CONTENT SYSTEM WITH SECONDARY TOUCH CONTROLLER
    2.
    发明申请
    CONTENT SYSTEM WITH SECONDARY TOUCH CONTROLLER 审中-公开
    具有二次触控控制器的内容系统

    公开(公告)号:US20130154958A1

    公开(公告)日:2013-06-20

    申请号:US13331726

    申请日:2011-12-20

    IPC分类号: G06F3/041

    摘要: A controller for a content presentation and interaction system which includes a primary content presentation device. The controller includes a tactile control input and a touch screen control input. The tactile control input is responsive to the inputs of a first user and communicatively coupled to the content presentation device. The controller a plurality of tactile input mechanisms and provides a first set of the plurality of control inputs manipulating content. The controller includes a touch screen control input responsive to the inputs of the first user and communicatively coupled to the content presentation device. The second controller is proximate the first controller and provides a second set of the plurality of control inputs. The second set of control inputs includes alternative inputs for at least some of the controls and additional inputs not available using the tactile input mechanisms.

    摘要翻译: 一种用于内容呈现和交互系统的控制器,其包括主要内容呈现设备。 控制器包括触觉控制输入和触摸屏控制输入。 触觉控制输入响应于第一用户的输入并且通信地耦合到内容呈现设备。 控制器具有多个触觉输入机构,并提供操纵内容的多个控制输入的第一组。 控制器包括响应于第一用户的输入并且通信地耦合到内容呈现设备的触摸屏控制输入。 第二控制器靠近第一控制器并且提供多个控制输入的第二组。 第二组控制输入包括用于至少一些控制的备选输入和使用触觉输入机构不可用的附加输入。

    ACTIVE CALIBRATION OF A NATURAL USER INTERFACE
    3.
    发明申请
    ACTIVE CALIBRATION OF A NATURAL USER INTERFACE 审中-公开
    自然用户界面的主动校准

    公开(公告)号:US20110296352A1

    公开(公告)日:2011-12-01

    申请号:US12788731

    申请日:2010-05-27

    申请人: Kenneth A. Lobb

    发明人: Kenneth A. Lobb

    IPC分类号: G06F3/033 G06F3/048

    CPC分类号: G06F3/038 G06F3/0346

    摘要: A system and method are disclosed for periodically calibrating a user interface in a NUI system by performing periodic active calibration events. The system includes a capture device for capturing position data relating to objects in a field of view of the capture device, a display and a computing environment for receiving image data from the capture device and for running applications. The system further includes a user interface controlled by the computing environment and operating in part by mapping a position of a pointing object to a position of an object displayed on the display. The computing environment periodically recalibrates the mapping of the user interface while the computing environment is running an application.

    摘要翻译: 公开了一种系统和方法,用于通过执行周期性的有源校准事件来周期性地校准NUI系统中的用户界面。 该系统包括用于捕获与捕获设备的视野中的对象有关的位置数据的捕获设备,用于从捕获设备接收图像数据并用于运行应用的显示器和计算环境。 系统还包括由计算环境控制的用户界面,并且部分地通过将指向对象的位置映射到显示在显示器上的对象的位置来进行操作。 当计算环境运行应用程序时,计算环境会定期重新校准用户界面的映射。

    Controlling public displays with private devices
    5.
    发明授权
    Controlling public displays with private devices 有权
    用专用设备控制公共显示

    公开(公告)号:US08910309B2

    公开(公告)日:2014-12-09

    申请号:US13311362

    申请日:2011-12-05

    IPC分类号: G06F15/16 G06F9/00

    摘要: Techniques and tools for controlling public output devices (e.g., public display devices) with client devices over a network. In some examples, a time-limited proximity code is displayed by a public display device, and a client device can provide the code via a public network to verify that the client device is present within a proximity zone and is allowed to control the public display. Once authorized, the client device can provide control data to control visual content on the public display. A relay service can be used to relay data over a network via communication connections between client devices and public display devices. For example, the relay service can be implemented on a server connected to the network and can use HTTP (hypertext transfer protocol) to relay data such as control data via messages from one device to another.

    摘要翻译: 用于通过网络控制与客户端设备的公共输出设备(例如,公共显示设备)的技术和工具。 在一些示例中,由公共显示设备显示时间有限的接近度代码,并且客户端设备可以经由公共网络提供代码以验证客户端设备是否存在于接近区域内并被允许来控制公共显示 。 一旦授权,客户端设备可以提供控制数据来控制公共显示器上的视觉内容。 中继服务可用于通过客户端设备和公共显示设备之间的通信连接在网络上中继数据。 例如,中继服务可以在连接到网络的服务器上实现,并且可以使用HTTP(超文本传输​​协议)来通过消息从一个设备到另一个设备中继诸如控制数据的数据。

    APPLICATION USAGE REWARDS PLATFORM
    6.
    发明申请
    APPLICATION USAGE REWARDS PLATFORM 审中-公开
    申请使用奖励平台

    公开(公告)号:US20110313827A1

    公开(公告)日:2011-12-22

    申请号:US12821089

    申请日:2010-06-22

    IPC分类号: G06Q30/00 G06Q10/00 G06Q50/00

    摘要: A system and method of providing incentives for users to use computer applications. Application use by a user is tracked and participation credits are provided to the user based on the tracked use. Credits can be provided based on time of use and/or application based incentives, such as achievements in a game. A limit may be placed on the amount of credits a user may have at any time, inducing the user to redeem the tokens. Credit redemption is provided by redemption system which rewards users with prizes directly or based on a random generation of prize rewards under the guise of game play based on chance.

    摘要翻译: 为用户提供使用计算机应用程序的激励的系统和方法。 跟踪用户的应用程序使用情况,并根据跟踪使用情况向用户提供参与积分。 可以根据使用时间和/或应用程序激励(例如游戏中的成就)提供积分。 可能会在用户在任何时候拥有的信用额度上限制,诱使用户兑换令牌。 信用兑换由兑换系统提供,其奖励用户可以直接奖励用户,也可以根据游戏机会根据机会随机生成奖品。

    PERSISTENT CUSTOMIZED SOCIAL MEDIA ENVIRONMENT
    8.
    发明申请
    PERSISTENT CUSTOMIZED SOCIAL MEDIA ENVIRONMENT 有权
    自治自定义社会媒体环境

    公开(公告)号:US20130151603A1

    公开(公告)日:2013-06-13

    申请号:US13315946

    申请日:2011-12-09

    IPC分类号: G06F15/16

    摘要: One or more persistent customized social media environments are created allowing users to share content or an activity. The content or activity may comprise a shared media experience or shared participatory experience. Each user accessing the environment utilizes a device alone or in conjunction with other devices to complete a sharing experience. A persistent customized social media environment definition establishes a user environment which provides social networking services as well as content sharing and allows users who are connected to the persistent customized social media environment definition to experience instant messages, while those users who connect to the persistent customized social media environment at a later time will receive messages once they enter the environment.

    摘要翻译: 创建一个或多个持久定制的社交媒体环境,允许用户共享内容或活动。 内容或活动可以包括共享媒体体验或共享参与体验。 访问环境的每个用户都单独使用设备或与其他设备结合使用,以完成共享体验。 持续定制的社交媒体环境定义建立了提供社交网络服务以及内容共享的用户环境,并允许连接到持久定制的社交媒体环境定义的用户体验即时消息,而连接到持久定制社交媒体的用户 稍后媒体环境一旦进入环境就会收到消息。

    CONTROLLING PUBLIC DISPLAYS WITH PRIVATE DEVICES
    9.
    发明申请
    CONTROLLING PUBLIC DISPLAYS WITH PRIVATE DEVICES 有权
    控制公共显示与私人设备

    公开(公告)号:US20130143651A1

    公开(公告)日:2013-06-06

    申请号:US13311362

    申请日:2011-12-05

    IPC分类号: G06F15/16 A63F13/00

    摘要: Techniques and tools for controlling public output devices (e.g., public display devices) with client devices over a network. In some examples, a time-limited proximity code is displayed by a public display device, and a client device can provide the code via a public network to verify that the client device is present within a proximity zone and is allowed to control the public display. Once authorized, the client device can provide control data to control visual content on the public display. A relay service can be used to relay data over a network via communication connections between client devices and public display devices. For example, the relay service can be implemented on a server connected to the network and can use HTTP (hypertext transfer protocol) to relay data such as control data via messages from one device to another.

    摘要翻译: 用于通过网络控制与客户端设备的公共输出设备(例如,公共显示设备)的技术和工具。 在一些示例中,由公共显示设备显示时间有限的接近度代码,并且客户端设备可以经由公共网络提供代码以验证客户端设备是否存在于接近区域内并被允许来控制公共显示 。 一旦授权,客户端设备可以提供控制数据来控制公共显示器上的视觉内容。 中继服务可用于通过客户端设备和公共显示设备之间的通信连接在网络上中继数据。 例如,中继服务可以在连接到网络的服务器上实现,并且可以使用HTTP(超文本传输​​协议)来通过消息从一个设备到另一个设备中继诸如控制数据的数据。

    ACCELERATION OF SOCIAL INTERACTIONS
    10.
    发明申请
    ACCELERATION OF SOCIAL INTERACTIONS 审中-公开
    加速社会互动

    公开(公告)号:US20110320536A1

    公开(公告)日:2011-12-29

    申请号:US12821984

    申请日:2010-06-23

    IPC分类号: G06F15/16

    CPC分类号: G06Q50/01

    摘要: A system and method for facilitating social interactions between different individuals. Information available about each of the individuals engaged in a social interaction is used to provide a “social accelerator” for an interaction between the individuals. Social interactions are improved or accelerated by aggregating available information about individuals participating in an information system. When an interaction event trigger is received, the context of context for possible social interaction between the users around the trigger event is determined. A social accelerator is selected from available interest information common to the participating user and the target user, and the social accelerator is provided to one of the individuals.

    摘要翻译: 一种促进不同个人之间社会互动的系统和方法。 关于每个从事社交互动的个人的信息用于为个人之间的互动提供“社会加速器”。 通过汇总有关参与信息系统的个人的可用信息来改善或加速社交互动。 当接收到交互事件触发器时,确定触发事件周围的用户之间可能的社交交互的上下文的上下文。 从参与用户和目标用户共同的可用兴趣信息中选择社交加速器,并且向个人之一提供社交加速器。