Detecting and preventing bots and cheating in online gaming
    71.
    发明授权
    Detecting and preventing bots and cheating in online gaming 有权
    检测和预防机器人和在线游戏作弊

    公开(公告)号:US08708791B2

    公开(公告)日:2014-04-29

    申请号:US13721820

    申请日:2012-12-20

    Applicant: IGT

    CPC classification number: G07F17/3241 A63F13/75 G06Q10/10 G06Q50/34 G07F17/32

    Abstract: Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analysis may be performed, for example, by a centralized computing device such as a server, whereas other analysis may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

    Abstract translation: 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 可以例如通过诸如服务器的集中式计算设备来执行一些分析,而主机设备可以执行其他分析。 在一些实施中,将采用“挑战和响应”措施。 本发明的一些实现涉及检测和预防玩家之间的协作。

    SYSTEM AND METHOD ENABLING PARALLEL PROCESSING OF HASH FUNCTIONS USING AUTHENTICATION CHECKPOINT HASHES
    72.
    发明申请
    SYSTEM AND METHOD ENABLING PARALLEL PROCESSING OF HASH FUNCTIONS USING AUTHENTICATION CHECKPOINT HASHES 有权
    系统和方法使用认证检查点进行HASH功能的并行处理

    公开(公告)号:US20140108812A1

    公开(公告)日:2014-04-17

    申请号:US14140282

    申请日:2013-12-24

    Applicant: IGT

    Inventor: Bryan D. Wolf

    CPC classification number: G06F21/51 G06F21/64

    Abstract: Systems and methods enabling parallel processing of hash functions are provided. A data string including a plurality of pieces arranged in an order is hashed using a hash function to determine a plurality of authentication checkpoint hashes associated with the pieces. To authenticate the data string, the pieces are grouped into sets, and the authentication checkpoint hash associated with the piece following all other pieces of that set in the order is associated with that set. The system simultaneously performs a separate hash process on each set. That is, the system hashes the pieces of that set using the hash function to determine a result hash, and compares that result hash with the authentication checkpoint hash associated with that set. The initial input to the hash function for the hash process for each set includes one of the pieces and either a default seed or an authentication checkpoint hash.

    Abstract translation: 提供了能够并行处理散列函数的系统和方法。 包括以顺序排列的多个片段的数据串使用散列函数进行散列,以确定与片段相关联的多个认证检查点散列。 为了验证数据字符串,这些段被分组成集合,并且与该块相关联的认证检查点散列与该集合中的该集合的所有其他部分相关联。 系统在每个集合上同时执行单独的哈希处理。 也就是说,系统使用散列函数来散列该集合的部分以确定结果散列,并将该结果散列与与该集合相关联的认证检查点散列进行比较。 用于每个集合的散列过程的散列函数的初始输入包括其中一个部分以及默认种子或认证检查点散列。

    GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS
    73.
    发明申请
    GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS 有权
    用于将平均预期收费标准化给玩家的游戏系统和方法

    公开(公告)号:US20140106867A1

    公开(公告)日:2014-04-17

    申请号:US14140278

    申请日:2013-12-24

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    Abstract translation: 本文公开的游戏系统在确定用于触发的奖励游戏的奖励游戏属性时考虑游戏会话的游戏。 游戏系统保持多个不同的奖励游戏属性。 每个不同的奖金游戏属性与不同的奖励游戏属性修改事件相关联,并且该奖励游戏属性被选择用于游戏的奖励游戏的初始概率。 对于发生的每个奖励游戏属性修改事件,游戏系统修改相关联的奖金游戏属性将被选择用于游戏的奖励游戏的概率。 在发生奖励游戏触发事件时,游戏系统随机选择维持的奖励游戏属性之一。 游戏系统然后显示奖励游戏并且使用所选择的奖励游戏属性来确定奖励游戏奖励。

    GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE SIDED CARD GAME
    74.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE SIDED CARD GAME 有权
    游戏系统和方法,用于提供多张卡片游戏

    公开(公告)号:US20140087798A1

    公开(公告)日:2014-03-27

    申请号:US13625947

    申请日:2012-09-25

    Applicant: IGT

    CPC classification number: G07F17/3293 G07F17/326

    Abstract: The present disclosure relates generally to gaming systems and methods for providing a card game that employs multiple-sided playing cards. In various embodiments, the gaming system enables a player to play one or more games which utilize one or more sets or decks of multiple-sided playing cards or multiple-sided tiles. In such embodiments, a first side of each multiple-sided playing card is associated with one of a plurality of playing cards from a first set or deck of playing cards for a first game and a second side of each multiple-sided playing card is associated with one of a plurality of playing cards from a second, different set or deck of playing cards for a second, different game.

    Abstract translation: 本公开总体上涉及用于提供采用多张扑克牌的纸牌游戏的游戏系统和方法。 在各种实施例中,游戏系统使得玩家能够玩一个或多个游戏,其利用一个或多个多张或多张多张扑克牌或多边牌的牌。 在这样的实施例中,每个多面纸牌的第一面与第一游戏的第一组牌或牌组的多张扑克牌中的一张相关联,并且每张多张扑克牌的第二侧被关联 来自第二,不同的集合或多个扑克牌的多个扑克牌中的一个用于第二,不同的游戏。

    GAME REMOVAL WITH GAME HISTORY
    75.
    发明申请
    GAME REMOVAL WITH GAME HISTORY 有权
    游戏移除游戏历史

    公开(公告)号:US20140038727A1

    公开(公告)日:2014-02-06

    申请号:US14047847

    申请日:2013-10-07

    Applicant: IGT

    CPC classification number: G07F17/3234

    Abstract: Systems and methods for replaying a prior game play cycle of a game on a gaming terminal, wherein the game has been deactivated from the gaming terminal, are disclosed. The method includes deactivating the game from the gaming terminal, wherein the game includes a game logic component and an accumulative data component, the accumulative data component including minimal state information required to recreate a prior game play cycle of the game on the gaming terminal. Deactivating the game includes removing the game logic component from the gaming terminal and preserving the accumulative data component of the game. The method further includes receiving an indication that the prior game play cycle is to be recreated, downloading the game logic component to the gaming terminal, and recreating the prior game play cycle on the gaming terminal with the game logic component and the accumulative data component.

    Abstract translation: 公开了在游戏终端上重放游戏的游戏的先前游戏循环的系统和方法,其中已经从游戏终端停用游戏。 该方法包括从游戏终端停用游戏,其中游戏包括游戏逻辑组件和累积数据组件,累积数据组件包括在游戏终端上重新创建游戏的先前游戏循环所需的最小状态信息。 停止游戏包括从游戏终端移除游戏逻辑组件并保存游戏的累积数据组件。 该方法还包括:接收将要重新创建先前游戏循环的指示,将游戏逻辑组件下载到游戏终端,以及利用游戏逻辑组件和累积数据组件在游戏终端上重新创建先前的游戏循环。

    CENTRAL DETERMINATION SYMBOL GAME
    76.
    发明申请
    CENTRAL DETERMINATION SYMBOL GAME 有权
    中央决定符号游戏

    公开(公告)号:US20130172064A1

    公开(公告)日:2013-07-04

    申请号:US13773003

    申请日:2013-02-21

    Applicant: IGT

    CPC classification number: A63F9/24 G07F17/32 G07F17/3293

    Abstract: A plurality of symbols are provided to a player wherein one or more of the provided symbols are based on the predetermined game outcome. The player is enabled to select one or more of the initially dealt symbols to hold. If a symbol combination with an associated payout equal to the value associated with the predetermined game outcome may be obtained based on the held cards, the gaming device utilizes one or more backfill algorithms, to determine which card or cards, if any, need to be dealt to the player. The determined cards are provided to the player to replace the symbols designated by the player not to hold and the selected predetermined game outcome which is associated with a value equal to the payout of the player's symbol combination is provided to the player.

    Abstract translation: 多个符号被提供给玩家,其中一个或多个所提供的符号是基于预定的游戏结果。 播放器被启用以选择要保存的一个或多个初始处理的符号。 如果可以基于所持有的卡获得等于与预定游戏结果相关联的值的相关联的支付的符号组合,则游戏设备利用一个或多个回填算法来确定哪些卡或卡(如果有的话)需要 交给玩家。 将确定的卡提供给玩家以替换玩家不保持的指定的符号,并且将与等于玩家的符号组合的支付的值相关联的所选择的预定游戏结果提供给玩家。

    Gaming system and method providing a multi-player bonus game

    公开(公告)号:US10540851B2

    公开(公告)日:2020-01-21

    申请号:US14962840

    申请日:2015-12-08

    Applicant: IGT

    Abstract: One embodiment provides a gaming system having a plurality of gaming devices. Each of the gaming devices enables a player to make wagers on plays of a primary game. For each gaming device, for each occurrence of a designated accumulation outcome, the player of that gaming device accumulates one or more positions on a bonus game display matrix. When a bonus game trigger occurs, the triggering gaming device is identified. In the bonus game, a plurality of symbols are displayed in the plurality of positions of the bonus game display matrix. The player of the triggering gaming device is provided with any awards associated with any winning symbol combinations formed by the displayed symbols. Additionally, for each assigned position of the bonus game display matrix that displays a symbol which is part of a winning symbol combination, a participation award is provided to the player assigned to that position.

    Gaming system including a gaming table and a plurality of user input devices

    公开(公告)号:US10249131B2

    公开(公告)日:2019-04-02

    申请号:US15499147

    申请日:2017-04-27

    Applicant: IGT

    Abstract: Intelligent gaming tables and methods of providing game play through the gaming tables are described herein. The gaming table includes a table having a table surface, a plurality of player stations, and a common display configured to display gaming content to a plurality of players. The gaming table further includes an interface configured to communicate with a plurality of user input devices. The gaming table includes a gaming controller. The gaming controller is configured to communicate with the plurality of user input devices through the interface, receive location information relating to touches or contacts detected on the table surface, analyze the information relating to the touches or contacts, identify a user performing each of the touches or contacts with the table surface, and implement player input instructions contained within the information relating to the touches or contacts.

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