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公开(公告)号:US11957972B2
公开(公告)日:2024-04-16
申请号:US16700579
申请日:2019-12-02
申请人: Zynga Inc.
发明人: Girish Keswani , Jim Baer , Kenneth Rudin , Daniel McCaffrey
IPC分类号: H04L12/58 , A63F13/235 , A63F13/35 , A63F13/795 , A63F13/87 , G06Q50/00 , H04L51/52 , H04L65/403 , H04L67/10 , H04L67/306 , H04L67/50
CPC分类号: A63F13/235 , A63F13/35 , A63F13/795 , A63F13/87 , G06Q50/01 , H04L51/52 , H04L65/403 , H04L67/10 , H04L67/306 , H04L67/535 , A63F2300/535 , A63F2300/556
摘要: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
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公开(公告)号:US11869313B2
公开(公告)日:2024-01-09
申请号:US17501017
申请日:2021-10-14
申请人: Zynga Inc.
发明人: Kin Hang Chan
IPC分类号: G07F17/32
CPC分类号: G07F17/3267 , G07F17/3248 , G07F17/3258 , G07F17/3276 , G07F17/3281 , G07F17/3288
摘要: A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.
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公开(公告)号:US20230405467A1
公开(公告)日:2023-12-21
申请号:US18210949
申请日:2023-06-16
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
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公开(公告)号:US20230356073A1
公开(公告)日:2023-11-09
申请号:US18132188
申请日:2023-04-07
申请人: Zynga Inc.
IPC分类号: A63F13/2145 , A63F13/537 , G06F3/04883 , G09G5/377 , G06F3/04847 , G06F3/0482
CPC分类号: A63F13/2145 , A63F13/537 , G06F3/04883 , G09G5/377 , G06F3/04847 , G06F3/0482 , G09G2354/00 , A63F13/837
摘要: A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input. In a third person shooter game or a first-person shooter game user-selection of different character abilities are enabled via the swipe menu. The swipe menu is a floating user interface element that auto-adjusts its on-screen position to register with the position of user touch.
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公开(公告)号:US11806624B2
公开(公告)日:2023-11-07
申请号:US16948502
申请日:2020-09-21
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/00 , A63F13/67 , A63F13/355 , A63F13/45 , A63F13/79
CPC分类号: A63F13/67 , A63F13/355 , A63F13/45 , A63F13/79
摘要: A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game. The game server computes, for the one or more user accounts, a player model representing previous in-game behavior of the one or more user accounts. The game server identifies, based on the player model, configuration values for the designated game. The configuration values represent data to specify operation of the designated game. The configuration values represent at least one of a game mechanics configuration and a game parameter configuration. The game server causes transmission of the configuration values to a client device. The configuration values cause the client device to adjust a game engine at the client device based on the previous in-game behavior of the one or more user accounts.
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公开(公告)号:US11642594B2
公开(公告)日:2023-05-09
申请号:US17713862
申请日:2022-04-05
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63 , A63F13/67
CPC分类号: A63F13/5372 , A63F13/60 , A63F13/63 , A63F13/67 , A63F2300/6009
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
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公开(公告)号:US11602688B2
公开(公告)日:2023-03-14
申请号:US17147995
申请日:2021-01-13
申请人: Zynga Inc.
发明人: Shane Hall , Dylan Sproule , Ben Hall , Timothy J. O. Catlin , Jason Paul Allen , Clayton Rhodes Stark
IPC分类号: A63F13/85 , A63F13/50 , A63F13/795 , A63F13/335
摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.
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公开(公告)号:US20220249950A1
公开(公告)日:2022-08-11
申请号:US17730925
申请日:2022-04-27
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include a particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data. Additional parameters for which operator input mechanisms are provided by the generator interface include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form a game event.
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公开(公告)号:US20220226730A1
公开(公告)日:2022-07-21
申请号:US17713862
申请日:2022-04-05
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
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公开(公告)号:US11376504B2
公开(公告)日:2022-07-05
申请号:US16896763
申请日:2020-06-09
申请人: Zynga Inc.
IPC分类号: A63F13/825 , A63F13/65 , A63F13/822 , A63F13/85 , A63F13/79 , H04L67/131 , A63F13/216 , A63F13/795 , A63F13/50
摘要: A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
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