Managing computer-implemented game economies

    公开(公告)号:US11869313B2

    公开(公告)日:2024-01-09

    申请号:US17501017

    申请日:2021-10-14

    申请人: Zynga Inc.

    发明人: Kin Hang Chan

    IPC分类号: G07F17/32

    摘要: A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.

    On device game engine architecture

    公开(公告)号:US11806624B2

    公开(公告)日:2023-11-07

    申请号:US16948502

    申请日:2020-09-21

    申请人: Zynga Inc.

    摘要: A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game. The game server computes, for the one or more user accounts, a player model representing previous in-game behavior of the one or more user accounts. The game server identifies, based on the player model, configuration values for the designated game. The configuration values represent data to specify operation of the designated game. The configuration values represent at least one of a game mechanics configuration and a game parameter configuration. The game server causes transmission of the configuration values to a client device. The configuration values cause the client device to adjust a game engine at the client device based on the previous in-game behavior of the one or more user accounts.

    Operator interface for automated game content generation

    公开(公告)号:US11642594B2

    公开(公告)日:2023-05-09

    申请号:US17713862

    申请日:2022-04-05

    申请人: Zynga Inc.

    摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.

    Systems and methods of reciprocation of game asset gifting

    公开(公告)号:US11602688B2

    公开(公告)日:2023-03-14

    申请号:US17147995

    申请日:2021-01-13

    申请人: Zynga Inc.

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.

    OPERATOR INTERFACE FOR AUTOMATED GAME CONTENT GENERATION

    公开(公告)号:US20220249950A1

    公开(公告)日:2022-08-11

    申请号:US17730925

    申请日:2022-04-27

    申请人: Zynga Inc.

    摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include a particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data. Additional parameters for which operator input mechanisms are provided by the generator interface include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form a game event.

    OPERATOR INTERFACE FOR AUTOMATED GAME CONTENT GENERATION

    公开(公告)号:US20220226730A1

    公开(公告)日:2022-07-21

    申请号:US17713862

    申请日:2022-04-05

    申请人: Zynga Inc.

    摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.