Latency solutions
    1.
    发明授权
    Latency solutions 有权
    延迟解决方案

    公开(公告)号:US08520010B2

    公开(公告)日:2013-08-27

    申请号:US12848928

    申请日:2010-08-02

    IPC分类号: G06F15/00

    摘要: In processing a game scene for display, in one embodiment input controller position information from a host memory is provided directly to a graphics processor rather than first being processed by a 3D application in a host processor. This results in more direct and timely processing of position information and reduces the number of 3D processing pipeline steps the controller position information must pass through thus reducing the user's perceived latency between moving the input controller and seeing the displayed results. In another embodiment, the input controller position information is provided directly from an input controller to a graphics card or subsystem rather than first going through a host processor or memory. This results in even more direct and timely processing of position information by further reducing the number of 3D processing pipeline steps the controller position information must pass through thus further reducing the user's perceived latency.

    摘要翻译: 在处理用于显示的游戏场景时,在一个实施例中,来自主机存储器的输入控制器位置信息被直接提供给图形处理器,而不是首先由主机处理器中的3D应用处理。 这导致更直接和及时的位置信息处理,并减少了控制器位置信息必须通过的3D处理流水线步骤的数量,从而减少了用户在移动输入控制器和查看显示结果之间的感知等待时间。 在另一个实施例中,输入控制器位置信息直接从输入控制器提供给图形卡或子系统,而不是首先通过主处理器或存储器。 通过进一步减少控制器位置信息必须通过的3D处理流水线步骤的数量,从而进一步减少用户的感知等待时间,可以更加直接和及时地处理位置信息。

    Electromagnetic tracker (AC) with extended range and distortion compensation capabilities employing multiple transmitters
    3.
    发明授权
    Electromagnetic tracker (AC) with extended range and distortion compensation capabilities employing multiple transmitters 有权
    具有扩展范围和失真补偿能力的电磁跟踪器(AC),采用多个发射器

    公开(公告)号:US09459124B2

    公开(公告)日:2016-10-04

    申请号:US13796210

    申请日:2013-03-12

    摘要: An alternating current (AC) electromagnetic tracker system with increased operational range and an ability to compensate for electromagnetic distortion in the local operating environment. The system uses multiple “N” sources/transmitters located at known positions in a common reference frame. A sensor receives the generated signal of each of the sources and a processor computes a position and orientation of the sensor from each. The processor further uses the known relative position and orientation between the N sources to compensate for distortion in the operating environment.

    摘要翻译: 交流(AC)电磁跟踪器系统,具有增加的操作范围和补偿本地操作环境中的电磁失真的能力。 系统使用位于公共参考系中的已知位置的多个“N”个源/发射器。 传感器接收每个源的所生成的信号,并且处理器从每个源计算传感器的位置和方位。 处理器还使用N个源之间的已知相对位置和取向来补偿操作环境中的失真。

    Electromagnetic Tracker (AC) with Extended Range and Distortion Compensation Capabilities Employing Multiple Transmitters
    4.
    发明申请
    Electromagnetic Tracker (AC) with Extended Range and Distortion Compensation Capabilities Employing Multiple Transmitters 有权
    具有扩展范围和失真补偿功能的电磁跟踪器(AC)采用多个发射器

    公开(公告)号:US20130238270A1

    公开(公告)日:2013-09-12

    申请号:US13796210

    申请日:2013-03-12

    IPC分类号: G01D18/00 G06F17/10

    摘要: An alternating current (AC) electromagnetic tracker system with increased operational range and an ability to compensate for electromagnetic distortion in the local operating environment. The system uses multiple “N” sources/transmitters located at known positions in a common reference frame. A sensor receives the generated signal of each of the sources and a processor computes a position and orientation of the sensor from each. The processor further uses the known relative position and orientation between the N sources to compensate for distortion in the operating environment.

    摘要翻译: 交流(AC)电磁跟踪器系统,具有增加的操作范围和补偿本地操作环境中的电磁失真的能力。 系统使用位于公共参考系中的已知位置的多个“N”个源/发射器。 传感器接收每个源的所生成的信号,并且处理器从每个源计算传感器的位置和方位。 处理器还使用N个源之间的已知相对位置和取向来补偿操作环境中的失真。

    Display Grid for Video Game Input
    5.
    发明申请
    Display Grid for Video Game Input 有权
    视频游戏输入显示网格

    公开(公告)号:US20130012320A1

    公开(公告)日:2013-01-10

    申请号:US13543685

    申请日:2012-07-06

    IPC分类号: A63F13/06 G06F3/033

    摘要: A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input. A controller capable of moving the cursor is used to move the cursor onto a virtual cell, and a controller button pressed. An instruction is sent to the program, in the format the program expects, to perform the command corresponding to the user's action. The large virtual cells allow a user to select a command rapidly using various controllers without having to locate the cursor on the small graphical buttons of the program, and are thus well suited to large displays located at some distance from a user.

    摘要翻译: 公开了一种向期望从鼠标和键盘输入的程序(例如视频游戏)提供输入的方法。 在显示器上创建多个大虚拟单元,每个单元对应于由程序显示的较小的图形按钮或程序将接受的一个或多个击键作为输入。 使用能够移动光标的控制器将光标移动到虚拟单元上,并且按下控制器按钮。 以程序期望的格式向程序发送指令,执行与用户操作相对应的命令。 大的虚拟单元允许用户使用各种控制器快速选择命令,而不必将光标定位在程序的小图形按钮上,因此非常适合于距离用户一定距离的大型显示器。

    Method and apparatus for self-relative body tracking for virtual reality systems using magnetic tracking

    公开(公告)号:US10162177B2

    公开(公告)日:2018-12-25

    申请号:US14797734

    申请日:2015-07-13

    IPC分类号: G09G5/00 G02B27/01 G06K9/00

    摘要: A method and apparatus for self-relative body tracking in virtual reality systems using magnetic tracking is disclosed, which allows more accurate tracking of a user's body relative to the user's field of vision. A head-mounted magnetic tracking (HMMT) system is used, in which other parts of a user's body are tracked relative to the HMD on the user's head, rather than relative to a base station. This results in less distortion of the magnetic field used for tracking and thus allows for more accurate determination of the position and orientation of a user's body parts relative to the user's field of vision, so that a more accurate avatar may be presented on the HMD to the user. This allows the avatar of the user's body part to be shown in a location that corresponds closely to its physical position. In an alternative embodiment, multiple portions of the user's body may be tracked.

    Passive and active video game controllers with magnetic position sensing
    10.
    发明授权
    Passive and active video game controllers with magnetic position sensing 有权
    被动和有源视频游戏控制器与磁性位置感应

    公开(公告)号:US08616974B2

    公开(公告)日:2013-12-31

    申请号:US12501191

    申请日:2009-07-10

    IPC分类号: A63F13/02

    摘要: Separate active and passive controllers each detect a generated magnetic field. The active controller phase corrects the detected magnetic field information transmitted from the passive controller and uses that to calculate the position and orientation of the passive controller. The active controller also phase corrects its own detected magnetic field information and uses that to calculate its position and orientation. The active controller transmits each of these calculated positions and orientations to a video game system directly or indirectly through the source of the generated magnetic field. The video game system is thus informed of the position and orientation of each of the active and passive controllers. Alternatively, the active controller creates a signal matrix using the phase corrected information and the position and orientation of a controller is calculated by either the source of the generated magnetic field or the video game system using the signal matrix.

    摘要翻译: 单独的主动和被动控制器每个都检测到产生的磁场。 主动控制器相位校正从无源控制器发送的检测到的磁场信息,并使用它来计算被动控制器的位置和方向。 主动控制器还相位校正其自身检测到的磁场信息,并使用它来计算其位置和方向。 主动控制器通过产生的磁场的源直接或间接地将这些计算的位置和取向中的每一个发送到视频游戏系统。 因此,视频游戏系统被通知每个主动和被动控制器的位置和方位。 或者,主动控制器使用相位校正信息创建信号矩阵,并且通过产生的磁场的源或使用信号矩阵的视频游戏系统来计算控制器的位置和方位。