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公开(公告)号:US20170262046A1
公开(公告)日:2017-09-14
申请号:US15605582
申请日:2017-05-25
Applicant: Google Inc.
Inventor: Manuel Christian Clement , Alexander James Faaborg
CPC classification number: G06F3/011 , G02B27/0093 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/017 , G06F3/0346 , G06F3/04815 , G06F3/165 , G06F3/167 , G06F2203/012 , G06T19/006
Abstract: A system and method of operating an audio visual system generating a virtual immersive experience may include an electronic user device in communication with a tracking device that may track a user's physical movement in a real world space and translate the tracked physical movement into corresponding movement in the virtual world generated by the user device. The system may detect when a user and the user device are approaching a boundary of a tracking area and automatically initiate a transition out of the virtual world and into the real world. A smooth, or graceful, transition between the virtual world and the real world as the user encounters this boundary may avoid disorientation which may occur as a user continues to move in the real world, while motion appears to have stopped upon reaching the tracking boundary.
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公开(公告)号:US09690374B2
公开(公告)日:2017-06-27
申请号:US14696716
申请日:2015-04-27
Applicant: GOOGLE INC.
Inventor: Manuel Christian Clement , Alexander James Faaborg
CPC classification number: G06F3/011 , G02B27/0093 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/017 , G06F3/0346 , G06F3/04815 , G06F3/165 , G06F3/167 , G06F2203/012 , G06T19/006
Abstract: A system and method of operating an audio visual system generating a virtual immersive experience may include an electronic user device in communication with a tracking device that may track a user's physical movement in a real world space and translate the tracked physical movement into corresponding movement in the virtual world generated by the user device. The system may detect when a user and the user device are approaching a boundary of a tracking area and automatically initiate a transition out of the virtual world and into the real world. A smooth, or graceful, transition between the virtual world and the real world as the user encounters this boundary may avoid disorientation which may occur as a user continues to move in the real world, while motion appears to have stopped upon reaching the tracking boundary.
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