines. The discontinuity edges are oriented consistently and blended as they approach silhouettes in the mesh to avoid popping at the edge, thereby achieving a temporal smoothness at the silhouettes. This temporal smoothness is balanced with a competing desire to maintain spatial sharpness by utilizing an asymmetric blending technique. To further improve results, the discontinuity edges can be sorted by depth prior to overdrawing them. These processes are effective at reducing the temporal artifact known as “crawling jaggies”.

    摘要翻译: 通过将边缘作为抗锯齿线重新绘制来实现沿渲染多边形网格的不连续边缘减少混叠伪影。 不连续边缘被一致地定向并且在它们接近网格中的轮廓时进行混合,以避免在边缘处弹出,从而在轮廓上实现时间平滑。 通过利用不对称共混技术来保持空间锐度的竞争欲望平衡了这个时间平滑度。 为了进一步改善结果,不连续边缘可以在超过它们之前按深度进行排序。 这些过程在减少被称为“爬行锯齿”的时间假象方面是有效的。

    Methods on mobile devices to locate persons

    公开(公告)号:US11006244B2

    公开(公告)日:2021-05-11

    申请号:US16658274

    申请日:2019-10-21

    IPC分类号: H04W4/02 H04W4/029

    摘要: Methods, computer readable storage medium, and systems for mobile devices to locate persons or places are described. In a feature, the invention is a method implemented in a server for providing beaconing sequences to the mobile devices for location sharing. In a feature, the invention is a server executing a method of locating a user using a beaconing mobile device. In a feature, the invention is a non-transitory computer readable medium on a server that encodes a program to execute a method on a first mobile device that determine directions and/or distance between the first mobile device and a second mobile device. In a feature, the invention is a server executing a method to remember a place on a mobile device.

    Non-Transitory Computer Readable Medium and Methods on Mobile Devices to Locate Persons

    公开(公告)号:US20200053510A1

    公开(公告)日:2020-02-13

    申请号:US16658274

    申请日:2019-10-21

    IPC分类号: H04W4/02 H04W4/029

    摘要: Methods, computer readable storage medium, and systems for mobile devices to locate persons or places are described. In a feature, the invention is a method implemented in a server for providing beaconing sequences to the mobile devices for location sharing. In a feature, the invention is a server executing a method of locating a user using a beaconing mobile device. In a feature, the invention is a non-transitory computer readable medium on a server that encodes a program to execute a method on a first mobile device that determine directions and/or distance between the first mobile device and a second mobile device. In a feature, the invention is a server executing a method to remember a place on a mobile device.

    Vector graphics with controlled thin-plate splines
    74.
    发明授权
    Vector graphics with controlled thin-plate splines 有权
    矢量图形与受控薄板样条

    公开(公告)号:US08917284B2

    公开(公告)日:2014-12-23

    申请号:US13134878

    申请日:2011-06-20

    CPC分类号: G06T11/203

    摘要: This patent relates to thin plate spline (TPS)-based interpolation techniques for representing free-flowing vector graphics (VG) images based on user-specified features, such as points and curves. One or more features can be identified in a pixel grid. A higher-order least squares interpolating function with a TPS smoothness objective can then be utilized to interpolate individual color values to individual pixels of the pixel grid. Smoothness terms of the function that impose smoothness penalties can be interrupted in certain regions of the pixel grid based on attributes of the user-specified features. For example, a curve attribute can specify a particular color value(s), add or remove a smoothness penalty, or anisotropically impose a first derivative constraint in a particular direction.

    摘要翻译: 该专利涉及基于薄板样条(TPS)的插值技术,用于基于用户指定的特征(例如点和曲线)来表示自由流动的矢量图形(VG)图像。 可以在像素网格中识别一个或多个特征。 然后可以利用具有TPS平滑度目标的更高阶最小二乘内插函数将各个颜色值内插到像素网格的各个像素。 基于用户指定的特征的属性,可以在像素网格的某些区域中断平滑度惩罚的功能的平滑度项。 例如,曲线属性可以指定特定的颜色值,添加或删除平滑度损失,或各向异性地在特定方向施加一阶导数约束。

    Vector graphics with controlled thin-plate splines
    75.
    发明申请
    Vector graphics with controlled thin-plate splines 有权
    矢量图形与受控薄板样条

    公开(公告)号:US20120320063A1

    公开(公告)日:2012-12-20

    申请号:US13134878

    申请日:2011-06-20

    IPC分类号: G06T11/20

    CPC分类号: G06T11/203

    摘要: This patent relates to thin plate spline (TPS)-based interpolation techniques for representing free-flowing vector graphics (VG) images based on user-specified features, such as points and curves. One or more features can be identified in a pixel grid. A higher-order least squares interpolating function with a TPS smoothness objective can then be utilized to interpolate individual color values to individual pixels of the pixel grid. Smoothness terms of the function that impose smoothness penalties can be interrupted in certain regions of the pixel grid based on attributes of the user-specified features. For example, a curve attribute can specify a particular color value(s), add or remove a smoothness penalty, or anisotropically impose a first derivative constraint in a particular direction.

    摘要翻译: 该专利涉及基于薄板样条(TPS)的插值技术,用于基于用户指定的特征(例如点和曲线)来表示自由流动的矢量图形(VG)图像。 可以在像素网格中识别一个或多个特征。 然后可以利用具有TPS平滑度目标的更高阶最小二乘内插函数将各个颜色值内插到像素网格的各个像素。 基于用户指定的特征的属性,可以在像素网格的某些区域中断平滑度惩罚的功能的平滑度项。 例如,曲线属性可以指定特定的颜色值,添加或删除平滑度损失,或各向异性地在特定方向施加一阶导数约束。

    Dynamic legal database providing historical and current versions of bodies of law
    76.
    发明授权
    Dynamic legal database providing historical and current versions of bodies of law 有权
    动态法律数据库,提供法律体系的历史和现代版本

    公开(公告)号:US08145690B2

    公开(公告)日:2012-03-27

    申请号:US12139869

    申请日:2008-06-16

    IPC分类号: G06F17/30

    摘要: Information collections defining a common subject such as a codified or uncodified body of law are stored on a computer readable medium in association with temporal information indicating the state or status with respect to time of parts of the information collection, including different versions of the same part. Parts that are different versions of each other have different temporal information associated therewith and can be accessed based on the temporal information. Thus, the temporal information may be used to control access to and display of parts of the subject in a computer system based on time as a search or request parameter. Parts of the common subject may be organized and stored according to various schemes, including hierarchical schemes such as topic trees, a relational database, a file system or a structured document system (e.g., using XML). Parts of the common subject and temporal and other information may be associated in various ways, including linking (e.g., hyperlinking), with pointers, or by including them in the same file, record or document. A hierarchical arrangement of hyperlinked, structured documents collectively provide a table of contents (TOC) to the subject.

    摘要翻译: 定义一个共同主题(例如编纂或未经修改的法律体系)的信息收集与计算机可读介质一起存储在计算机可读介质上,该时间信息指示关于信息收集部分时间的状态或状态,包括相同部分的不同版本 。 彼此不同版本的部件具有与之相关联的不同的时间信息,并且可以基于时间信息进行访问。 因此,时间信息可以用于基于作为搜索或请求参数的时间来控制计算机系统中对象的部分的访问和显示。 可以根据各种方案来组织和存储公共主题的部分,包括诸如主题树,关系数据库,文件系统或结构化文档系统(例如使用XML)的分层方案。 共同主题和时间和其他信息的部分可以以各种方式相关联,包括链接(例如,超链接)与指针,或者通过将它们包括在相同的文件,记录或文档中。 超级链接的结构化文档的分级排列集体地向主题提供目录(TOC)。

    Locking Ladder Rack
    77.
    发明申请
    Locking Ladder Rack 审中-公开
    锁定梯架

    公开(公告)号:US20110315729A1

    公开(公告)日:2011-12-29

    申请号:US12825227

    申请日:2010-06-28

    申请人: Michael Snyder

    发明人: Michael Snyder

    IPC分类号: B60R9/00

    CPC分类号: B60R9/0485

    摘要: The present invention is a method and apparatus for attaching a ladder to a vehicle or trailer which is capable of securing and locking a ladder in place with a reduction in complexity and increased ease of use.

    摘要翻译: 本发明是一种用于将梯子附接到车辆或拖车上的方法和装置,其能够以复杂性的降低和增加的易用性将梯子固定并锁定到位。

    CAPTURING REFLECTED LIGHT FROM A SAMPLING SURFACE
    78.
    发明申请
    CAPTURING REFLECTED LIGHT FROM A SAMPLING SURFACE 有权
    从采样表面捕获反射光

    公开(公告)号:US20110267619A1

    公开(公告)日:2011-11-03

    申请号:US12769974

    申请日:2010-04-29

    IPC分类号: G01N21/55

    CPC分类号: G01N21/55

    摘要: A mechanism is disclosed for capturing reflected rays from a surface. A first and second lens aligned along a same optical center axis are configured so that a beam of light collimated parallel to the lens center axis directed to a first side, is converged toward the lens center axis on a second side. A first light beam source between the first and second lenses directs a light beam toward the first lens parallel to the optical center axis. Second light beam source(s) on the second side of the first lens, direct a light beam toward a focal plane of the first lens at a desired angle. An image capturing component, at the second side of the second lens, has an image capture surface directed toward the second lens to capture images of the light reflected from a sample capture surface at the focal plane of the first lens.

    摘要翻译: 公开了用于从表面捕获反射光线的机构。 沿着相同的光学中心轴对准的第一和第二透镜被配置为使得平行于指向第一侧的透镜中心轴准直的光束在第二侧上朝向透镜中心轴会聚。 第一和第二透镜之间的第一光束源将平行于光学中心轴的光束朝着第一透镜引导。 在第一透镜的第二侧上的第二光束源将光束以期望的角度引导到第一透镜的焦平面。 在第二透镜的第二侧的图像捕获部件具有指向第二透镜的图像捕获表面,以捕获在第一透镜的焦平面处从样品捕获表面反射的光的图像。

    Systems and methods for providing image rendering using variable rate source sampling
    79.
    发明授权
    Systems and methods for providing image rendering using variable rate source sampling 有权
    使用可变速率源采样提供图像渲染的系统和方法

    公开(公告)号:US07956870B2

    公开(公告)日:2011-06-07

    申请号:US10982609

    申请日:2004-11-04

    IPC分类号: G09G5/00

    CPC分类号: G06T15/80 G06T15/04

    摘要: Systems and methods are provided for variable source rate sampling in connection with image rendering, which accumulate and resolve over all samples forward mapped to each pixel bin. In accordance with the invention, the textured surface to be rendered is sampled, or oversampled, at a variable rate that reflects variations in frequency among different regions, taking into account any transformation that will be applied to the surface prior to rendering and the view parameters of the display device, thus ensuring that each bin of the rendering process receives at least a predetermined minimum number of samples. A variety of image processing applications are contemplated wherein variable rate source sampling, and accumulation and resolution of forward mapped point samples can be applied, ranging from 3-D graphics applications to applications wherein images recorded in a recording/storage environment are mapped to the arbitrary requirements of a display environment.

    摘要翻译: 提供了系统和方法,用于与图像呈现相关的可变源速率采样,其累积并解析所有样本,前向映射到每个像素块。 根据本发明,要渲染的纹理表面以反映不同区域之间的频率变化的可变速率被采样或过采样,考虑到在渲染之前将应用于表面的任何变换和视图参数 从而确保渲染过程的每个bin接收至少预定的最小数量的采样。 可以考虑各种图像处理应用,其中可以应用可变速率源采样以及前向映射点样本的累积和分辨率,范围从3-D图形应用到将记录在记录/存储环境中的图像映射到任意的应用 显示环境的要求。

    Real-time rendering of light-scattering media
    80.
    发明授权
    Real-time rendering of light-scattering media 有权
    实时渲染光散射介质

    公开(公告)号:US07940269B2

    公开(公告)日:2011-05-10

    申请号:US11770974

    申请日:2007-06-29

    IPC分类号: G06T15/50 G06T15/00

    CPC分类号: G06T15/50

    摘要: A real-time algorithm for rendering of an inhomogeneous scattering medium such as fog with a surface object immersed therein is described. An input media animation is represented as a sequence of density fields. The algorithm computes surface reflectance of the surface object in the inhomogeneous scattering medium. The algorithm may also compute airlight of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights.

    摘要翻译: 描述了用于渲染非均匀散射介质(例如,其中浸入表面物体的雾)的实时算法。 输入媒体动画被表示为一系列密度字段。 该算法计算非均匀散射介质中表面物体的表面反射率。 该算法还可以计算不均匀散射介质的空气光。 采用几种近似方法,其导致诸如光学深度积分和单一散射积分的量的分析解,以及需要计算的减少的积分数。 所得到的算法能够实时渲染包括它们的阴影和散射效应的不均匀介质。 该算法可以用于各种光源,包括点光源和环境光源。