REAL-TIME DATA SERVICES API
    4.
    发明申请
    REAL-TIME DATA SERVICES API 有权
    实时数据服务API

    公开(公告)号:US20130324261A1

    公开(公告)日:2013-12-05

    申请号:US13793784

    申请日:2013-03-11

    IPC分类号: A63F13/12

    摘要: A system and computer-implemented method for promoting an electronic game of a plurality of electronic games is provided. A storage module may store a user attribute relating to a first electronic game. An aggregator module is configured to aggregate a user attribute from each of a plurality of electronic games including the first electronic game. A transmitter module may transmit the user attribute relating to the first electronic game to the aggregator module upon the user attribute being stored in the storage module. An association module may associate, using an application programming interface, a user attribute of a second electronic game of the plurality of electronic games different from the first electronic game, the association module associating based on a rule engine implemented by the API and at least one of the user attribute of the first electronic game and game data of the second electronic game.

    摘要翻译: 提供了一种用于促进多个电子游戏的电子游戏的系统和计算机实现的方法。 存储模块可以存储与第一电子游戏有关的用户属性。 聚合器模块被配置为从包括第一电子游戏的多个电子游戏中的每一个聚合用户属性。 当用户属性被存储在存储模块中时,发射机模块可将与第一电子游戏相关的用户属性传送到聚合器模块。 关联模块可以使用应用编程接口将与第一电子游戏不同的多个电子游戏中的第二电子游戏的用户属性相关联,基于由API实现的规则引擎的关联模块与至少一个 的第一电子游戏的用户属性和第二电子游戏的游戏数据。

    CROSS-PROMOTION API
    5.
    发明申请

    公开(公告)号:US20130324260A1

    公开(公告)日:2013-12-05

    申请号:US13793712

    申请日:2013-03-11

    IPC分类号: A63F13/12

    摘要: A system and computer-implemented method for promoting an electronic game of electronic games is provided. A user interface module is configured to receive an input from a user relating to playing a first and second electronic game. A processor-implemented association engine, operatively coupled to the user interface, is configured to associate user attributes of the first and second electronic games to the user based on the input. An application programming interface (API) is configured to associate a user attribute of a third electronic game different from the first and second electronic games, the API configured to associate based, at least in part, on rule engine implemented by the API and at least one of the user attributes of the first and second electronic games and game data of the third electronic game.

    摘要翻译: 提供了一种用于促进电子游戏电子游戏的系统和计算机实现的方法。 用户接口模块被配置为从用户接收与播放第一和第二电子游戏有关的输入。 可操作地耦合到用户接口的处理器实现的关联引擎被配置为基于输入将第一和第二电子游戏的用户属性与用户相关联。 应用编程接口(API)被配置为将不同于第一和第二电子游戏的第三电子游戏的用户属性相关联,所述API被配置为至少部分地基于由API实现的规则引擎和至少 第一和第二电子游戏的用户属性之一和第三电子游戏的游戏数据之一。

    RULES-BASED ENGINE FOR CROSS-PROMOTION PLATFORM
    7.
    发明申请
    RULES-BASED ENGINE FOR CROSS-PROMOTION PLATFORM 有权
    用于交叉推广平台的基于规则的发动机

    公开(公告)号:US20130324259A1

    公开(公告)日:2013-12-05

    申请号:US13793637

    申请日:2013-03-11

    IPC分类号: A63F13/12

    摘要: A system and computer-implemented method for cross-promoting electronic games is provided. First and second electronic game databases are configured to store first and second game user attributes relating to first and second electronic game, respectively. An aggregator database is coupled to the first and second electronic game databases and is configured to store a first game user attribute, associated with the user and relating to a first electronic game, and user data of a user of the first electronic game. A processor is coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of the first game user attribute stored in the aggregator database and the user data. The second game user attribute associated to the user by the processor is stored in the aggregator database.

    摘要翻译: 提供了一种用于交叉推广电子游戏的系统和计算机实现的方法。 第一和第二电子游戏数据库被配置为分别存储与第一和第二电子游戏相关的第一和第二游戏用户属性。 聚合器数据库耦合到第一和第二电子游戏数据库,并且被配置为存储与用户相关联并且涉及第一电子游戏的第一游戏用户属性和第一电子游戏的用户的用户数据。 处理器耦合到聚合器数据库,并且被配置为基于存储在聚合器数据库中的至少一个第一游戏用户属性和用户数据,根据预定规则自动地将第二游戏用户属性关联到用户。 由处理器与用户相关联的第二游戏用户属性被存储在聚合器数据库中。