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公开(公告)号:US20140219499A1
公开(公告)日:2014-08-07
申请号:US14071380
申请日:2013-11-04
发明人: Christoph Bregler , Kiran S. Bhat , Brett A. Allen
IPC分类号: G06K9/00
CPC分类号: G06K9/00624 , G06K9/00248 , G06K9/3216 , G06K2009/3225 , G06K2009/366 , G06T7/251 , G06T2207/30201 , G06T2207/30204
摘要: A computer program product tangibly embodied in a computer-readable storage medium includes instructions that when executed by a processor perform a method. The method includes identifying a frame of a video sequence, transforming a model into an initial guess for how the region appears in the frame, performing an exhaustive search of the frame, performing a plurality of optimization procedures, wherein at least one additional model parameter is taken into account as each subsequent optimization procedure is initiated. A system includes a computer readable storage medium, a graphical user interface, an input device, a model for texture and shape of the region, the model generated using the video sequence and stored in the computer readable storage medium, and a solver component.
摘要翻译: 有形地体现在计算机可读存储介质中的计算机程序产品包括当由处理器执行时执行方法的指令。 该方法包括识别视频序列的帧,将模型变换成如何区域出现在帧中的初始猜测,执行帧的穷尽搜索,执行多个优化过程,其中至少一个附加模型参数是 考虑到每个随后的优化过程被启动。 系统包括计算机可读存储介质,图形用户界面,输入设备,用于区域的纹理和形状的模型,使用视频序列生成并存储在计算机可读存储介质中的模型以及求解器组件。
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公开(公告)号:US08793599B1
公开(公告)日:2014-07-29
申请号:US13209771
申请日:2011-08-15
申请人: Dave Lajoie , Hilmar Koch , Kent Oberheu
发明人: Dave Lajoie , Hilmar Koch , Kent Oberheu
IPC分类号: G06F3/00
CPC分类号: G06F17/50
摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes defining a first portion of a display as a workspace for presenting graphical elements that represent processing operations that define properties of an object. The method also includes defining a second portion of the display, different from the first portion, for presenting a graphical stack that uses the properties from the processing operations to define layers associated with the object. The method also includes simultaneously presenting the first and the second portion on the display.
摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括将显示器的第一部分定义为用于呈现表示定义对象的属性的处理操作的图形元素的工作空间的方法。 该方法还包括限定不同于第一部分的显示器的第二部分,用于呈现使用来自处理操作的属性来定义与对象相关联的层的图形堆栈。 该方法还包括在显示器上同时呈现第一和第二部分。
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公开(公告)号:US08665277B1
公开(公告)日:2014-03-04
申请号:US12011052
申请日:2008-01-23
申请人: Steven B. Dykes
发明人: Steven B. Dykes
IPC分类号: G06T13/00
CPC分类号: G06T13/40 , G06T15/06 , G06T2210/21 , Y10S345/958
摘要: The present disclosure includes, among other things, systems, methods and program products for integrating a motion synthesis system into a video game system.
摘要翻译: 本公开包括用于将运动合成系统集成到视频游戏系统中的系统,方法和程序产品。
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公开(公告)号:US20130346866A1
公开(公告)日:2013-12-26
申请号:US13896278
申请日:2013-05-16
IPC分类号: G06F3/0484
CPC分类号: G06F3/0484 , G06F3/0481 , G06F3/04842 , G06F3/04883 , G11B27/034 , G11B27/34
摘要: A first input is received in an animation creation application having a user interface showing a virtual-space area for first objects, and a timeline area for second objects representing events. To generate the first input, a user presses and holds an input control while a cursor is over one of the first or second objects. It is determined whether the input control is held for at least a predefined duration. If so, a copy of the object is assigned to the cursor, and the copy is subsequently pasted at another location in the user interface upon the input control ceasing to be held after the cursor is moved to the other location. If the input control does not remain held for at least the predefined duration the copy of the object is not assigned to the cursor.
摘要翻译: 在具有显示第一对象的虚拟空间区域的用户界面的动画制作应用程序中接收到第一输入以及表示事件的第二对象的时间线区域。 为了生成第一输入,当光标在第一或第二对象之一上时,用户按下并保持输入控件。 确定输入控制是否保持至少预定义的持续时间。 如果是,则将对象的副本分配给光标,并且在光标移动到另一位置之后,当输入控制停止保持时,副本随后被粘贴在用户界面中的另一位置。 如果输入控件至少保持预定义的持续时间,则对象的副本未分配给光标。
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公开(公告)号:US08564641B1
公开(公告)日:2013-10-22
申请号:US12900051
申请日:2010-10-07
申请人: John Levin , Brian Cantwell , Ronald Mallet , Jeffrey Saltzman
发明人: John Levin , Brian Cantwell , Ronald Mallet , Jeffrey Saltzman
IPC分类号: H04N13/00
CPC分类号: H04N13/246 , G06T7/85 , G06T2207/30204 , H04N13/111 , H04N13/122
摘要: A computer-implemented method for adjusting stereo images includes receiving a video sequence associated with a recorded setting of a stereoscopic camera, the video sequence comprising pairs of left and right images. The method includes processing the pairs of left and right images to reduce influence of a discrepancy between the recorded setting and an actual configuration of the stereoscopic camera.
摘要翻译: 用于调整立体图像的计算机实现的方法包括接收与立体摄像机的记录设置相关联的视频序列,该视频序列包括左右图像对。 该方法包括处理左右图像对以减少所记录的设置与立体相机的实际配置之间的差异的影响。
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公开(公告)号:US08462158B2
公开(公告)日:2013-06-11
申请号:US13481563
申请日:2012-05-25
摘要: The present disclosure includes, among other things, systems, methods and program products for translating RenderMan shading language code.
摘要翻译: 本公开包括用于翻译RenderMan着色语言代码的系统,方法和程序产品。
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公开(公告)号:US20130021343A1
公开(公告)日:2013-01-24
申请号:US13481563
申请日:2012-05-25
IPC分类号: G06T15/80
摘要: The present disclosure includes, among other things, systems, methods and program products for translating RenderMan shading language code.
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公开(公告)号:US20130016876A1
公开(公告)日:2013-01-17
申请号:US13181342
申请日:2011-07-12
申请人: Kevin Wooley , Ronald Mallet
发明人: Kevin Wooley , Ronald Mallet
IPC分类号: G06K9/00
CPC分类号: G06K9/00342 , G01B11/254 , G06F3/011 , G06K9/00624 , G06T7/246 , G06T7/60 , G06T2207/10016 , G06T2207/30196 , G06T2207/30204 , G06T2207/30208 , G06T2207/30241 , H04N5/232
摘要: In one aspect, a computer implemented method of motion capture, the method includes tracking the motion of a dynamic object bearing a pattern configured such that a first portion of the patterns is tracked at a first resolution and a second portion of the pattern is tracked at a second resolution. The method further includes causing data representing the motion to be stored to a computer readable medium.
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公开(公告)号:US20120320066A1
公开(公告)日:2012-12-20
申请号:US13161286
申请日:2011-06-15
申请人: Greg James , John Horn , Laurie Berliner , Adam Schnitzer , Max S-Han Chen
发明人: Greg James , John Horn , Laurie Berliner , Adam Schnitzer , Max S-Han Chen
IPC分类号: G06T13/00
CPC分类号: G06T13/00
摘要: A computer-implemented method for handling a modification of an animation having a constraint includes detecting a user modification of an animation that involves at least first and second objects, the first object constrained to the second object during a constrained period and non-constrained to the second object during a non-constrained period. The method includes, based on the user modification, selecting one of at least first and second compensation adjustments for the animation based on a compensation policy; and adjusting the animation according to the selected compensation adjustment.
摘要翻译: 用于处理具有约束的动画的修改的计算机实现的方法包括检测涉及至少第一和第二对象的动画的用户修改,所述第一对象在约束时段期间被约束到所述第二对象,并且非约束到 第二个对象在非约束期间。 该方法基于用户修改,基于补偿策略来选择动画的至少第一和第二补偿调整中的一个; 并根据所选择的补偿调整来调整动画。
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公开(公告)号:US08289327B1
公开(公告)日:2012-10-16
申请号:US12570085
申请日:2009-09-30
CPC分类号: G06T13/60 , G06T2210/56
摘要: A system includes a computing device that includes a memory for storing a three-dimensional model that represents particles of a coarse fire simulation. The computing device also includes a graphics refiner for producing two-dimensional simulation segments from the three-dimensional model that represents particles of a coarse fire simulation. The separation distance between two or more of the two-dimensional simulation segments is based upon a level of spatial detail provided by the coarse fire simulation. The graphics refiner is configured to separately process the two-dimensional simulation segments to produce a detailed fire simulation.
摘要翻译: 一种系统包括计算装置,其包括用于存储表示粗火模拟的粒子的三维模型的存储器。 计算设备还包括用于从表示粗火模拟的粒子的三维模型生成二维模拟段的图形精炼器。 两个或更多个二维模拟段之间的分离距离是基于由粗火模拟提供的空间细节的水平。 图形精炼器被配置为分开处理二维模拟段以产生详细的火焰模拟。
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