Abstract:
Provided are a method, an apparatus and a system for dense graph simplification, and a recording medium for the same. The method includes receiving an original graph and extracting a plurality of salient points, which minimize a cost representing a greatest vertical distance between the original graph and each of a plurality of lines connecting two data points in a designated region on the original graph; and outputting a simplified graph in which the extracted salient points are connected. Thus, optimal results are ensured in dense graph simplification, and interactive control is allowed for a user.
Abstract:
Provided are a method, an apparatus and a system for dense graph simplification, and a recording medium for the same. The method includes receiving an original graph and extracting a plurality of salient points, which minimize a cost representing a greatest vertical distance between the original graph and each of a plurality of lines connecting two data points in a designated region on the original graph; and outputting a simplified graph in which the extracted salient points are connected. Thus, optimal results are ensured in dense graph simplification, and interactive control is allowed for a user.
Abstract:
Provided are a rendering method for monoscopic, stereoscopic, and multi-view computer generated imagery, a rendering system, and a recording medium thereof. When rendering an image sequence having a plurality of consecutive frames, standard frames are initially selected and rendered, and then normal frames between the selected standard frames are rendered by receiving rendering information of a preceding frame in time in a channel and rendering information of a subsequent frame as transfer functions, thereby reducing rendering time and rendering error. If the image sequence is a multi-channel image sequence for stereoscopic and multi-view imagery, rendering information of a simultaneous frame in a neighboring channel can be additionally received as a transfer function, thus allowing more efficient rendering.
Abstract:
Provided is a method for generating a 3D stereoscopic image, which includes: generating at least one 3D mesh surface by applying 2D depth map information to a 2D planar image; generating at least one 3D solid object by applying a 3D template model to the 2D planar image; arranging the 3D mesh surface and the 3D solid object on a 3D space and fixing a viewpoint; providing an interface so that cubic effects of the 3D mesh surface and the 3D solid object are correctable on the 3D space, and correcting the cubic effects of the 3D mesh surface and the 3D solid object according to a control value input through the interface; and obtaining a 3D solid image by photographing the corrected 3D mesh surface and 3D solid object with at least two cameras.
Abstract:
Provided are a sub-particle scale turbulence simulation method for SPH fluid, and a system and recording medium for the method. In the present disclosure, by combining a multi Eulerian grid with a SPH system, various Eulerian grids are combined with the SPH system while the vorticity of particles is efficiently calculated, which allows firm detection of a deformation region. For this reason, along with the flexibility and simplicity of the multiple grids system, the present disclosure may be easily expanded to a broad spectrum in aspects of time and space. Moreover, the present disclosure may express multi-level vorticity, which could not be expressed by an existing SPH system, and give a stable and visually satisfactory result.