Avatar individualized by physical characteristic
    1.
    发明授权
    Avatar individualized by physical characteristic 有权
    身体特征个性化的头像

    公开(公告)号:US08612363B2

    公开(公告)日:2013-12-17

    申请号:US12137677

    申请日:2008-06-12

    IPC分类号: G06F17/00 G06F17/20

    摘要: An avatar generator for a virtual environment reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance. Thereby, many of the incentives of the real world are replicated in a virtual environment. Physiological data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication. Thereby, people are encouraged to exercise. Physiological data that reflect the health and perhaps also mood also improve social interaction in virtual environments. People seeking to meet and become acquainted with particular types of people are not thwarted by the artificiality of avatars. The physiological data can be gleaned from a third party health data collection repository, a healthcare smart card, a real-time physiological sensor (e.g., blood pressure, heart rate, blood glucose, peak flow, pedometer, etc.).

    摘要翻译: 用于虚拟环境的化身发生器反映了用户的生理特征,将一定程度的现实注入到能力或外观中。 因此,真实世界的许多激励在虚拟环境中复制。 反映真实人物健康程度的生理数据可以与游戏化身的能力的奖励,预算播放的时间量或可见的指示相关联。 因此,鼓励人们锻炼身体。 反映健康状况的生理数据也可能还会改善虚拟环境中的社交互动。 想要认识和熟悉特定类型的人的人不会被化身的化身所挫败。 生理数据可以从第三方健康数据收集库,医疗智能卡,实时生理传感器(例如,血压,心率,血糖,峰值流量,计步器等)中收集。

    AVATAR INDIVIDUALIZED BY PHYSICAL CHARACTERISTIC
    4.
    发明申请
    AVATAR INDIVIDUALIZED BY PHYSICAL CHARACTERISTIC 有权
    通过物理特性个性化的AVATAR

    公开(公告)号:US20090309891A1

    公开(公告)日:2009-12-17

    申请号:US12137677

    申请日:2008-06-12

    IPC分类号: G09G5/00

    摘要: An avatar generator for a virtual environment reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance. Thereby, many of the incentives of the real world are replicated in a virtual environment. Physiological data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication. Thereby, people are encouraged to exercise. Physiological data that reflect the health and perhaps also mood also improve social interaction in virtual environments. People seeking to meet and become acquainted with particular types of people are not thwarted by the artificiality of avatars. The physiological data can be gleaned from a third party health data collection repository, a healthcare smart card, a real-time physiological sensor (e.g., blood pressure, heart rate, blood glucose, peak flow, pedometer, etc.)

    摘要翻译: 用于虚拟环境的化身发生器反映了用户的生理特征,将一定程度的现实注入到能力或外观中。 因此,真实世界的许多激励在虚拟环境中复制。 反映真实人物健康程度的生理数据可以与游戏化身的能力的奖励,预算播放的时间量或可见的指示相关联。 因此,鼓励人们锻炼身体。 反映健康状况的生理数据也可能还会改善虚拟环境中的社交互动。 想要认识和熟悉特定类型的人的人不会被化身的化身所挫败。 生理数据可以从第三方健康数据收集库,医疗保健智能卡,实时生理传感器(例如,血压,心率,血糖,峰值流量,计步器等)中收集,