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公开(公告)号:US5346398A
公开(公告)日:1994-09-13
申请号:US916667
申请日:1992-07-22
摘要: A stationary game machine can responds to steering by a player to change the orientation of a dummy mover such a vehicle or the like, and also to translate the dummy mover in a direction crossing the dummy mover's path of movement at a speed corresponding to the changed orientation. The game machine can comprise a stationary vehicle used as the dummy mover and an endless belt representing a road as the path of movement.As the scenes on and in the road change in association with the movement of the endless belt, a steering wheel is rotated by the player to change the orientation of the vehicle and, at the same time, to translate the vehicle in the transverse direction. Tile translation of the vehicle is accomplished by a combination of a rotating shaft with a pressure roller contacting the rotating shaft, the cross-angle between the rotating shaft and the pressure roller being controlled to generate a thrust for translating the vehicle.
摘要翻译: 固定式游戏机可以响应于玩家的转向,以改变诸如车辆等的虚拟动臂的方位,并且还可以使虚拟动子在与所述虚拟动子的移动路径相交的方向上以对应于改变的速度 方向。 游戏机可以包括用作虚拟动臂的静止车辆和代表道路作为移动路径的环形带。 随着与环形带的移动相关的道路上和路面上的场景变化,方向盘由玩家旋转以改变车辆的方向,并且同时在横向方向上平移车辆。 车辆的平铺平移通过旋转轴与接触旋转轴的加压辊的组合来实现,旋转轴和压力辊之间的交叉角被控制以产生用于平移车辆的推力。
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公开(公告)号:US5039094A
公开(公告)日:1991-08-13
申请号:US547408
申请日:1990-07-02
CPC分类号: A63F9/30 , G07F17/32 , A63F2011/0032
摘要: A game machine includes a number of movable assemblies, a storing portion for storing the movable assemblies and a mechanism for reciprocating the movable assemblies between a home position inside the storing portion and a turning position outside the storing portion. Each of the movable assemblies is in the form of an animal and includes a pair of members simulating respective jaws of the animal. One of the jaw members is povitally supported relative to the other for simulating opening and closing a mouth of the animal and a mechanism applies a biasing force for pivoting the first mentioned jaw member away from the other jaw member thereby to simulate opening of the mouth. The first mentioned jaw member by external application of force thereto is pivotably toward the other jaw member against the biasing force, whereby the open mouth is closed when the player hits the first mentioned jaw member by a hammer brought down by the player in a direction transversely intersecting the moving direction of the assembly. A hitting sensor detects closing of the mouth effected by the aforementioned hitting and thereupon effects registration of a score and returning of the assembly to the home position.
摘要翻译: 游戏机包括多个可移动组件,用于存储可移动组件的存储部分和用于使可移动组件在存储部分内的原始位置与存储部分外部的转动位置之间往复运动的机构。 每个可移动组件都是动物的形式,并且包括模拟动物的各个钳口的一对构件。 其中一个钳口构件相对于另一个钳口构件支撑,用于模拟动物的开口和闭合,并且机构施加用于使第一提到的钳口构件远离另一钳口构件枢转的偏压力,从而模拟口部的开口。 通过施加力的第一个提到的颚构件克服偏压力可枢转地朝向另一颚构件,由此当玩家通过横向方向由玩家摔下的锤击打第一提到的颚构件时,开口闭合 与组件的移动方向相交。 打击传感器检测由上述击球而造成的嘴的关闭,并因此影响分数的登记并将组件返回到原始位置。
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