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公开(公告)号:US08380119B2
公开(公告)日:2013-02-19
申请号:US12121240
申请日:2008-05-15
申请人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W. Tom
发明人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W. Tom
CPC分类号: G09B19/00 , G06F3/013 , G06F3/017 , G06F3/0346 , G07F17/3295 , G10H1/0008 , G10H1/361 , G10H2210/091 , G10H2220/201 , G10H2220/211 , G10H2220/395 , G10H2220/401 , G10H2240/211 , H04R2499/11
摘要: Various embodiments related to providing user feedback in an electronic entertainment system are disclosed herein. For example, one disclosed embodiment provides a method of providing user feedback in a karaoke system, comprising inviting a microphone gesture input from a user, receiving the microphone gesture input from the user via one or more motion sensors located on a microphone, comparing the microphone gesture input to an expected gesture input, rating the microphone gesture input based upon comparing the microphone gesture input to the expected gesture input, and providing feedback to the user based upon the rating.
摘要翻译: 本文公开了与在电子娱乐系统中提供用户反馈相关的各种实施例。 例如,一个公开的实施例提供了一种在卡拉OK系统中提供用户反馈的方法,包括邀请来自用户的麦克风手势输入,通过位于麦克风上的一个或多个运动传感器接收来自用户的麦克风手势输入,比较麦克风 手势输入到预期手势输入,基于将麦克风手势输入与预期手势输入进行比较来评估麦克风手势输入,以及基于评级向用户提供反馈。
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公开(公告)号:US20120077171A1
公开(公告)日:2012-03-29
申请号:US13309285
申请日:2011-12-01
申请人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W. Tom
发明人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W. Tom
IPC分类号: G10H1/36
CPC分类号: G10H1/361 , A63F2300/308 , A63F2300/8047 , G10H2210/066 , G10H2210/076 , G10H2210/091
摘要: The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating.
摘要翻译: 公开了电子娱乐系统中视觉反馈的呈现。 一个公开的实施例涉及一种在电子娱乐系统中提供用户反馈的方法,其中所述方法包括邀请用户的输入,经由手持式远程输入设备接收用户输入,执行接收到的用户输入的比较 预期输入,基于与预期输入的比较来为接收到的用户输入分配评级,以及基于评级调整输入设备上的一个或多个光源发射的光。
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公开(公告)号:US08098831B2
公开(公告)日:2012-01-17
申请号:US12121180
申请日:2008-05-15
申请人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W Tom
发明人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W Tom
IPC分类号: H04R29/00
CPC分类号: G10H1/361 , A63F2300/308 , A63F2300/8047 , G10H2210/066 , G10H2210/076 , G10H2210/091
摘要: The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating.
摘要翻译: 公开了电子娱乐系统中视觉反馈的呈现。 一个公开的实施例涉及一种在电子娱乐系统中提供用户反馈的方法,其中所述方法包括邀请用户的输入,经由手持式远程输入设备接收用户输入,执行接收到的用户输入的比较 预期输入,基于与预期输入的比较来为接收到的用户输入分配评级,以及基于评级调整输入设备上的一个或多个光源发射的光。
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公开(公告)号:US20090284950A1
公开(公告)日:2009-11-19
申请号:US12121180
申请日:2008-05-15
申请人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W. Tom
发明人: Vasco Rubio , Eric Filer , Loren Douglas Reas , Dennis W. Tom
IPC分类号: F21V33/00
CPC分类号: G10H1/361 , A63F2300/308 , A63F2300/8047 , G10H2210/066 , G10H2210/076 , G10H2210/091
摘要: The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating.
摘要翻译: 公开了电子娱乐系统中视觉反馈的呈现。 一个公开的实施例涉及一种在电子娱乐系统中提供用户反馈的方法,其中所述方法包括邀请用户的输入,经由手持式远程输入设备接收用户输入,执行接收到的用户输入的比较 预期输入,基于与预期输入的比较来为接收到的用户输入分配评级,以及基于评级调整输入设备上的一个或多个光源发射的光。
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公开(公告)号:US07150516B2
公开(公告)日:2006-12-19
申请号:US10977091
申请日:2004-10-29
申请人: Simon Dodd , S. Jonathan Wang , Dennis W. Tom , Frank R. Bryant , Terry E. McMahon , Richard Todd Miller , Gregory T. Hindman
发明人: Simon Dodd , S. Jonathan Wang , Dennis W. Tom , Frank R. Bryant , Terry E. McMahon , Richard Todd Miller , Gregory T. Hindman
IPC分类号: B41J2/05
CPC分类号: B41J2/1628 , B41J2/14129 , B41J2/1603 , B41J2202/13 , H01L2924/0002 , H01L2924/00
摘要: A fluid ejection device including: a substrate having a first surface having an non-doped region; a first insulative material disposed on a portion of the first surface, the first insulative material having a plurality of openings forming a path to the first surface; a first conductive material disposed on the first insulative material, the first conductive material being disposed so that the plurality of openings are substantially free of the first conductive material; a second insulative material disposed on the first conductive material and portions of the first insulative material, the second insulative material being disposed so that the plurality of openings are substantial free of the second insulative material and a second conductive material being disposed on second insulative material and within plurality of openings so that some of the second conductive material disposed upon the second insulative material is in electrical contact with the non-doped region on the substrate.
摘要翻译: 一种流体喷射装置,包括:具有第一表面和非掺杂区域的基板; 第一绝缘材料,设置在所述第一表面的一部分上,所述第一绝缘材料具有形成到所述第一表面的路径的多个开口; 设置在所述第一绝缘材料上的第一导电材料,所述第一导电材料设置成使得所述多个开口基本上不含所述第一导电材料; 设置在第一导电材料上的第二绝缘材料和第一绝缘材料的部分,第二绝缘材料设置成使得多个开口基本上不含第二绝缘材料,第二导电材料设置在第二绝缘材料上 并且在多个开口内,使得设置在第二绝缘材料上的一些第二导电材料与衬底上的非掺杂区域电接触。
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公开(公告)号:US06787049B2
公开(公告)日:2004-09-07
申请号:US09967138
申请日:2001-09-28
申请人: Dennis W. Tom , Juan J. Hernandez
发明人: Dennis W. Tom , Juan J. Hernandez
IPC分类号: B41J216
CPC分类号: B41J2/1404 , B41J2/14016 , B41J2/14032
摘要: A method of coupling a barrier layer to a substrate of a fluid ejection device includes disposing a mechanical intercoupling structure on a substrate at least one fluid ejector thereon; disposing a chamber layer over said substrate, wherein side walls of an ejection chamber are defined by the chamber layer; and substantially embedding said mechanical intercoupling structure with the chamber layer.
摘要翻译: 将阻挡层耦合到流体喷射装置的衬底的方法包括在衬底上设置机械相互结合结构,其上至少一个流体喷射器; 在所述衬底上设置腔室层,其中喷射室的侧壁由腔室层限定; 并且基本上将所述机械相互联结结构嵌入室层。
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公开(公告)号:US10729973B2
公开(公告)日:2020-08-04
申请号:US12165481
申请日:2008-06-30
申请人: Eric P. Filer , Loren Douglas Reas , Vasco Rubio , Dennis W. Tom
发明人: Eric P. Filer , Loren Douglas Reas , Vasco Rubio , Dennis W. Tom
IPC分类号: A63F13/22 , G06F3/038 , A63F13/213 , A63F13/235 , A63F13/211 , A63F13/30 , A63F13/40 , A63F13/20
摘要: Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.
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公开(公告)号:US06396076B1
公开(公告)日:2002-05-28
申请号:US09934788
申请日:2001-08-21
申请人: Dennis W. Tom
发明人: Dennis W. Tom
IPC分类号: H01L2358
CPC分类号: H01L22/34 , H01L2924/0002 , H01L2924/00
摘要: A test structure determines the trench depth from etching in a resistive substrate. The test structure has a first contact and a second contact to the substrate. Between the first and second contact is disposed an etch window. A measurement of resistance between the first contact and the second contact is indicative of the depth of etching in the etch window.
摘要翻译: 测试结构确定了在电阻衬底中的蚀刻的沟槽深度。 测试结构具有与基底的第一接触和第二接触。 在第一和第二触点之间设置有蚀刻窗口。 第一接触和第二接触之间的电阻的测量指示蚀刻窗口中的蚀刻深度。
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公开(公告)号:US20090325710A1
公开(公告)日:2009-12-31
申请号:US12163345
申请日:2008-06-27
申请人: Eric P. Filer , Loren Douglas Reas , Vasco Rubio , Dennis W. Tom
发明人: Eric P. Filer , Loren Douglas Reas , Vasco Rubio , Dennis W. Tom
IPC分类号: A63F9/24
CPC分类号: A63F13/22 , A63F13/06 , A63F13/211 , A63F13/235 , A63F13/812 , A63F2300/1018 , A63F2300/1037 , A63F2300/105 , A63F2300/208 , G06F3/017 , G06F3/03
摘要: Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision.
摘要翻译: 公开了具有处理装置和可操作地耦合到处理装置的远程输入装置的游戏系统。 远程输入设备可以包括运动传感器。 可以从游戏软件动态地设置运动传感器的分辨率,使得粗略和精细手势可以具有最大的效果。 通过使游戏软件能够评估和控制分辨率要求,并使输入设备能够相应地进行调整和响应,可以更准确和精确地识别和描绘相对较好的手势以及较大的手势。
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公开(公告)号:US20090325705A1
公开(公告)日:2009-12-31
申请号:US12165481
申请日:2008-06-30
申请人: Eric P. Filer , Loren Douglas Reas , Vasco Rubio , Dennis W. Tom
发明人: Eric P. Filer , Loren Douglas Reas , Vasco Rubio , Dennis W. Tom
摘要: Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.
摘要翻译: 远程游戏外设中的传感器参数是动态的。 远程游戏外围设备可以包含经由至少一个传感器测量远程游戏外围设备的运动的一个或多个传感器。 该信息被传送给游戏服务器。 然后,游戏服务器确定传感器灵敏度设置是否适合于游戏中该点的远程游戏外设的预期运动。 游戏服务器可以在游戏过程中的任何时间发送传感器灵敏度调整,以将传感器灵敏度级别设置调整到可能以最小的数据丢失来捕获游戏外设的运动的设置。 灵敏度级别的动态调整也可用于向游戏玩家提供校正反馈。
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