BUILDING SYSTEM WITH AN ENTITY GRAPH STORING SOFTWARE LOGIC

    公开(公告)号:US20220148579A1

    公开(公告)日:2022-05-12

    申请号:US17504324

    申请日:2021-10-18

    Abstract: One or more non-transitory computer readable media contain program instructions that, when executed, cause one or more processors to: receive first raw data including one or more first data points generated by a first object of a plurality of objects associated with one or more buildings; generate first input timeseries according to the one or more data points; access a database of interconnected smart entities, the smart entities including object entities representing each of the plurality of objects and data entities representing stored data, the smart entities being interconnected by relational objects indicating relationships between the smart entities; identify a first object entity representing the first object from a first identifier in the first input timeseries; identify a first data entity from a first relational object indicating a relationship between the first object entity and the first data entity; and store the first input timeseries in the first data entity.

    Building system with entity graph commands

    公开(公告)号:US11158306B2

    公开(公告)日:2021-10-26

    申请号:US17105217

    申请日:2020-11-25

    Abstract: One or more non-transitory computer readable media contain program instructions that, when executed, cause one or more processors to: receive first raw data including one or more first data points generated by a first object of a plurality of objects associated with one or more buildings; generate first input timeseries according to the one or more data points; access a database of interconnected smart entities, the smart entities including object entities representing each of the plurality of objects and data entities representing stored data, the smart entities being interconnected by relational objects indicating relationships between the smart entities; identify a first object entity representing the first object from a first identifier in the first input timeseries; identify a first data entity from a first relational object indicating a relationship between the first object entity and the first data entity; and store the first input timeseries in the first data entity.

    Building management system with space graphs

    公开(公告)号:US11108587B2

    公开(公告)日:2021-08-31

    申请号:US16688819

    申请日:2019-11-19

    Abstract: A building system for operating a building and managing building information causes one or more processors to receive building data from one or more building data sources, generate relationships between entities based on the building data, wherein the relationships comprises a pair of relationships between a first entity and a second entity of the entities representing two different types of relationships, wherein the pair of relationships comprises a first relationship between the first entity and the second entity and a second relationship between the second entity and the first entity, and update a space graph by causing the space graph to store nodes representing the entities and edges between the nodes representing the relationships, wherein the space graph is a graph data structure.

    BUILDING MANAGEMENT SYSTEM WITH IDENTITY MANAGEMENT

    公开(公告)号:US20210226812A1

    公开(公告)日:2021-07-22

    申请号:US17222733

    申请日:2021-04-05

    Abstract: A building system for identity management of a building, the building system including one or more storage devices configured to store instructions thereon, that, when executed by one or more processors, cause the one or more processors to receive a request to determine whether an entity has a privilege and determine whether the entity has the privilege by querying, based on the request, a graph database to identity information of the graph database that indicates whether the entity has the privilege, wherein the graph database stores nodes representing at least one of users, equipment, events, or spaces of the building, wherein the graph database stores edges between the nodes representing relationships between the users, equipment, events, or spaces. The instructions cause the one or more processors to generate a response including a determination whether the entity has the privilege.

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